This has been corrected in latest release
Search found 48 matches
- Sat Feb 15, 2020 6:25 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 70440
Re: [MOD 0.16.x] Factorio Extended Plus
- Sun Mar 11, 2018 2:32 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325748
Re: [0.16.x] Bob's Mods: General Discussion
So I've tried looking but I cant seem to find any config for it, but is there a config to make modules require vanilla recipes? I find the recipes for modules quite annoying specially for my research setup, and I only play with a few of the bob's mods. Modules? Modules is as it has been, and hasn't...
- Sun Mar 11, 2018 1:01 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325748
Re: [0.16.x] Bob's Mods: General Discussion
So I've tried looking but I cant seem to find any config for it, but is there a config to make modules require vanilla recipes? I find the recipes for modules quite annoying specially for my research setup, and I only play with a few of the bob's mods.
- Thu Jun 01, 2017 12:20 am
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 64967
Re: [MOD 0.15.x] Alien walls [0.5.0]
First, thanks for the update! Ran into an issue tho, for some reason the walls will not heal, I have researched the needed techs for walls and gates, but if I damage the walls they do not heal. Edit: Never mind, I had cheated in some walls in map editor before I started the game, replaced the walls ...
- Sat May 06, 2017 10:50 pm
- Forum: Mods
- Topic: [0.13.X - 0.16.X] Advanced Factorio
- Replies: 39
- Views: 32160
Re: [0.13.X, 0.14.X] Advanced Factorio
Thanks nagapito for fixing my changes. And thanks for updating the mod completely
- Sun Apr 30, 2017 7:09 am
- Forum: Mods
- Topic: [0.13.X - 0.16.X] Advanced Factorio
- Replies: 39
- Views: 32160
Re: [0.13.X, 0.14.X] Advanced Factorio
Hi. So I made an update to Advanced Electric. Did a few changes to technology names to Solar 2, 3 and 4, same for accumulators since I thought that would fix unknown key "entity-name-advanced-solar". Changed science to Production Science for lvl 3 and production and high tech for lvl 4 res...
- Mon Aug 01, 2016 8:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Burner Leech
- Replies: 25
- Views: 23376
Re: [MOD 0.12.x] Burner Leech
Any chance for a update? I did the standard dependencies changes, but it wont leech from furnaces. it works on boilers tho so that's something.
- Wed Jul 27, 2016 2:33 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10902
Re: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Like I said, never gotten this issue until 0.13.10. Rerolled maybe close to couple hundred times in my 1000+ hours of factorio and never had this issue before. And every single map, and I mean every single map rolled in 0.13.10 or 11 gives me this problem. And this starts right away after loading.
- Wed Jul 27, 2016 1:52 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10902
Re: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
So, Apparently loading a 09 map to 11 kinda works, but any new map I create in 10 or 11 has major performace issues. So most be something with 10-11 maps because any new map I create in these 2 versions has massive performane issues...
- Wed Jul 27, 2016 1:36 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10902
Re: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Massive perfomrance issue upgrading from 0.13.09 to 0.13.10 and 11. Added 2 screenshots. .09 and .11 brand new game, no mods at all. Using a laptop. Graphics Quality Low Video memory usage Low in both instances. Aspire E17 AMD Quad-Core A8-7410 2.2Ghz AMD Radeon R5 Graphics 8GB Ram HyperX SSD Window...
- Sat Jul 09, 2016 10:03 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151553
Re: [0.13.x] Bob's Mods: General Discussion
So what steam setups are people using with bobs? I tried setting up with the ratios mentioend, but I only get water halfway down my steam engines...
Never mind, had a massive power drain, and that nerfed the boilers so only half my steam engine line was actually working when that happened...
Never mind, had a massive power drain, and that nerfed the boilers so only half my steam engine line was actually working when that happened...
- Thu Jul 07, 2016 4:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226385
Re: [MOD 0.12.x] Autofill
Never mind Bob's warfare is now working so I am now using that.
- Thu Jul 07, 2016 10:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226385
Re: [MOD 0.12.x] Autofill
Anyone able to add the mk2 turret from Factorio Extended? viewtopic.php?f=93&t=19836 Would be much appreciated.
- Wed Jul 06, 2016 10:26 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] PocketRepair 1.0.1
- Replies: 13
- Views: 22713
Re: [MOD 0.12.12+] PocketRepair 1.0.1
Any chance for a .13 update?
- Wed Jul 06, 2016 6:03 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151553
Re: [0.13.x] Bob's Mods: General Discussion
Dont know if you get message when someone writes on mod portal but. WHen I installed warfare I get Error in assignID, item-subgroup with name 'bob-resource' does not exist with .13. No, I don't get a message about it. And I am aware of the error, it is... something that I missed while removing the ...
- Wed Jul 06, 2016 4:13 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151553
Re: [0.13.x] Bob's Mods: General Discussion
Dont know if you get message when someone writes on mod portal but. WHen I installed warfare I get Error in assignID, item-subgroup with name 'bob-resource' does not exist with .13.
- Tue Jul 05, 2016 7:30 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 162620
Re: [MOD 0.12.x]Factorio Extended 0.1.5 / [0.13.x] 0.1.7Test
Thanks for the update! Any eta on weaponry?
- Wed Jun 29, 2016 1:35 am
- Forum: Mods
- Topic: [MOD 0.12.x] Powered Entities (0.3.0)
- Replies: 29
- Views: 31447
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Awesome, thanks for super quick fix! <3
- Wed Jun 29, 2016 1:16 am
- Forum: Mods
- Topic: [MOD 0.12.x] Powered Entities (0.3.0)
- Replies: 29
- Views: 31447
Re: [MOD 0.12.x] Powered Entities (0.3.0)
I totally love this mod, but in .13 I encountered this error.
- Tue Jun 28, 2016 12:11 am
- Forum: Mod and installation managers
- Topic: Mod upgrader 0.12.35-0.13.9
- Replies: 10
- Views: 11210
Re: Mod upgrader 0.12.35-0.13.0
Just tried this on my entire mod folder but none of the mods that was updated worked ingame.