Search found 27 matches

by Juggla
Mon Jan 16, 2017 11:11 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540323

Re: Let's see your clever builds

Yah I used something similar for a long time. It's perfectly viable and kind of the standard way to smelt early steel. But I was aiming for something where I don't have to have 2 coal lines. As well as my personal preference to have a single line of smelters. It looks cleaner to me that way imo. And...
by Juggla
Sun Jan 15, 2017 7:35 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540323

Re: Let's see your clever builds

Here is a clean Steel smelting setup. Not original, I'm sure. But, I haven't seen something like this. I like to start new games all the time. So, I'm consistently looking for early/mid game setups. I know using filter inserters is expensive. I used to use a similar setup with underground belt windi...
by Juggla
Sun Jan 15, 2017 5:24 pm
Forum: General discussion
Topic: Screenshots?
Replies: 14
Views: 17505

Re: Screenshots?

uhm wow i am so sorry. I apparently was on the wrong tab when i hit reply ....

Deleted irrelevant post
by Juggla
Tue Oct 04, 2016 10:58 pm
Forum: Show your Creations
Topic: No long inserter assembly
Replies: 2
Views: 2357

Re: No long inserter assembly

You might be able to get rid of them in the bot frame construction by liberal use of underground pipes. See below. I've used this in the past. I may delve into it and see if i can adapt one of my old setups to my new desires. 4-4.jpg Alternatively, you could do inserter->blank space->inserter, but,...
by Juggla
Tue Oct 04, 2016 6:01 pm
Forum: Show your Creations
Topic: No long inserter assembly
Replies: 2
Views: 2357

No long inserter assembly

So, I've adapted a new strategy for setting up assembly lines. I am not a fan of long inserters and have been trying to completely eliminate them from all of my gameplay, in an effective way that doesn't screw me over, for a long time. I have come almost to the precipice of doing that using this lay...
by Juggla
Tue Oct 04, 2016 5:30 pm
Forum: Show your Creations
Topic: splitters-even distribution
Replies: 3
Views: 4821

Re: splitters-even distribution

just a thought - if you were trying to do 3 or 7 even split, you could probably spin the "oddball" line back around to resupply. OP - this is the problem people tend to run into. An Even number of belts is typically easy for most new players to get under their belt. The "odd number&q...
by Juggla
Tue Oct 04, 2016 2:21 pm
Forum: Combinator Creations
Topic: [0.12] - tank contents display
Replies: 7
Views: 15344

Re: [0.12] - tank contents display

OK after some tinkering I'm a bit confused ... I see how you displayed the percentage and it makes sense and I can replicate it. What I can't figure out is how you calculated the percent without additional combinators. The only way I can come up with is to use another combinator - First you take the...
by Juggla
Tue Oct 04, 2016 2:50 am
Forum: Combinator Creations
Topic: [0.12] - tank contents display
Replies: 7
Views: 15344

Re: [0.12] - tank contents display

This is so much more accurate than mine :(
I may have to steal some of these ideas and implement them into my setup.
Good Job and thanks!
by Juggla
Tue Oct 04, 2016 2:40 am
Forum: Show your Creations
Topic: Noob Blue Science Development
Replies: 1
Views: 2156

Re: Noob Blue Science Development

Blue tends to be a hard one the first time around. This is really excellent for a new player! Few notes - If your OCD (like the majority of Factorio players) you can get rid of the tangle of belts in the middle by simply moving the bottom 2 red circuit machines to the top. That will save you a few u...
by Juggla
Sun Oct 02, 2016 7:37 pm
Forum: Combinator Creations
Topic: Fluids Level Indicator by %'s!
Replies: 3
Views: 6321

Fluids Level Indicator by %'s!

So I finally got sick of trying to figure out which fluid is causing problems with production. So I setup a light indicator that can be seen from far away to let me know what I need to do to fix the problem. Each fluid is read from all tanks and turned into a percentage based on how much is missing....
by Juggla
Sun Sep 25, 2016 1:45 am
Forum: Show your Creations
Topic: Efficient Priority Splitter!!!
Replies: 0
Views: 2194

Efficient Priority Splitter!!!

I have been seeing all kinds of incarnations of the "priority Splitter" based on Arumba/Steejo's setup. All of them have kinks and flaws. Some of them have problems unless you have maximum throughput on the belt at all times. Other ones have leaks that allow cargo to get through even if th...
by Juggla
Sun Sep 18, 2016 5:49 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540323

Re: Let's see your clever builds

Full safety RR crossing using circuit networking. Closes gates on train approach. If you beat the gate it will stop the train. the gate closing signals are well before the gates themselves. You are not likely to get past the gate with a train in the danger zone. . But just in case you do there are ...
by Juggla
Sun Sep 18, 2016 5:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another green cells build :)
Replies: 43
Views: 70401

Re: Yet another green cells build :)

My late game green cell with no long handed inserters :) //nice design here Not sure if you could have used big poles instead of staions and add few more beacons instead. I'm sure with a little finagling I could squeeze in a few more beacons. It's not fully optimized. But if I add more beacons I wi...
by Juggla
Sat Sep 17, 2016 12:19 am
Forum: Duplicates
Topic: [14.7] Game Crash
Replies: 1
Views: 1176

[14.7] Game Crash

I know the topic subject is vague. But I have no clue why it's crashing I am not doing anything I haven't done a million times. Just using blueprints to run train rail/solar setup. This has happened now 3 times in a row within 5 mins of loading my save. Just for clarity, I am not using FARL to run t...
by Juggla
Tue Sep 06, 2016 6:36 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540323

Re: Let's see your clever builds

Why mixing ore? I feed all of my smelting lines via logistics using the warehousing mod. So, i can just mix ores on a belt and feed them into storage that way. I've tried mining directly into storage but I don't like it. You end up with way to many chests meaning your robots are spread thinner then...
by Juggla
Tue Sep 06, 2016 5:19 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another green cells build :)
Replies: 43
Views: 70401

Re: Yet another green cells build :)

My late game green cell with no long handed inserters :)
20160906121710_1.jpg
20160906121710_1.jpg (641.76 KiB) Viewed 13303 times
by Juggla
Tue Sep 06, 2016 4:58 pm
Forum: Railway Setups
Topic: Simple combinator-free safe rail crossing
Replies: 23
Views: 46856

Re: Simple combinator-free safe rail crossing

There must be a way (mod) to determine the position of the player standing idle on the track via a pressure sensitive tile that stops the train just in case... If you are standing on the track close enough to a gate wired into the network then your signal should turn red and the train should not ru...
by Juggla
Tue Sep 06, 2016 4:08 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540323

Re: Let's see your clever builds

Full safety RR crossing using circuit networking. Gates and signals are networked to their respective sides of the tracks. Closes gates on train approach. If you beat the gate it will stop the train. the gate closing signals are well before the gates themselves. You are not likely to get past the ga...
by Juggla
Tue Aug 30, 2016 2:46 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 227585

Re: [MOD 0.13] Warehousing v0.0.10

Aubog007 wrote:Factorio updated to .14, whenever you get a chance, if you could update, that would be wonderful!

Thanks for the great mod.
Yes please!! I absolutely love this mod. It only makes sense to be in the game. I can't survive without it :(
by Juggla
Sat Jul 30, 2016 1:25 am
Forum: Mod portal Discussion
Topic: Unable to use Mod Portal since 0.13.10
Replies: 5
Views: 2577

Re: Unable to use Mod Portal since 0.13.10

It's a known problem that is being worked on. As a workaround you can download them directly from https://mods.factorio.com and put them in the mods folder manually. Known issue? Occasionally, mods.factorio.com goes down too. I get the same error as well, which makes me assume that the portal is ge...

Go to advanced search