Search found 141 matches
- Sat Jan 13, 2024 9:58 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45228
Re: Friday Facts #393 - Putting things on top of other things
Adding a thanks for the changes and I'm glad they are coming! I absolutely like the stacking and faster belts. Back in the .12 days you could get away with a single belt for something like iron plates, and split it multiple times to feed different assemblers. Then all of the resources counts startin...
- Fri Oct 27, 2023 6:58 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34929
Re: Friday Facts #382 - Logistic groups
Just tossing in the 2 cents as well that the weight system adds a bunch of overhead for little gain. So now every entity has an additional property that players need to learn about, but it only matters in one place. I find it funny that a rocket can't carry a rocket silo, but I can pack 500 nuclear ...
- Sat Oct 21, 2023 4:40 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 41887
Re: Friday Facts #381 - Space Platforms
Interesting. I feel like it combines a few existing ideas like seablock, factorissmo, while also bringing back some pre .15.x gameplay. I definitely enjoy each of those, so combined this certainly could be fun. One of the nice things about Factorio before the item count went crazy was that you could...
- Fri Sep 22, 2023 9:35 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49365
Re: Friday Facts #377 - New new rails
Awesome changes. There is one thing I don't quite understand yet, and would love some clarification: Why must rails be constrained to grid at all? I'm asking because I'm curious what bad things would result if rail control points could be placed anywhere. By default they could be snapped to integer...
- Fri Sep 08, 2023 5:07 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126947
Re: Friday Facts #375 - Quality
On the other hand speed runners might want to play the luck lottery (Think SMB3 hand grabs) at small scale because it might actually be worth it to invest a bit of resources to get that luck to make the speedrun faster. (But in doing so takes time and resources to set up, meaning there will be lot ...
- Fri Sep 08, 2023 4:45 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126947
Re: Friday Facts #375 - Quality
I like it. The best part about it is that it breaks the "solved" equation where everyone just copies everyone else's blueprints and spam down the same stuff a hundred times. Thing is eventually everyone will get there, but this will certainly add a lot more strategy to the mid game as to h...
- Fri Feb 04, 2022 7:24 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 127818
Re: Friday Facts #367 - Expansion news
Great news! I look forward to giving this a go. I'll add my one side comment about my wish for the expansion. Can someone revisit the Windows SteamCMD version of the dedicated server? On Linux there's an option for headless and doesn't require authentication and is supported by a 3rd party to allow ...
- Fri Jul 09, 2021 2:06 pm
- Forum: Spread the Word
- Topic: Factorio Speedrun on GDQ
- Replies: 3
- Views: 2981
Re: Factorio Speedrun on GDQ
Awesome, I would have never found that by searching lol.
The event was moved up by about 30 minutes from the original time, so get ready for the Hype early!
The event was moved up by about 30 minutes from the original time, so get ready for the Hype early!
- Fri Jul 09, 2021 1:57 pm
- Forum: Spread the Word
- Topic: Factorio Speedrun on GDQ
- Replies: 3
- Views: 2981
Factorio Speedrun on GDQ
Hi everyone, didn't see this posted so I figured I'd throw out a link.
https://www.twitch.tv/gamesdonequick
Factorio is being showcased as a speedrun at GDQ. It is starting right now!
https://www.twitch.tv/gamesdonequick
Factorio is being showcased as a speedrun at GDQ. It is starting right now!
- Fri Feb 05, 2021 4:55 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165086
Re: Friday Facts #365 - Future plans
After thinking about the future of Factorio, here are a few random thoughts. One of the bigger picture things I'd like to suggest is now is a great time to be planting the seed for future work. There is no immediate need to get work done and you can likely take a bit longer than you plan right now b...
- Fri Feb 05, 2021 3:36 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165086
Re: Friday Facts #365 - Future plans
I think you guys came to the right conclusion. It seems like the average Factorio player is a bit older and has experienced all of the possible combinations of games in the past. Expansion is 100% the right answer to get behind if you want to continue making the same game but add new functionality. ...
- Fri Jun 12, 2020 5:02 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73136
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like the new beacon, it's definitely a lot better than the old. It does feel a bit busy with all of the little copper wires on it, but overall it's much better. I do like that it's sunk into the ground as when you look at the comparison of the original vs the new you can really tell how distractin...
- Tue Jun 02, 2020 3:59 pm
- Forum: General discussion
- Topic: What are some good ways to make the first ~4 hours of a Factorio game fun?
- Replies: 16
- Views: 5895
Re: What are some good ways to make the first ~4 hours of a Factorio game fun?
If you don't enjoy the first phase, then my best suggestion would be to use the map editor. What you can do is throw down a couple of steam engines, an offshore pump, a couple labs, and a couple electric miners. You should be able to belt coal from a miner back to the boiler, so you have a bare bone...
- Sat May 16, 2020 2:42 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 26209
Re: Friday Facts #347 - New hope demo levels
Great news! I've never played the new hope campaign, so it will be fun to fiddle around with these when they are released. I think you made a great decision just cherry picking the two best levels and using them. It adds much more value to the game than mass importing a bunch of content that wasn't ...
- Fri Apr 10, 2020 7:52 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29112
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
So I'm surprised no one bumped this. We just downloaded the 18.18 version and noticed the new Stats GUI. I'm glad you guys decided to tweak it slightly and add totals for the power stats. What crazy is just how intuitive it is now. I looked at the satisfaction graph, and you could see the satisfacti...
- Fri Apr 10, 2020 7:37 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16456
Re: Friday Facts #342 - The new old tutorial
The NPE campaign just looked so good but I never even got a chance to try it, because I didn't even know it was being removed before it was too late. But it's not too late. There isn't a version of the game right now you can get that doesn't have it in there. The 17 branch is going to have it all t...
- Fri Mar 06, 2020 6:17 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29112
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
I second the satisfaction and production graphs could use more / different information. Maybe it's a different wording of English, but just glancing at those two it's not really obvious what they represent. I have an idea of what it's trying to convey simply because I've watched the graphs move and ...
- Fri Feb 28, 2020 3:08 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21625
Re: Friday Facts #336 - Offshore pump redesign
Definitely going to check out your non beacon mod. It more or less sounds like you added some new tiers with higher production to them, but that's fine by me. I generally don't use beacons because I strongly dislike how they sterilize creativity. Not just that the designs are highly restricted, it's...
- Fri Feb 21, 2020 3:54 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23460
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Why not just add the colored concrete to the base game, please? This step shouldn't take that much coding time but let us make the base a bit lesser grayish. I actually wouldn't want that. It would be yet another item that doesn't add value to the game outside of ascetics. I think colored concrete ...
- Fri Jan 10, 2020 6:27 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 33158
Re: Friday Facts #329 - Campaign reassessment
Honestly, why can't we have both? #1 is likely better suited for players who have played the game before, but if someone wants to use their "shoe string and bubblegum" map to help get them to the end, that seems fine to me as well. Personally I would prefer this option for a game like Fact...