Search found 21 matches

by JoneKone
Fri Jul 29, 2022 12:52 pm
Forum: Releases
Topic: Version 1.1.63
Replies: 9
Views: 11819

Re: Version 1.1.63

What happened to

"Added Wayland driver for the SDL video backend."
by JoneKone
Fri Feb 05, 2021 11:24 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165136

Re: Friday Facts #365 - Future plans

Well it has to be the Great Energy update.
by JoneKone
Fri Jun 05, 2020 7:37 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52602

Re: Friday Facts #350 - Electric mining drill redesign

DOSorDIE wrote: ↑
Fri Jun 05, 2020 1:21 pm
Looks and Animation are great, but that sounds ... horrible ... sound like a damaged miner that explode every second.
Its to glaring ... when i must hear that longer i got headache.
Yes the sound is very constant and buzzing it's like 100 flies in a jar
by JoneKone
Mon Mar 26, 2018 8:14 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52142

Re: Friday Facts #235 - 0.16 stable

Please improve car driving when on latency! You have manged so well to hide latency that I almost never think about it. The three exceptions I can think of are: 1. Biters are not where you think they are, and often when fighting you teleport around a lot. 2. Getting run over by a train after having...
by JoneKone
Fri Feb 16, 2018 11:34 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 45652

Re: Friday Facts #230 - Engine modernisation

A great opportunity to start using Vulcan instead of some legacy software..

I hope you gave plenty of gifts back to Allegro team :)
by JoneKone
Wed Feb 07, 2018 4:44 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 78228

Re: Friday Facts #228 - High resolution turrets

Lazer should have a max tracking speed, dependent on the amount of "radar coverage".

Also, you should move to Vulcan instead of new opengl (i know don't give me grief)
by JoneKone
Mon Apr 24, 2017 4:43 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 140170

Re: Version 0.15.0

It doesn't want to keep High graphical settings. on, it turns back to normal, and tells me "configs have been reseted" every time I restart the game. EDIT! After deleting my config file, I'm getting error "Value must be a dictionary in property tree at ROOT.other" LOL =D I was la...
by JoneKone
Sat Jan 14, 2017 9:06 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79234

Re: Friday Facts #173 - Nuclear stuff is almost done

what do the steam engines do in this setup? Turn secondary "cold" water in to motion? What is needed in my oppinion, - High pressure pipe system, for high pressure steam - thing to dissipate heat, read make steam water again. for the closed loop water, as obviously we can't make irradiated...
by JoneKone
Sat Oct 15, 2016 3:29 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 114858

Re: Friday Facts #160 - Playtesting

I'm sorry, most of the proposed changes are just making the factory have a smaller foot print and makes the game eazy mode... The need to 100 personal robots is useless. The need for lessening build time and lessening resources needed for building anything is useless. The need for even slower robots...
by JoneKone
Fri Sep 16, 2016 10:08 am
Forum: Multiplayer
Topic: Hosting 2nd major session on Thursday 9/15/2016 at 8:00 EST
Replies: 2
Views: 2077

Re: Hosting 2nd major session on Thursday 9/15/2016 at 8:00 EST

Peak was around 400 players, then server started to choke.. my question is that would it be possible to make 2 headless client server, lets say 1 in US and second in EU and make them priority update state sender receiver, and make it somehow 2 peer to client setup. the server would then share the up...
by JoneKone
Sat Aug 20, 2016 5:20 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210031

Re: Electric energy

I agree
fod wrote:[Koub] No need to quote a huge post for a 2-world "I agree"
by JoneKone
Wed May 25, 2016 1:03 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210031

Re: Electric energy

Actually the idea of an electric pole taking energy is not far off from real life. In real life, there are two kinds of electric current. Alternating Current (AC) and Direct Current (DC). Assuming that the steam engine puts out Direct Current, I can safely say that everything in the base is run off...
by JoneKone
Fri May 20, 2016 12:22 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210031

Re: Electric energy

Yes solar power is OP atm (end game item). there is now drawback except darkness and once you have enoufgfhg batteries you can over come that. Like I once suggested Solar panels should get dirty and start dropping their energy output, to combat this you have robots that clean the panels. (for examp...
by JoneKone
Tue May 17, 2016 4:25 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210031

Re: Electric energy

While a pollution-free nuclear reactor makes sense from a realism perspective, I don't think it fits that late-game energy generation is unavoidably green. Like, it should be an option, but not the best option unless you're specifically going for low pollution, and currently solar is the best for e...
by JoneKone
Tue May 17, 2016 3:59 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 37796

Re: Actual laser turret

In IRL we have 2 kinds of lazers, Chemical and Electrical

Chemical Lazers are more powerful than Electric Lazers

If there would be an implementation of chemical lazer to the game you would need large wads of chemicals to use from..

Also I believe electric lazers need cooling water...
by JoneKone
Sat May 07, 2016 7:34 pm
Forum: Releases
Topic: Version 0.12.33
Replies: 21
Views: 29530

Re: Version 0.12.33

What ever you did, my Map download speed suffered Used to Download 2MB/s now it's 400kB/s :(
by JoneKone
Tue Apr 19, 2016 12:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Force Fields - energy powered walls
Replies: 93
Views: 83169

Re: [MOD 0.12.x] Force Fields - energy powered walls

Hi this is kinda unrelated to the mod it self.. i just would like to know how to get that FPS/UPS info from my factorio game to the screen as indicated in the Screenshot :)
by JoneKone
Wed Apr 13, 2016 6:36 pm
Forum: Ideas and Suggestions
Topic: Hi I'm new :) My ideas and toughts about the game.
Replies: 4
Views: 1977

Re: Hi I'm new :) My ideas and toughts about the game.

ske wrote:You should try bobs mods.
I will thx :)
by JoneKone
Wed Apr 13, 2016 6:35 pm
Forum: Ideas and Suggestions
Topic: Hi I'm new :) My ideas and toughts about the game.
Replies: 4
Views: 1977

Re: Hi I'm new :) My ideas and toughts about the game.

Hi, have you read this before posting ? : https://forums.factorio.com/viewtopic.php?f=6&t=3394 No ? I knew it :). Most of your suggestions have already been suggested over the years, and adding all a bunch of suggestions in a single topic won't make it easy to discuss one or another of them. In...
by JoneKone
Wed Apr 13, 2016 12:00 am
Forum: Ideas and Suggestions
Topic: Assembler by-products
Replies: 3
Views: 1590

Re: Assembler by-products

Nice idea :) And it should add to pollution if you reprocess it.. or contaminate something (ground) if left on ground...

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