Search found 67 matches

by Tnarg
Tue Jan 23, 2024 8:02 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21221

Re: Friday Facts #394 - Assembler flipping and circuit control

Minor Request: When the mouse is over an underground belt you the mirror/flip key should change the direction currently you can do this with the rotate key but I think both should work. I always hit the flipping key by mistake first try.
by Tnarg
Tue Dec 19, 2023 11:16 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26014

Re: Friday Facts #389 - Train control improvements

I hope the Combinators 2.0 has options for train capacity and chest capacity for item. The same as it has rocket capacity of the input item. Would make train automation easier.
by Tnarg
Wed Nov 15, 2023 10:28 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45401

Re: Friday Facts #384 - Combinators 2.0

The Selector combinator has options for: Output the stack size of the input item. Output the rocket capacity of the input item (useful for Space Age logistics). It would be nice if these would combinded in to one 'Output the size of container' with options both stack, rocket or any type of chest. Wo...
by Tnarg
Wed Dec 06, 2017 11:20 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010386

Re: [0.15] Sea Block Pack 0.1.7

Rubyte chunks take only purified water to hydro refine and produce nitric waste water. So that is easy. And I see crystalizing gold ore needs 50 blue science. So for 50 blue science you need 3000 rubyte chunks. That fits in a single wooden chest. So I just put the sorter down and 2 chests (one in, ...
by Tnarg
Wed Sep 07, 2016 9:09 am
Forum: General discussion
Topic: Screenshots?
Replies: 14
Views: 17532

Re: Screenshots?

to take a large area you can use these options, I don't have the numbers I use with be so you have to play around with them your self. but here is the kind of things you can get:
https://imgur.com/a/OF3Q4

/c game.takescreenshot{zoom=1, resolution={1024,1024}, show_entity_info=true}
by Tnarg
Fri Sep 02, 2016 1:00 pm
Forum: General discussion
Topic: 90 degree 4-belt merge
Replies: 17
Views: 23987

Re: 90 degree 4-belt merge

No where near as good as MeduSalem 's 5x7 my I made this to sit in the shape of the T-Junction.
T.png
T.png (229.41 KiB) Viewed 22057 times
Edit: Just looked at Tengumai's first post and spotted how close my design is to his. But this one is a little more compact.
by Tnarg
Thu Sep 01, 2016 4:00 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 302487

Re: You know you're playing too much Factorio when.....

you go to bed with a problem and wake in the morning knowing how you can get the belts to fit.
by Tnarg
Wed Aug 31, 2016 2:15 pm
Forum: General discussion
Topic: Is blue belt worth the cost in resources?
Replies: 19
Views: 14483

Re: Is blue belt worth the cost in resources?

I think the use of blue belts shows the lack of planning (I do use a few and my statement stands). The use of blue belts every where shows a little laziness in your planing and gives no where to go when you find you do need a little more throughput. In my opinion you think from one side. There are ...
by Tnarg
Wed Aug 31, 2016 9:28 am
Forum: General discussion
Topic: Is blue belt worth the cost in resources?
Replies: 19
Views: 14483

Re: Is blue belt worth the cost in resources?

As a rule I plan to use red belts and have no problem running 4 red belts side by side and can build a 4 belt balancer in my sleep. I only use blue belts when I unexpectedly need that extra 50% and I don't have room to run another belt next to it. I think the use of blue belts shows the lack of plan...
by Tnarg
Wed Aug 10, 2016 1:59 pm
Forum: Show your Creations
Topic: Factorissimo challenge: Cheat Outside, Play Inside
Replies: 3
Views: 4222

Re: Factorissimo challenge: Cheat Outside, Play Inside

Anyone that want to try this I found the creative mode mod is much better to get set up. https://mods.factorio.com/mods/Mooncat/creative-mode Here is an example of a set up: setup.png afer you set it up you can trun it off with this command: /c remote.call("creative-mode", "disable&qu...
by Tnarg
Wed Aug 10, 2016 1:08 pm
Forum: Gameplay Help
Topic: Looking for a mod to make belts fill of ore
Replies: 9
Views: 6104

Re: Looking for a mod to make belts fill of ore

Just tried the creative-mode mod and yes does what I want a lot better and I like you can turn it off once your set up.
by Tnarg
Wed Aug 10, 2016 7:57 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Late Game Rocket Planning Spreadsheet
Replies: 10
Views: 9220

Re: Late Game Rocket Planning Spreadsheet

Good work, looks like a handy tool.

Few questions:

Would it be possible to show how much oil/copper/iron and coal I would need per second to run and how much per rocket.
Also I not sure it correctly works out the Module build cost for the rocket silo.
by Tnarg
Tue Aug 09, 2016 2:38 pm
Forum: General discussion
Topic: Train unload poll
Replies: 20
Views: 9346

Re: Train unload poll

http://imgur.com/qdBMqhG Belts with 12 stack inserts per wagon, and 3 station per ore type, I have no problem with speed. Each train runs to a single mining point and back. Most mining points have 1 train but some bigger ones have 2. If you had mixed cargo I could see the point of bots but I never u...
by Tnarg
Tue Aug 09, 2016 10:19 am
Forum: Show your Creations
Topic: Factorissimo challenge: Cheat Outside, Play Inside
Replies: 3
Views: 4222

Factorissimo challenge: Cheat Outside, Play Inside

Overview: Use cheat mods out side to pipe raw items into a Factorissimo factory once you set up the outside enter the factory and stop using cheats, win the game with out ever leaving. Set up: Start a game on peaceful, using console commands spawn in one Factorissimo factory. Place it. Using any mo...
by Tnarg
Wed Aug 03, 2016 10:52 am
Forum: Gameplay Help
Topic: Looking for a mod to make belts fill of ore
Replies: 9
Views: 6104

Re: Looking for a mod to make belts fill of ore

daniel34 wrote: For spawning belts full of ores and pipes full of fluids:
https://mods.factorio.com/mods/barrykun/spawn-belt
https://mods.factorio.com/mods/barrykun/spawn-pump
Thanks that's what I was looking for.
by Tnarg
Wed Aug 03, 2016 10:03 am
Forum: Gameplay Help
Topic: Looking for a mod to make belts fill of ore
Replies: 9
Views: 6104

Re: Looking for a mod to make belts fill of ore

Thanks but I'm Looking for a more out right cheat.
by Tnarg
Wed Aug 03, 2016 9:25 am
Forum: Gameplay Help
Topic: Looking for a mod to make belts fill of ore
Replies: 9
Views: 6104

Looking for a mod to make belts fill of ore

I'm looking for a tool/mod that will give me an infinite amount of ore, oil and power. I want to test out some designs and I don't want to having to use console commands to spawn in more items. Any one know such a mod?
by Tnarg
Mon Aug 01, 2016 10:09 am
Forum: Show your Creations
Topic: 50 hour of Marathon Mod
Replies: 3
Views: 2976

Re: 50 hour of Marathon Mod

Yes It's by far the biggest part of my base, (not counting solar power). My stations unload 6 red belts of copper ore (4 blue belts = 6 red) and 4 red belts of iron ore. My green circuit area eats 5 red belts of copper ore and 2 belts of iron ore and only outputs just over 1 yellow belt of circuit. ...
by Tnarg
Sun Jul 31, 2016 5:55 pm
Forum: Show your Creations
Topic: 50 hour of Marathon Mod
Replies: 3
Views: 2976

50 hour of Marathon Mod

https://imgur.com/a/OF3Q4

Just lunched a rocket.
by Tnarg
Fri Jul 22, 2016 7:31 am
Forum: General discussion
Topic: How to store 4 trillion square tiles of map in just 8 GB RAM
Replies: 19
Views: 10253

Re: How to store 4 trillion square tiles of map in just 8 GB RAM

I don't know, maybe it would crash maybe it wont. If it does not crash this is how it is likely to work: The world as you probably know is split up into chucks. All these chucks are saved to your hard disk. If they are using compression maybe they get 1 bit per tile, maybe it's 4 bytes. Lets be kind...

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