Search found 5 matches

by alexander_q
Mon Jun 11, 2018 9:10 am
Forum: Maps and Scenarios
Topic: [0.16] Frontier
Replies: 5
Views: 14666

Re: [0.16] Frontier

Is this scenario broken? I have the wall (though I can't mine it, which seems fair), but even on death-world settings there are hardly any biters beyond the wall
by alexander_q
Sat May 07, 2016 7:01 am
Forum: Mods
Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Replies: 29
Views: 55085

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Will biters pathfind over bridges?
by alexander_q
Sat Apr 30, 2016 7:46 am
Forum: Mods
Topic: [MOD 0.12.x] Toxic Jungle
Replies: 30
Views: 24875

Re: [MOD 0.12.x] Toxic Jungle

How does it affect biter expansion? Will they clear trees to make new nests?
by alexander_q
Sat Apr 30, 2016 7:32 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 421513

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.1

We've just completed a game using only Natural Evolution Expansion and thoroughly enjoyed the playthrough. Unfortunately we had quite a lot of frame drops due to pathfinding, which seemed to bug out on coasts, especially after we built the rocket silo. Can anything be done about this?
by alexander_q
Mon Apr 11, 2016 5:01 am
Forum: Multiplayer
Topic: Steam Dedicated Server
Replies: 65
Views: 57043

Re: Steam Dedicated Server

I've managed to get my dedicated server + client on the same PC up and running using the info in this thread. Thanks. I have a remaining issue though: DESIRED BEHAVIOUR : When shutting down the server from the cmd window using CTRL + C, the server should save the game in the original save file (in m...

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