Search found 7 matches

by wookz
Wed Aug 05, 2020 4:19 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 58
Views: 21413

Re: Provider stacks vs threashold

No, for items threshold signals overrides mod setting thresholds and stack threshold signals overrides threshold signals. Hmmm. I am positive that it wasn't delivering nuke fuel until the threshold signal was lowered to below what a train carries. I can do the experiment I guess. I'm also still on ...
by wookz
Mon Aug 03, 2020 6:11 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 58
Views: 21413

Provider stacks vs threashold

In a system with the default item threshold of 1000, and a stack threshold of 2: Requesting 2000 space science. Meeting the item threshold, but not the stack threshold. (I thought space science stack was 1000, not 2000.) Requesting 320 nuclear fuel elements. Meeting stack threshold, but not item thr...
by wookz
Wed Jun 10, 2020 11:45 pm
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 4102

Re: Changing train stop names, the screen should filter the list when typing at the top

In my current Pyanodon's playthrough I have over 1200 train stops and 600 trains. Adding a new station often requires scrolling through a HUGE list to find similarly named stations to start from. It would save tons of effort if the entry widget would filter the list of station names to like items. ...
by wookz
Wed Jun 10, 2020 11:42 pm
Forum: Ideas and Suggestions
Topic: 'Leave immediately' should not be the default behaviour for trains
Replies: 8
Views: 2421

Re: 'Leave immediately' should not be the default behaviour for trains

My vote would be for a new "Wait" leaving condition, and it should NOT be the default for new stations added to a train. An empty leave condition list should cause the train to blow right thru the station, like it does now. I use this to get trains to path thru my base in certain ways. It ...
by wookz
Sun Aug 12, 2018 6:26 pm
Forum: Ideas and Suggestions
Topic: Deconstruction Orders Should Last As Long As Ghosts Do
Replies: 0
Views: 684

Deconstruction Orders Should Last As Long As Ghosts Do

TLDR; Deconstruction orders should last as long as ghosts do, which seems to be forever. I'm not asking for the larger fix in the thread below, I'm just looking for the current timeout to be changed to "forever". I found this thread already: https://forums.factorio.com/viewtopic.php?t=3778...
by wookz
Thu Jul 27, 2017 3:04 am
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 30570

Re: Version 0.15.31

Is this the new stable? Game is asking if I want to upgrade now. But I don't see any announcements.
by wookz
Tue Feb 07, 2017 11:19 pm
Forum: Balancing
Topic: Oil Storage Imbalance
Replies: 2
Views: 1580

Oil Storage Imbalance

A storage tank can hold 2500 units of liquid. If I put 25 liquids per barrel, I can put 480 barrels in a chest, and store 12,000 liquids. Seems like I should be able to store more liquid in a tank than a chest, since tank is 9 squares big, and a chest is 1, and barrels have a packing factor that is ...

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