Search found 49 matches

by Lilly
Sat Oct 07, 2023 1:35 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 25747

Re: Friday Facts #379 - Abstract rewiring

Nice to see the wire shadows finally fixed. I remember thinking about it ~5y ago and coming up with an easy fix. I am happy to see that exact fix got implemented. It indeed does look a lot better. Pop quiz: can you spot the shadow problem I want to fix next? Shadow stacking. Where all the wires conn...
by Lilly
Fri Jun 25, 2021 3:53 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68049

Re: Friday Facts #366 - The only way to go fast, is to go well!

This is kind of what made me quit the software industry. I've used these practices in my hobby programming projects for years and knew how well those worked. Then when working at a company, I was forced to abandon these practices. Whenever I mentioned them, I got accused of lacking experience or not...
by Lilly
Wed Jun 23, 2021 5:30 pm
Forum: Not a bug
Topic: [1.1.35] Using undo (ctrl+z) while a textbox has focus, will undo build actions rather than text changes
Replies: 2
Views: 992

[1.1.35] Using undo (ctrl+z) while a textbox has focus, will undo build actions rather than text changes

Version: Factorio 1.1.35 (build 58756, linux64, steam) How to reproduce Build a constant combinator configure a value focus the text box enter a value hit ctrl+z What happens The constant combinator is marked for removal There is no redo function, so trying to remedy this error by hitting ctrl+shift...
by Lilly
Wed Jun 23, 2021 5:11 pm
Forum: Ideas and Suggestions
Topic: Right clicking text box selects all text
Replies: 2
Views: 758

Right clicking text box selects all text

TL;DR When right-clicking a non-focused, single line textbox select the text contained therein. What ? The current behavior for non focused single line textboxes is that when you click them they get focused, which allows you to type in them. There is no difference between using the left or right mo...
by Lilly
Sun Mar 31, 2019 1:34 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 27553

Re: Friday Facts #288 - New remnants, More bugs

One neat solution that would completely bypass all the rendering order issues, is to also export depth information when rendering the images. These can then be used during rendering to fill the depth buffer (or z-buffer) for occlusion. Another benefit of that is that you only need 1 image+depth info...
by Lilly
Wed Jul 04, 2018 8:49 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 69693

Re: Friday Facts #249 - Dead end exploration

an infinite number of books Books can now also store [...] every item in the game. So... infinite inventory? It is based on proposal 4, where "the quickbar is just an action bar idea explained in the FFF-191 ". So no infinite inventory, only infinite actions. Would be fun though, as those...
by Lilly
Wed Jul 04, 2018 5:47 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 69693

Re: Friday Facts #249 - Dead end exploration

Proposal 1 & 2: Those introduce different types of blueprint: Those linked to the library and those which are not linked. What happens if you clear a linked blueprint? Is it then also cleared in the library (i.e. the library now contains an empty blueprint)? So I'm against linking blueprints to...
by Lilly
Tue Apr 24, 2018 11:19 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Well ghosts cannot be replaced
Replies: 8
Views: 4461

Re: [kovarex] [0.16.36] Well ghosts cannot be replaced

To me, the correct solution here should be to not allow landfilling the area that the pump is in.
by Lilly
Thu Apr 19, 2018 12:24 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55200

Re: Friday Facts #238 - The GUI update (Part II)

I agree with Kovarex on the Queue button. First the semantic meaning of the labels is inconsistent: Queue = Action Queued = Status Researched = Status Unavailable = Status It is not clear whether clicking 'Queued' will in turn unqueue the research. Is suppose it is not, as it is not rendered as a bu...
by Lilly
Thu Feb 22, 2018 3:49 pm
Forum: Energy Production
Topic: Building a 1TW nuclear reactor
Replies: 19
Views: 45454

Re: Building a 1TW nuclear reactor

[Edit] I'm curious... does the blue belt handle the amount of fuel needed at this kind of power generation? 6252 fuel every 200 seconds at full burn... 31 fuel per second... ~16 fuel per second per side. Yea, blue belt will handle that. Had been wondering what a belt design could handle reactor wis...
by Lilly
Thu Jan 11, 2018 9:47 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 44868

Re: Ropeway conveyor above the factory...

olafthecat wrote:A tinsy bit of Necro going on here. :?
OP referenced this thread in the thread on the latest FFF: viewtopic.php?f=38&t=56218&start=160#p331077. It makes sense to further discuss this topic here than in the FFF-thread, because there it is downright impossible.
by Lilly
Wed Jan 10, 2018 11:31 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 44868

Re: Ropeway conveyor above the factory...

I've looked into what it takes to turn this into a mod. I found that it can be done, but only as a proof of concept, or in a very limited fashion. The biggest problem is drawing the belt lines and animating the buckets. One approach is to bake the belt lines and buckets into a single animation, howe...
by Lilly
Tue Jan 09, 2018 1:24 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343994

Re: Friday Facts #224 - Bots versus belts

A lot of the posts here talk about why bots are overpowered, I agree with them. A lot of the posts here talk about why bots shouldn't be removed or nerfed, I agree with those too. If you don't like bots, don't use them. Factorio is most of all, a sandbox game, so in the end, it should be the player ...
by Lilly
Mon Jan 08, 2018 5:01 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343994

Re: Friday Facts #224 - Bots versus belts

Second tier belts huh? Why not use buckets: bucket.gif There is a forgotten feature that you could put cars on belts as a way to significantly improve their throughput. However, cars are too big to be used for this purpose, and wouldn't look right. I hacked a mod that adds buckets (prototype: car) t...
by Lilly
Sat Jan 06, 2018 1:38 pm
Forum: Ideas and Suggestions
Topic: Filter Combinator
Replies: 7
Views: 5327

Re: Filter Combinator

I found myself in need of something like this, though managed to come up with a work-around. If the signals are all positive then: Create a constant combinator with all the signals you want to keep set to 1. If you need more than 18 signals, use multiple combinators and connect those. Then attach th...
by Lilly
Sat Jan 06, 2018 10:26 am
Forum: Ideas and Suggestions
Topic: Add rocks to terrain settings
Replies: 3
Views: 1606

Re: Add rocks to terrain settings

Rocks used to look different:
rock.png
rock.png (32.76 KiB) Viewed 1578 times
I'm using the creative mode mod, so I can just use the deconstruction planner to remove them. However, I have to do this every time before I can chain paste a blueprint.
by Lilly
Fri Jan 05, 2018 2:58 pm
Forum: Ideas and Suggestions
Topic: Add rocks to terrain settings
Replies: 3
Views: 1606

Add rocks to terrain settings

For creative mode design and testing purposes, it is nice to have a clean empty world with no biters, trees, rocks , cliffs, water, ores and oil patches. In the resource sand terrain settings in the map generator all can be set to none , except for rocks, as there is no option to control the amount ...
by Lilly
Fri Jan 05, 2018 11:17 am
Forum: Railway Setups
Topic: difference
Replies: 7
Views: 4036

Re: difference

Consider what happens when two trains enter from opposing sides and both want to turn left:
junctions.png
junctions.png (527.85 KiB) Viewed 3903 times
by Lilly
Fri Jan 05, 2018 10:41 am
Forum: Energy Production
Topic: Building a 1TW nuclear reactor
Replies: 19
Views: 45454

Re: Building a 1TW nuclear reactor

Koub wrote::o
I would definitely post the save of this insanity there
Ok, done: viewtopic.php?f=5&t=17501&p=330742#p330742.
by Lilly
Fri Jan 05, 2018 10:40 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243841

Re: Performance optimization - post your saves

I've build a 1TW nuclear reactor , here's the save file . Even while it's being idle, the frame rate is already as low as 10fps. However, when turned on -- turn on the constant combinator that is on the hazard concrete, which you're standing when loading the file, such that the light above it turns ...

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