Search found 7 matches

by hapes
Wed Mar 14, 2018 5:12 am
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3156

Re: [0.16.29] 0 Pumpjacks!

This seems to be fixed in 0.16.30
by hapes
Tue Mar 13, 2018 3:41 pm
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3156

Re: [0.16.29] 0 Pumpjacks!

It also happened with pipes, but I haven't done any significant analysis of other objects.
by hapes
Tue Mar 13, 2018 3:40 pm
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3156

Re: [0.16.29] 0 Pumpjacks!

GeForce GTX 660. It's an older card, but it checks out (only used that for the star wars line, I haven't actually looked if there's something wrong with the card - though this is new behavior for Factorio on my system).
by hapes
Tue Mar 13, 2018 3:07 am
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3156

Re: [0.16.29] 0 Pumpjacks!

MORE follow up: 12 rendered as '1' so I think it's the 2 that's the problem.
by hapes
Tue Mar 13, 2018 3:03 am
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3156

Re: [0.16.29] 0 Pumpjacks!

A follow up: I think any number in the 20s has this problem. Bumped into it with pipes too.
by hapes
Tue Mar 13, 2018 3:00 am
Forum: Duplicates
Topic: [0.16.29] 0 Pumpjacks!
Replies: 9
Views: 3156

[0.16.29] 0 Pumpjacks!

I was crafting pumpjacks manually for my oilfields and I think when it hit 20 (not sure of the exact number), I got a 0 in my taskbar for the quantity I had.
No mods.
pumpjacks.png
pumpjacks.png (263.82 KiB) Viewed 3156 times
by hapes
Fri May 16, 2014 4:00 am
Forum: Ideas and Suggestions
Topic: Colorblind issues
Replies: 2
Views: 1635

Colorblind issues

I'm red/green colorblind, and the boxes that represent the roboport active area (red) and movable area (green) are difficult to differentiate. Is there a way to modify the colors so it's more obvious? Thanks.

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