Search found 87 matches

by ili
Fri Jan 17, 2020 8:05 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 37659

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Wow that's bad luck.
I have a 4 bay QNAP running for 8 years 24h without any problems.
by ili
Tue Feb 26, 2019 10:10 pm
Forum: Ideas and Suggestions
Topic: finished the starting tutorial (maybe)
Replies: 3
Views: 1220

Re: finished the starting tutorial (maybe)

Yes the introduction tutorial is harder then the old death world
deafeningly not appropriate for a new player.
Wavers every 5 seconds from both sides, just got overrun
2019-02-27_00-04-14.jpg
2019-02-27_00-04-14.jpg (733.38 KiB) Viewed 1196 times
Update: Manage to win in the last second 6/7 labs exploded :lol:
2019-02-27_00-51-55.jpg
2019-02-27_00-51-55.jpg (688 KiB) Viewed 1173 times
by ili
Sat Feb 23, 2019 3:28 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 152870

Re: Friday Facts #283 - Prepare to Launch

Rseding91 wrote: ↑
Fri Feb 22, 2019 9:46 pm
Cyclonut wrote: ↑
Fri Feb 22, 2019 9:34 pm
What, not released today, but you promised last week. I even left work early to see the new 0.17 relase!
No we didn't. Where are you reading that?
What, not released today? I just thrown my ID card on my boss desk and told him I quit so I can play!
by ili
Sat Sep 29, 2018 12:31 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 51264

Re: Friday Facts #262 - Hello my name is: Compilatron

c97.jpg
c97.jpg (19.72 KiB) Viewed 8038 times
just kidding :lol:.
Can be good for noobs, but try not to damage the "self discovery" aspect to much.
by ili
Fri Aug 24, 2018 5:22 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 49210

Re: Friday Facts #257 - NPE/Campaign update

inb4: didnt read the other posts of this thread i like the rockets changes including the escape pod idea. I would prefer it, that you have to enter the escape pod at launch to win the game . Additionally the launch could focus on the Rocket (like scrolling up the map) at launch until the "you ...
by ili
Fri Aug 10, 2018 9:19 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 51370

Re: Friday Facts #255 - Construction tools

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6c0.png (51.58 KiB) Viewed 6482 times
by ili
Sat Aug 04, 2018 6:03 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81150

Re: Friday Facts #254 - No research queue for you

Just add a V in the options to "Enable queuing" (Disable by default).
Win win to new players (that probably don't look at the options and don't know this option exist)
And players playing for the 10 time can turn it on...
by ili
Fri Feb 16, 2018 9:21 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 45131

Re: Friday Facts #230 - Engine modernisation

I don't know anything about game coding.
Just wanted to ask what is the difference between coding for OpenGL 3.2 VS Vulkan?
Is Vulkan harder to do?
by ili
Fri Jan 26, 2018 9:44 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 45483

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

What do you think about "Factorio RTS" scenario? It will be something like: PvP. You start in god mod without a character. You start with a Roboport,a few bots, a chest of some starting supplies, and the necessary technology. (already placed) You cannot place anything directly, only ghosts...
by ili
Sat Jan 13, 2018 2:28 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365299

Re: Friday Facts #225 - Bots versus belts (part 2)

My suggestion would be to either completely remove the Worker robot cargo size research, or more likely, to multiply the charging time several times. This is not solving any problem. All I'm reading is "now you need to build more robots and roboports" I think you need to experiment with a...
by ili
Wed Jan 10, 2018 12:36 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338679

Re: Friday Facts #224 - Bots versus belts

Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late ...
by ili
Fri Jan 05, 2018 10:08 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338679

Re: Friday Facts #224 - Bots versus belts

I'm sure this was mentioned before - the same way you have barreling, why don't you have packaging? Put a stack of items into a "box" and then send boxes on a belt? In case of metal plates, that would increase the belt throughput 100 times. Like this mod, but limited to belts? https://mod...
by ili
Fri Jan 05, 2018 9:47 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338679

Re: Container belts

The logistic system (but not necessarily the flying robots aspect of it) just make too much sense to take out. The reason flying logistic bots become overpowered is that they take up zero space and pick up/drop things instantaneously. As someone else said they act like teleporters. If we could have...
by ili
Fri Jan 05, 2018 9:04 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338679

Re: Friday Facts #224 - Bots versus belts

Stop removing OPTIONAL features! Why remove logistic robots? Why remove wagon separation? Factorio is not an FPS, you don't need to 100% balance everything! Sometime I like to start a "belt only" map, and sometime I like to go for full logistic robot megabase, why take this options from me?
by ili
Fri Dec 22, 2017 11:40 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 54118

Re: Friday Facts #222 - Christmas avalanche

Image
by ili
Fri Dec 22, 2017 1:40 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66120

Re: Version 0.16.7

but its an opt-in feature by default. all 3 tanks were flow unrestricted at creation, you had to manually separate them. that itself shows that the players that used it were readily able to comprehend the 'complication'. agreed. plus, we have pop-up tutorials now don't we? +1 If someone don't want ...
by ili
Fri Dec 15, 2017 9:53 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 57164

Re: Friday Facts #221 - 0.16 is out

So many bug fixes so fast it's amazing!

It's good that you removed using underground belts to compress belts, it felt cheaty to do it and it's unintuitive.
But I think side loading is a legitimate way to compress a belt

This is not cool and I don't like it:
by ili
Fri Oct 27, 2017 6:45 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 65152

Re: Friday Facts #214 - Concrete rendering

so let us know what you think on our forum.
I think I have a new wallpaper for my phone.
by ili
Mon Sep 04, 2017 11:58 pm
Forum: Gameplay Help
Topic: Emergency power with delay (Combinators help)
Replies: 7
Views: 4669

Re: Emergency power with delay (Combinators help)

The problem with your setup is the low capacity of accumulators. This design you are trying to implement is working fine if you want to implement steam backup for solar power. In this case your accumulator charge decays slowly giving you an opportunity to make a frame for say 50-90% of accu charge ...

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