Search found 20 matches

by apcnc
Tue May 03, 2016 5:06 pm
Forum: Mods
Topic: [MOD 0.13] Megamind - control alien brains !
Replies: 20
Views: 16944

Re: [MOD 0.12.X] Megamind 1.0.1

[item-group-name] alien-mind-control = Alien Gedankenkontrolle [technology-name] alien-mind-control = Alien Gedankenkontrolle [item-name] mind-controller = Gedankenkontrolleinheit mind-controller-charge-empty = Gedankenkontrolleinheit Ladung (leer) mind-controller-charge-full = Gedankenkontrolleinh...
by apcnc
Wed Apr 27, 2016 1:33 pm
Forum: Mods
Topic: [MOD 0.13] Ground Printer - print large texts
Replies: 15
Views: 11918

Re: [MOD 0.12.X] Ground Printer 1.0.0

gui-ground-neutral-frame = Bodenplattenfarbenauswähler gui-ground-printer-frame = Bodendrucker #__1__ gui-ground-printer-text = Text gui-ground-printer-front = Farbe 1: gui-ground-printer-back = Farbe 2: gui-ground-printer-font = Schriftart gui-ground-printer-border = Grenze: __1__ gui-ground-print...
by apcnc
Wed Apr 27, 2016 1:23 pm
Forum: Mods
Topic: [MOD 0.12.31] Corpse Chest 1.0.0
Replies: 10
Views: 11838

Re: [MOD 0.12.31] Corpse Chest 1.0.0

german locale
by apcnc
Mon Apr 25, 2016 7:32 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88125

Re: [MOD 0.12.x] Robot Mining Site 0.2.2

updated german locale (v.0.2.2) [item-name] mining-roboport=Abbauroboterhangar mining-roboport-large=Abbauroboterhangar mining-roboport-extra=Abbauroboterhangar [item-description] mining-roboport=Lokale Kontrollstation für Abbauroboter mining-roboport-large=Lokale Kontrollstation für Abbauroboter mi...
by apcnc
Mon Apr 25, 2016 4:07 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88125

Re: [MOD 0.12.x] Robot Mining Site 0.2.1

updates german locales [item-name] empty-item=falsch generiertes Item [item-description] empty-item=Steht für einen fehlgeschlagenen Abbau eines Abbauroboters, du kanst dieses Item vernichten. Platziere es in einem Abbaugebiet um es zu vernichten. [item-group-name] generated=Generierte Items [entity...
by apcnc
Sat Apr 23, 2016 7:26 am
Forum: Mods
Topic: [MOD 0.13] Alien Eggs - grow your own zoo
Replies: 28
Views: 23212

Re: [MOD 0.12.X] Alien Eggs 1.0.1

[technology-name] alien-eggs = Alieneier [item-name] alien-eggs-heater = Alieneiererhitzer alien-inhibitor = Alieninhibitor alien-egg-b1 = Kleines Beißer Alienei alien-egg-b2 = Mittleres Beißer Alienei alien-egg-b3 = Großes Beißer Alienei alien-egg-b4 = Behemoth Beißer Alienei alien-egg-s1 = Kleine...
by apcnc
Mon Apr 18, 2016 8:18 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94040

Re: [MOD 0.12.X] Mining Tools 1.0.3

[technology-name] advanced-mining = Fortgeschrittener Bergbau [item-name] water-injector = Hochdruckwassereinspritzer water-injection = Hochdruckwassereinspritzung pneumatic-drill = Presslufthammer electric-pneumatic-drill = Elektrischer Presslufthammer fast-mining-drill = Schneller Elektrischer Er...
by apcnc
Sat Apr 16, 2016 8:15 pm
Forum: Mods
Topic: [MOD 0.13] Electric Void
Replies: 22
Views: 18313

Re: [MOD 0.12.X] Electric Void 1.0.0

german locale
by apcnc
Wed Apr 13, 2016 6:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Plasma Shotgun Shells
Replies: 11
Views: 12502

Re: [MOD 0.12.x] Plasma Shotgun Shells

german locale
by apcnc
Wed Apr 13, 2016 3:07 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 227490

Re: [MOD 0.12.18] Warehousing v0.0.7

german locale for storehouses [item-name] storehouse-basic = Lagerhaus storehouse-passive = Anbieterlagerhaus storehouse-storage = Speicherlagerhaus storehouse-active = Aktives Anbieterlagerhaus storehouse-requester = Anforderungslagerhaus storehouse-smart = Intelligentes Lagerhaus [entity-name] sto...
by apcnc
Tue Apr 12, 2016 6:47 pm
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 9691

Re: [MOD 0.12.30] Combat Units

german locale [entity-name] distractor-unit = Ablenkungseinheit defender-unit = Verteidigungseinheit destroyer-unit = Zerstörereinheit unit-launcher = Einheitenspawner [item-name] distractor-unit-ammo = Ablenkungseinheit defender-unit-ammo = Verteidigungseinheit destroyer-unit-ammo = Zerstörereinhei...
by apcnc
Sun Apr 10, 2016 3:38 pm
Forum: Mods
Topic: [MOD 0.13.X] Fractional Distillation
Replies: 22
Views: 12435

Re: [MOD 0.12.30] Fractional Distillation

no problem
by apcnc
Sun Apr 10, 2016 2:28 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 68144

Re: [MOD 0.12.X] Time Tools 1.0.1 (& Clock Combinator)

german locale [item-name] clock-combinator = Uhrenkombinator [recipe-name] clock-combinator = Uhrenkombinator [entity-name] clock-combinator = Uhrenkombinator [virtual-signal-name] signal-clock-gametick=Uhr/Gameticks signal-clock-day=Uhr/Tag signal-clock-hour=Uhr/Stunde signal-clock-minute=Uhr/Minut...
by apcnc
Sun Apr 10, 2016 12:59 pm
Forum: Mods
Topic: [MOD 0.13.X] Fractional Distillation
Replies: 22
Views: 12435

Re: [MOD 0.12.30] Fractional Distillation

german locale [item-name] fd-distillation-column = teilweise Destillationsraffinerie fd-raw-iron = Roheisen fd-raw-copper = Rohkupfer fd-road = Straße fd-canister = leerer Kanister fd-kerosene-canister = Kerosinkanister fd-diesel-canister = Dieselkanister fd-petrol-canister = Benzinkanister [fluid-n...
by apcnc
Sun Apr 10, 2016 12:19 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92019

Re: [MOD 0.12.X] Water Well 1.0.2

german locale [item-name] water-well-pump = Wasserbrunnenpumpe [recipe-category] water-well-production = Wasserbrunnenproduktion [recipe-name] water-well-pump = Wasserbrunnenpumpe water-well-flow = Wasserbrunnenfluss water-well-flow-depleted = Wasserbrunnenfluss aufgebraucht [entity-name] water-well...
by apcnc
Sun Apr 10, 2016 12:13 pm
Forum: Mods
Topic: [MOD 0.13] Super Tank - harder, better, faster, stronger
Replies: 28
Views: 26018

Re: [MOD 0.12.X] Super Tank 1.0.1

german locale [entity-name] supertank = SuperPanzer [item-name] supertank = SuperPanzer super-tank-cannon = SuperPanzer Kanone super-tank-machine-gun = SuperPanzer Maschinengewehr super-piercing-bullet-magazine = Superdurchschlagsgeschossmagazin super-explosive-cannon-shell = Superexplosivekanonengr...
by apcnc
Sun Apr 10, 2016 8:01 am
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 96377

Re: [MOD 0.12.30] Satellite Uplink Station 0.1.3

german locale terminate-uplink = Verbindung beenden initiating-uplink = Beginne Satellitenverbindung uplink-terminated = Satellitenverbindung beendet first-satellite-sent = Nun da du einen Satelliten um Orbit hast, kannst du eine Satellitenverbindungsstation bauen und erforschen! critical-character-...
by apcnc
Sat Apr 09, 2016 7:20 pm
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 16044

Re: [MOD 0.12.x] Wallcraft [0.0.1]

The stone wall is also called "Steinwand" so i called the new walls also "Wand" but yes "mauer" would be better
by apcnc
Sat Apr 09, 2016 6:25 pm
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 16044

Re: [MOD 0.12.x] Wallcraft [0.0.1]

german local [entity-name] copper-wall = Kupferwand iron-wall = Eisenwand steel-wall = Stahlwand concrete-wall = Betonwand [item-name] copper-wall = Kupferwand iron-wall = Eisenwand steel-wall = Stahlwand concrete-wall = Betonwand [technology-name] copper-wall = Kupferwand iron-wall = Eisenwand stee...
by apcnc
Fri Apr 08, 2016 1:39 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 227490

Re: [MOD 0.12.18] Warehousing v0.0.7

german locale [item-name] warehouse-basic = Warenhaus warehouse-passive-provider = Anbieterwarenhaus warehouse-storage = Lagerhalle warehouse-active-provider = Aktives Anbieterwarenhaus warehouse-requester = Anforderungswarenhaus warehouse-smart = Intelligentes Warenhaus [entity-name] warehouse-basi...

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