Search found 594 matches

by Gergely
Fri Mar 08, 2024 9:17 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 6401

Re: Quality level names poll

Here is a thought. Have we actually seen any suggestions that most of us can agree are better than the one the developers went with? This is what they are using currently: Normal Uncommon Rare Epic Legendary I personally don't like the fact it references a particularly... problematic part of the vid...
by Gergely
Fri Mar 01, 2024 12:29 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 10879

Re: Friday Facts #400 - Chart search and Pins

Next on the list of features that make Factorio feel like an Integrated Development Environment. Absolutely fantastic. 8-)
by Gergely
Tue Feb 27, 2024 6:45 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 6401

Re: Quality level names poll

sparr wrote:
Tue Feb 27, 2024 6:08 pm
I want five names with sequential starting letters, preferably not starting at A or ending at Z to allow for expansion later.
Here's a shot at filling in the gaps...

Common
Decent or Distinct
Enhanced
Fine
Great

Normal
Optimized
Pristine
Quality or Quintessential or Quaint
Refined
by Gergely
Fri Feb 09, 2024 12:25 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 15547

Re: Friday Facts #397 - Factoriopedia

Why use the hat in "m/s^2" for unit of measurement of gravity? There is a perfectly good Unicode character for superscript: m/s²
by Gergely
Fri Jan 19, 2024 1:05 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 19568

Re: Friday Facts #394 - Assembler flipping and circuit control

Regarding the Stack inserter and Bulk inserter name FLIP, :geek: you better do something about "inserter stack size bonus", "override stack size" and more.
by Gergely
Wed Jan 03, 2024 8:23 am
Forum: General discussion
Topic: That feeling when you overwrote a save
Replies: 13
Views: 1497

Re: That feeling when you overwrote a save

If you use Steam Cloud, you can view the cloud stored saves for Factorio and back them up. Steam syncs them after the game is closed, but if you just overwrote a save and it is still running you can try this. Yes, this has happened to me too before. Fortunately I was already aware of this method bac...
by Gergely
Fri Dec 15, 2023 12:03 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24455

Re: Friday Facts #389 - Train control improvements

Thank you!
by Gergely
Tue Dec 12, 2023 7:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 12
Views: 7739

Re: Flow Routers - UTU balancers without the balance

The reason why this is necessary is the whole "2 paths between every splitter I/O pair" idea. https://media.discordapp.net/attachments/911659480343805983/940452594520834078/unknown.png What would you consider an "input splitter" in this particular case? What are the two input be...
by Gergely
Sun Nov 26, 2023 8:31 pm
Forum: Not a bug
Topic: [1.0.0] more trains fit between signals than the preview shows on c
Replies: 17
Views: 3612

Re: [1.0.0] more trains fit between signals than the preview shows on c

What about this case? Diagonal straight rail has front and back signal positions overlapping and so the signal binding logic is implemented to choose if a signal is binding to the front or to the back. If one of those is not possible (because there is also curved rail nearby forcing a merge of diag...
by Gergely
Sun Nov 26, 2023 8:04 pm
Forum: Not a bug
Topic: [1.0.0] more trains fit between signals than the preview shows on c
Replies: 17
Views: 3612

Re: [1.0.0] more trains fit between signals than the preview shows on c

What about this case? Example 1 Visualization shows 4 units What1.png Example 2 Visualization shows 5 units What2.png 0eNqtmU9v2kAQxb/LnsHa2dm/XKseckkPidRDFVUOsYglYyNjaKOI717bEFLCprxtckHYrH87+2bG+7CfxX21KVZtWXdi9izKeVOvxezHs1iXizqvhnPd06oQM1F2xVJMRJ0vh6M2Lyuxm4iyfih+ixnt7iaiqLuyK4v99ePB0896s7wv2n7A8...
by Gergely
Fri Nov 24, 2023 12:21 pm
Forum: Minor issues
Topic: [kovarex] [0.17.4] Train visualization is off after curves
Replies: 3
Views: 1177

Re: [kovarex] [0.17.4] Train visualization is off after curves

A very similar bug happens with train stops. Can I rely on the train always clearing the previous block? In this case a 5 length train can fit in the station, but the visualization only shows 4. WithTrainStops.png 0eNqtl9mumzAQQH+l8jNBHhs8mA/pS3VVEWLlWiImYkmbRvx7zaIkKG4zVH3D2HNmx8ON7avenBvrOpbfmC1r1...
by Gergely
Sat Nov 11, 2023 12:06 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41640

Re: Friday Facts #384 - Combinators 2.0

I find it weird you chose to use the selector combinator to "select" the stack size or rocket capacity of item signals. It does not seem like the kind of procedure that needs a dedicated operation inside a combinator. You could have added these options as a new radio button next to the &qu...
by Gergely
Fri Nov 03, 2023 8:09 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 27929

Re: Friday Facts #383 - Super force building

Remember this post?
by Gergely
Mon Oct 30, 2023 8:00 pm
Forum: Releases
Topic: Version 0.17.56
Replies: 44
Views: 21593

Re: Version 0.17.56

Well what do you know...
by Gergely
Fri Oct 27, 2023 6:55 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 6401

Re: Quality level names poll

From a different topic...
  • Baseline
  • Decent
  • Good
  • Excellent
  • Perfect
by Gergely
Tue Oct 24, 2023 12:44 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28700

Re: Friday Facts #380 - Remote view

I also have to say that I don't like the instant remote rotation. You go through all the trouble to make remote view better (ghost items, remote configuration) and of all things rotation is to be left out. It's these sort of inconsistencies that taint the experience the same way as mentioned in the ...
by Gergely
Sat Oct 07, 2023 10:29 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24718

Re: Friday Facts #379 - Abstract rewiring

There's a tiny detail I missed: If both WireConnectors are alive (not ghosts) can a wire connecting them be a ghost? No. In that case a wire becomes real wire. I was wondering how this would interact with reach. If ghost wire between real entities is not a thing, there are two options left. Either ...
by Gergely
Sat Oct 07, 2023 9:19 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24718

Re: Friday Facts #379 - Abstract rewiring

There's a tiny detail I missed: If both WireConnectors are alive (not ghosts) can a wire connecting them be a ghost?
by Gergely
Tue Oct 03, 2023 10:05 am
Forum: General discussion
Topic: FFF is killing me
Replies: 25
Views: 3921

Re: FFF is killing me

Now that I think about it, is 2.0 really coming out at the same time as the expansion? Was this even said or implied anywhere? When you say “2.0” what are you referring to, specifically? Specifically, I am referring to the next major update that will most likely include the vanilla changes they men...
by Gergely
Mon Oct 02, 2023 10:06 am
Forum: General discussion
Topic: FFF is killing me
Replies: 25
Views: 3921

Re: FFF is killing me

Thanks for spoiling it for me anyway and even sending a notification.

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