Search found 23 matches

by BOFan80
Fri Apr 22, 2022 7:09 am
Forum: Modding help
Topic: Remove unlock Item from MOd Tech
Replies: 3
Views: 835

Re: Remove unlock Item from MOd Tech

Thx after the Edit it works. You help me realy a lot
by BOFan80
Tue Apr 19, 2022 9:39 am
Forum: Modding help
Topic: Remove unlock Item from MOd Tech
Replies: 3
Views: 835

Remove unlock Item from MOd Tech

Is there any solution to remove an unlock item from a mod tech, without changeing the other mod?
Example.

In my case, an other mod will unlock an item with a tech. i want to remove this item, beacause my mod unlock this item before. And the other mod shows it up twice (in his Mod Categorie).
by BOFan80
Mon Apr 18, 2022 3:05 pm
Forum: Modding help
Topic: Need help replace items in all recipes
Replies: 4
Views: 1582

Re: Need help replace items in all recipes

Thx u help me lot
by BOFan80
Mon Apr 18, 2022 11:26 am
Forum: Modding help
Topic: Need help replace items in all recipes
Replies: 4
Views: 1582

Re: Need help replace items in all recipes

Variable "data" is available at data stage, in data.lua, not in control stage in control.lua. Also, "script" is only available in control stage. Take the code inside the function and just execute it directly. Thx i copy this function ReplaceAllIngredientItemWithItem (iron-plate ...
by BOFan80
Mon Apr 18, 2022 9:42 am
Forum: Modding help
Topic: Need help replace items in all recipes
Replies: 4
Views: 1582

Need help replace items in all recipes

I need your help, i waant to replace all ironplates in recipes with an item who called carbon-plate. i tried different solutions, wich i found, but no ones helps. I tried to wrote a script but there is an error. pls help me script is saved in control.lua script.on_init (function() ReplaceAllIngredie...
by BOFan80
Mon Aug 01, 2016 8:10 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)

added Version 0.3.1
Added Stack Inserter and Stack Filter Inserter
Changed recipe for Battery
by BOFan80
Sun Jul 03, 2016 11:18 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Version 0.3.0 added

This Version is for Factorio 0.13.x (Beta)
use ony with the beta.
by BOFan80
Wed Jun 08, 2016 4:33 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

did you start a new game or played an old savegame?
by BOFan80
Mon Jun 06, 2016 7:36 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

thereaverofdarkness wrote:I think it should be a 6x6 building to make room for all the little robotic pieces inside.
Good idea. But o dont know how to make the building larger. I am an absolut beginner in modding factorio :?
by BOFan80
Sun Jun 05, 2016 3:26 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

In Version 0.2.0 there was little bug. It was possible to research logistic-robotics and S.A.M at the same time. Now, so i hope, i found this bug and delete it. You must now choose between this technologies
by BOFan80
Fri May 27, 2016 8:10 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

I will fix it, but in Version 1.2 and 2.0 this Bug exist no more, befasse i fix IT in Version 1.2
by BOFan80
Tue May 24, 2016 3:44 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Big Changes

In Version 0.2.0 i decided to change one little thing. But this little thing will change the hole gameplay.

You must now choose between S.A.M. or the logistic robots. If you researched one of them, you can't research the other one.
by BOFan80
Mon May 23, 2016 5:45 pm
Forum: Modding help
Topic: disable recipe after researched a new Technologie
Replies: 5
Views: 1585

Re: disable recipe after researched a new Technologie

prg wrote:

Code: Select all

script.on_event(defines.events.on_research_finished, function(event)
    if event.research.name == "some-tech" then
        event.research.force.technologies["other-tech"].enabled = false
    end
end)
thx that helps
by BOFan80
Mon May 23, 2016 5:23 pm
Forum: Modding help
Topic: disable recipe after researched a new Technologie
Replies: 5
Views: 1585

Re: disable recipe after researched a new Technologie

ok thx, but i need a little bit more help, i am an absolut noob in modding with lua scripts

can you please post a code, so i can understand it?

after researched technology "Superassambler" the game schould disable the Technogie or recipes from the logistic-robot
by BOFan80
Mon May 23, 2016 5:12 pm
Forum: Modding help
Topic: disable recipe after researched a new Technologie
Replies: 5
Views: 1585

disable recipe after researched a new Technologie

is it possible to disable a recipe or technologie after researched an other technolgie?

for example i researched technoligie a and after succesfull resarched this technolige the game disabled technologie b to research.

Like a decision in a techtree.
by BOFan80
Sun May 15, 2016 5:54 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

New Update with Balancing for more info show changelog at the first post
by BOFan80
Sun May 08, 2016 11:16 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

OK so basically, this mod allows you to just feed this assembling machine with iron, copper, coal, water, petroleum gas, lubricant, and to produce any single item in the game ? I confess I don't see the interest of removing all what makes what's Factorio to replace it with a this only machine is th...
by BOFan80
Sun May 08, 2016 5:35 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 17655

[MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)

This is S.A.M. (Super Assembling Machine] With S.A.M. you can produce a lot of final Products like normal Assambling machines or Solar panels in one new Assemblingmachine. For more Information please read the long Description. http://i.imgur.com/XebRSME.jpg Name: Super_assembling_machine Version: 0....
by BOFan80
Thu May 05, 2016 11:51 am
Forum: Modding help
Topic: Need help with my mod (reload recipes and technologies]
Replies: 1
Views: 1162

Re: Need help with my mod (reload recipes and technologies]

i found the error.

My misttake was, that i am testing my mod with the same migrations lua. and i never changed the version number, so factorio ignore my migration.

thread can be closed
by BOFan80
Thu May 05, 2016 8:58 am
Forum: Modding help
Topic: Need help with my mod (reload recipes and technologies]
Replies: 1
Views: 1162

Need help with my mod (reload recipes and technologies]

Where is my mistake in this code -- Reload recipes and technologies for i, player in ipairs(game.players) do player.force.reset_recipes() player.force.reset_technologies() end for index, force in pairs(game.forces) do -- Generate technology and recipe tables local tech = force.technologies local rec...

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