Search found 9 matches

by jdtunn
Thu Apr 04, 2019 9:02 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009082

Re: [0.17] Sea Block Pack 0.3.2

Yeah the missing key is an issue with Angel's mod, not seablock.
by jdtunn
Wed Apr 03, 2019 8:57 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009082

Re: [0.17] Sea Block Pack 0.3.2

Do you have any extra mods installed that aren't in the modpack?
by jdtunn
Tue Mar 26, 2019 9:10 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009082

Re: [0.16] Sea Block Pack 0.2.17

BlueTemplar wrote: ↑
Tue Mar 26, 2019 2:37 pm
As orzelek mentioned, you don't necessarily need for inserters to be able to grab from the fastest belt.
(Or you could also use loaders, or assembly lines...)
It's a pity Assembly Line hasn't been updated to 0.17 yet.
by jdtunn
Thu Apr 27, 2017 12:32 am
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Minor gfx issue with world tile sprite
Replies: 4
Views: 1930

[0.15.2] Minor gfx issue with world tile sprite

I noticed a tile that was off by 1 pixel, but the offset is only visible at 1 zoom level. Don't know how to get my current zoom level, but it can only be seen 9 scroll wheel ticks above the closest zoom level. Cannot be seen in the map world view. It is persistent over reloading the save, reloading ...
by jdtunn
Sun Jan 29, 2017 8:22 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 64922

Re: Demand rebalancer/inverse rebalancer

https://i.imgur.com/lsEagUO.png https://i.imgur.com/CoOvby9.png These are the best lane re-balancers I know of. They always take balanced from the input lanes. Found here: https://imgur.com/a/sgAsj#lsEagUO Now I'm a little excited. My design is much better. This one only distributes the even inputs...
by jdtunn
Fri Nov 04, 2016 8:01 pm
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 23554

Re: Version 0.14.19

Fixed that the game crashed when it was closed while sound settings were opened.
Well that's oddly specific.
by jdtunn
Sat Aug 06, 2016 5:03 am
Forum: Mods
Topic: [MOD 0.13.x] Assembly Zero 0.1.3
Replies: 11
Views: 6105

Re: [MOD 0.13.x] Assembly Zero 0.1.3

by jdtunn
Sat Aug 06, 2016 5:01 am
Forum: Mods
Topic: [MOD 0.13.x] Assembly Zero 0.1.3
Replies: 11
Views: 6105

Re: [MOD 0.13.x] Assembly Zero 0.1.3

I'm getting a weird vibration when crafting things in the Assembly machine Z

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