Search found 88 matches

by Exasperation
Mon Aug 21, 2017 5:57 am
Forum: Modding help
Topic: [Done] Detect other mods installed
Replies: 15
Views: 5680

Re: Detect other mods installed

It's actually pretty easy. From http://lua-api.factorio.com/latest/Data-Lifecycle.html : a global table mods exists that contains a mapping of mod name to mod version for all enabled mods The global table mods still exists So, in the data stage, if mods[modname] then will tell you if a mod named mod...
by Exasperation
Sun Aug 20, 2017 3:56 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 290387

Re: PyCoalTBaA or the PyCoal Angels Patch

i have notice and been told a few recipes didnt get adjust so im going to need to do my own data-updates.lua to for that. correct me if im wrong but the only the recipe for angels ore 6 can be data.raw as the other 2 are ones i created and are not mods of old recipes That's correct, the new recipes...
by Exasperation
Sat Aug 19, 2017 6:46 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 290387

Re: PyCoalTBaA or the PyCoal Angels Patch

PyCoal does a lot overrides in the data updates stage, To accommodate for this The patch mod will also want to do the updates in the data-update.lua stage. Seconding this advice. Additionally the patches should be done using bobs library functions or directly editing the required field in data.raw ...
by Exasperation
Thu Aug 17, 2017 9:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209783

Re: Bugs & FAQ

Try saving, exiting to the main menu, selecting options -> mods, changing it there, then restarting Factorio and loading your save. The reason they're startup options is they modify things that are loaded before you get to the main menu, hence the need to restart Factorio. Even if you could change t...
by Exasperation
Tue Aug 15, 2017 9:28 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380225

Re: Development and Discussion

the 2 iron -> 1 steel is strictly from bob's mods, due to reducing the cost from 5 to 2 plates. angel's smelting reduces the cost from 5 iron to 4 iron. however, there's still used to steel smelting, just not for making steel plates. for example, cobalt steel. in order to make cobalt steel, you nee...
by Exasperation
Sat Aug 12, 2017 11:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209783

Re: Bugs & FAQ

I think "horribly, horribly wrong" is a bit of an exaggeration, but randomone is correct that there is a bug in Angel's Refining that only triggers when Angel's Smelting is not present. In the \prototypes\recipes\refining-output.lua subfolder of Angel's Refining, the line energy_required =...
by Exasperation
Sat Aug 12, 2017 9:00 am
Forum: Texture Packs
Topic: [Request] Radar/Radio Tower
Replies: 7
Views: 4890

Re: Art Request - Radar/Radio Tower

You might have better luck making an art request in the Texture Packs Forum (see this thread for the information you should provide in your request).
by Exasperation
Wed Aug 02, 2017 8:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209783

Re: Bugs & FAQ

As has been pointed out by a couple of people now, you don't get more plates from sorting until you're doing metallurgy smelting or single result sorting (i.e. saphirite + jivolite -> iron) anyway. Unless you need the slag for something (unlikely at this stage of the game) you can stick with crushed...
by Exasperation
Mon Jul 31, 2017 8:15 pm
Forum: General discussion
Topic: why mod creator make mod in seperate download ?
Replies: 4
Views: 1905

Re: why mod creator make mod in seperate download ?

Now that mod options exist, it is in fact possible to combine related mods together in that fashion and simply have startup options to turn the parts of the mod on or off (see Color Picker for an example of a mod that has done this; specifically, look at the changelog for version 0.4.0). In fact, in...
by Exasperation
Sat Jul 29, 2017 11:57 pm
Forum: Modding help
Topic: [Solved] Need help
Replies: 2
Views: 1346

Re: Need help

Try this:

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results = {{type="fluid", name="crystal-slurry", amount=20}},
by Exasperation
Fri Jul 28, 2017 7:40 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 14909

Re: [Mod 0.15] Omnimatter

Your recent update broke Angel's algae processing balance really badly. A lot of the recipes require as much or more omnite for omni algae than it would take if you just turned the omnite directly into the final product (and the algae processing method also requires more machines, more space, and mo...
by Exasperation
Thu Jul 27, 2017 9:19 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350256

Re: [0.15.x] Bob's Mods: General Discussion

Yeah, you pretty much want to use 5pipes for Tungstic, Crude oil and Heavy oil, 10pipes for everything else. And personally, I don't even bother doing that, I just use 10pipes for everything. It sorta makes having different size pipes pointless, since those 20pipes never get used. I have considered...
by Exasperation
Tue Jul 25, 2017 2:10 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380225

Re: Development and Discussion

Are you, by any chance, playing using expensive recipes? Using normal recipes it's still 40 molten lead -> 4 lead plates for me, while on expensive it's 50 -> 4 (note that expensive now also has 5 lead -> 3 plates in a furnace and 5 crushed rubyte -> 2 plates, while on normal it's 4->3 and 3->2 resp...
by Exasperation
Fri Jul 21, 2017 9:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209783

Re: Bugs & FAQ

As I said already, this worked when the only tech you had was mechanical refining; there's a number of ways to fix it by researching more tech (such as the metal mixing furnace you point out), but at that point it probably isn't a speedup over just making filter inserters. I know how to play, I'm j...
by Exasperation
Fri Jul 21, 2017 7:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209783

Re: Bugs & FAQ

You are right that is indeed a real boo-boo I think that one's my fault; I was in a hurry to get the files into a state where I could debug the new code, so I was doing a lot of copy/paste of one recipe and then editing in the correct values; I must have lost track of where I was in the file. Then ...
by Exasperation
Thu Jul 20, 2017 8:05 pm
Forum: General discussion
Topic: What means "Nauvis" in factorio
Replies: 9
Views: 9516

Re: What means "Nauvis" in factorio

I've lost track of where I first heard it; internally, when you get an alert it includes the name of the game surface that the alert is being triggered on, and the main surface is (apparently) named after the planet. Presumably, your character decided they needed something to call the planet they we...
by Exasperation
Thu Jul 20, 2017 7:12 pm
Forum: General discussion
Topic: What means "Nauvis" in factorio
Replies: 9
Views: 9516

Re: What means "Nauvis" in factorio

It's the name of the world you're on. I believe the literal translation is "New".
by Exasperation
Wed Jul 19, 2017 7:58 pm
Forum: Angels Mods
Topic: i outproduce slag.
Replies: 8
Views: 4416

Re: i outproduce slag.

I've been doing a lot of restarting recently for testing purposes, so I don't have a base in a useful state to share, but here's the setup I've been using for early-game green algae: algae.png It's designed to fit in a tier 2 factorissimo building, but it's pretty easy to add power poles to (and the...
by Exasperation
Tue Jul 18, 2017 7:36 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586763

Re: [MOD 0.14.x] pY Coal Processing

Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod? I get the same error but from a different line and a conflict with a different mod. (One thats not on his mod list). Its because factorio .15 made "ingredients" inconsist...
by Exasperation
Mon Jul 17, 2017 9:17 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380225

Re: Development and Discussion

The

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+1
should actually be

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"+1"
, not

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1

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