Search found 7 matches

by Ishbo
Sun Apr 23, 2017 3:55 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141863

Re: Friday Facts #187 - Space science & 0.15 graphics

People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? :D Well, the time in GMT rounded to nearest second would work for me. This is the only thing this FFP is really missing and actually looks more like a FFP...
by Ishbo
Fri Apr 14, 2017 6:38 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55223

Re: Friday Facts #186 - Marathon testing

Thank for the screen shoots , hope your having fun while we wait :(
by Ishbo
Fri Apr 14, 2017 4:41 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48478

Re: Friday Facts #185 - Progress report

The more time it takes for the FF to appear the more players will start refreshing so the more will look like a synced DOS attack on the server :) .
by Ishbo
Fri Dec 23, 2016 4:45 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 35228

Re: Friday Facts #170 - Blueprint library GUI design and redesign

This looks great and I have only one question:
When will 0.15 be ready ?
by Ishbo
Sat May 21, 2016 2:39 am
Forum: Mods
Topic: [MOD 0.12.x] Powered Entities (0.3.0)
Replies: 29
Views: 31442

Re: [MOD 0.12.x] Powered Entities (0.3.0)

Thank you , this really makes my game more immersive and actually gives a reason for using trains even for transporting a few items if the distance is great. Also with this method my game will run smooth compared to some other mod "Powered belts" which was very script intensive. I really h...
by Ishbo
Mon May 16, 2016 12:41 am
Forum: Mods
Topic: [MOD 0.12.x] Powered Entities (0.3.0)
Replies: 29
Views: 31442

Re: [MOD 0.12.x] Powered Entities (0.2.0)

Hello I have a great idea regarding your mod which could also help me finding the mod i am looking for quite awhile and never tried to make it myself. => Powered Belts. So each time you place a belt you will also place an invisible pole which has a wire reach of 1 and a 5x5 supply area. So a belt sh...
by Ishbo
Sun Apr 17, 2016 2:40 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 56804

Re: [MOD 0.12.x] Finite Water

Hello :D My first post here. I have looked at your code and i modified it to consume the lake water that is actually pumped by the pump more precisely regarding the amount (didn't liked how it was calculated before with epsilon and stuff).... so if you have steam engines or 20 storage tanks in which...

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