Search found 66 matches

by d4rkpl4y3r
Wed Feb 14, 2018 3:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 147363

Re: fractal 512 belt balancer

Radixx, your balancer is not a throughput unlimited balancer: Loading a 16 to 16 balancer with dimensions 16x33 and 56 splitters Longest underground belt distance is 7 tiles Output balance: 16/16 Input balance: 16/16 Throughput under full load: 100% Min Throughput with all combinations: 50% However ...
by d4rkpl4y3r
Mon Jan 08, 2018 4:03 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][16.15] Frame jitter when walking into water border
Replies: 2
Views: 2753

[wheybags][16.15] Frame jitter when walking into water border

When you walk straight into a water border there is a frame jitter effect: https://youtu.be/MECgrV5k7fQ
by d4rkpl4y3r
Wed Dec 13, 2017 6:32 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [16.0] Blueprint preview with belts render incorrectly
Replies: 1
Views: 1270

[kovarex] [16.0] Blueprint preview with belts render incorrectly

Depending on build order the belt after a splitter is not correctly curved:

Image

I recorded a video getting both the correct preview and the wrong one: https://youtu.be/npIozN39IRU
by d4rkpl4y3r
Mon Dec 04, 2017 10:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Non-throughput-limited 8+ belt balancers?
Replies: 65
Views: 72106

Re: Non-throughput-limited 8+ belt balancers?

I don't believe the .net framework tool folks are discussing, above, actually attempts to decide whether the blueprint you feed it is a balancer or not... although I could be wrong. Instead, my recollection is that it assumes your blueprint is a balancer, and tests its throughput properties. I'm su...
by d4rkpl4y3r
Sun Dec 03, 2017 3:46 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Non-throughput-limited 8+ belt balancers?
Replies: 65
Views: 72106

Re: Non-throughput-limited 8+ belt balancers?

TheRalph your contraption is not a balancer, though it is pretty close to throughput unlimited. My tool gives following output: Loading a 8 to 8 balancer with dimensions 16x13 and 32 splitters Output balance: 0/8 Input balance: 0/8 Throughput under full load: 100% Min Throughput with all combination...
by d4rkpl4y3r
Sat Aug 05, 2017 12:45 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Early super compact GREEN CIRCUIT
Replies: 11
Views: 22382

Re: Early super compact GREEN CIRCUIT

This design is unfortunately copper starved. It only produces 533 circuits per minute, while the nominal speed would be 720/min. Fortunately I was able to come up with a build similar in size (18x19 instead of 19x18) that is not copper starved: http://i.imgur.com/aKd0XWw.png 0eNqdW9tu4koQ/Bc/gzQ9d/M...
by d4rkpl4y3r
Fri Jul 28, 2017 12:01 pm
Forum: General discussion
Topic: I7-2600k vs i7-7700k single core performance
Replies: 24
Views: 9924

Re: I7-2600k vs i7-7700k single core performance

Thanks for the save. I get a depressing 29 UPS with a 1700X @ 3.8GHz and 3333MT/s RAM with timings 14-14-14-34.
by d4rkpl4y3r
Thu Jul 27, 2017 11:07 pm
Forum: General discussion
Topic: I7-2600k vs i7-7700k single core performance
Replies: 24
Views: 9924

Re: I7-2600k vs i7-7700k single core performance

Hmm could I get the save as well? I am interested to see how bad my Ryzen runs it in comparison.
by d4rkpl4y3r
Tue Jul 25, 2017 5:22 pm
Forum: General discussion
Topic: I7-2600k vs i7-7700k single core performance
Replies: 24
Views: 9924

Re: I7-2600k vs i7-7700k single core performance

You can gain a lot of performance by upgrading, since you get a massive speed boost from faster RAM in Factorio. DDR3 1600 vs. DDR4 3600 is quite a leap.
by d4rkpl4y3r
Tue Jul 18, 2017 4:20 pm
Forum: Resolved Problems and Bugs
Topic: [15.30] Crash: "EntityRenderer::prepareRow" Ryzen 7 1700X
Replies: 1
Views: 1914

[15.30] Crash: "EntityRenderer::prepareRow" Ryzen 7 1700X

I was not able to reproduce this crash and really don't know how it happened. The log says something about entityrenderer.cpp so I didn't expect it to be reproducible anyway. A dropbox link to log, last autosave and the one mod I was using: https://www.dropbox.com/sh/8ge1k5ws6f5cscf/AADtdENxhYipymqq...
by d4rkpl4y3r
Fri Jul 14, 2017 1:19 pm
Forum: General discussion
Topic: they need production chain graphs.
Replies: 7
Views: 3273

Re: they need production chain graphs.

Qon wrote:Because it's not necessary and requires work to implement.
The technology graph wasn't necessary either, but is a very nice addition. I for one would absolutely love to see such a dependency graph but for items implemented and would definitively use it.
by d4rkpl4y3r
Sun Jul 02, 2017 12:10 am
Forum: Tools
Topic: Command line belt balancer analyzer
Replies: 20
Views: 100918

Re: Command line belt balancer analyzer

When I cut input line 4 and output line 2, line 1 is still full, but lines 3 and 4 aren't completely compressed. That is thanks to the sorting ability of splitters. The only way to make a truly throughput unlimited balancer is to get a normal throughput unlimited balancer of twice the size, split e...
by d4rkpl4y3r
Wed Jun 28, 2017 10:11 pm
Forum: General discussion
Topic: Backup power toggle help
Replies: 10
Views: 7368

Re: Backup power toggle help

A similar topic: https://forums.factorio.com/viewtopic.php?f=208&t=29302 Using a fixed 25% and 80% limit has some drawbacks. My thread introduces a dynamic system that makes sure that the accumulator reserves don't fall below "expected" values. It makes sure accumulators are full at d...
by d4rkpl4y3r
Tue May 30, 2017 5:58 pm
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16586

Re: infinite research cost and effect (math!)

FasterJump wrote:That is not how this works. With prod III modules everywhere, you have cost reduction at each stage of the material processing.
But it is. The english language is context sensitive and our context was prod3 in science assemblers and labs, nothing else.
by d4rkpl4y3r
Tue May 30, 2017 1:27 am
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16586

Re: infinite research cost and effect (math!)

pichutarius wrote:so needed amount is reduced to (1 - .4)(1 - .2) = .48, which means roughly half as much raw is needed.
That is not how this works. It would be reduced to 1/(1.4 * 1.2) = 0.595, so you still need more than half as much.
by d4rkpl4y3r
Mon May 29, 2017 7:20 pm
Forum: Pending
Topic: [15.16] Train stuck at red signal
Replies: 5
Views: 2406

Re: [15.16] Train stuck at red signal

should be related to : https://forums.factorio.com/viewtopic.php?f=11&t=47505 it's solved but we need to delete all buggy signals Most likely yes. Especially so if this save was created in previous versions of 0.15. This is an old save that got converted several times. But I did mine an uranium...
by d4rkpl4y3r
Mon May 29, 2017 5:38 pm
Forum: Pending
Topic: [15.16] Train stuck at red signal
Replies: 5
Views: 2406

[15.16] Train stuck at red signal

I don't know how it happend, but I found this stuck train in my base today. It is on automatic and everything.

Save file: https://www.dropbox.com/s/n58iqpdtri7a3 ... k.zip?dl=0

Image
by d4rkpl4y3r
Mon May 29, 2017 5:22 pm
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16586

Re: infinite research cost and effect (math!)

The turret dps chart uses ap ammo. With uranium rounds this looks a bit different.
by d4rkpl4y3r
Mon May 29, 2017 12:26 pm
Forum: General discussion
Topic: Still problems with unpowerded combinators
Replies: 6
Views: 2632

Re: Still problems with unpowerded combinators

I like this behavior since it lets me step through single updates with a power switch and a creative energy interface. Very convenient when trying to build a combinator CPU.

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