Search found 39 matches

by Chumfactor
Fri Jan 19, 2024 9:16 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 20672

Re: Friday Facts #394 - "Stack" inserters"

WRT the confusing name change, I'd like to suggest: * Retire "stack inserter" altogether -- no more thing exists. * "Bulk inserter" as you have planned. * New item that puts stacks on belts is "Stacking inserter" (it stacks things on belts by "doing stacking")...
by Chumfactor
Tue Jan 09, 2024 5:38 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55666

Re: Friday Facts #376 - Research and Technology

Apologies for being late -- I'm just now catching up on "a zillion" FFFs. At any rate... Reading about "must craft to earn early technologies" made me wonder what the impact on the Lazy Bastard achievement would be. Can it still be done? Is it being adjusted (to other than 111 it...
by Chumfactor
Mon May 25, 2020 5:10 pm
Forum: Not a bug
Topic: [0.18.26] Mac does not sleep with factorio running
Replies: 2
Views: 710

[0.18.26] Mac does not sleep with factorio running

Even when at the title screen (not playing), Factorio prevents my MacOS (Mojave, 10.14.6) from going to sleep, or even dimming the screen. * Launch Factorio (I'm on 18.26) * Play for a while. * Quit game, but don't quit Factorio. * CMD-H (Hide) Factorio. * Go to bed. * Wake up 8+ hours later; check ...
by Chumfactor
Thu May 21, 2020 1:16 pm
Forum: Duplicates
Topic: Rocket image layering is off.
Replies: 0
Views: 529

Rocket image layering is off.

When the rocket launches, it does not properly obscure items which should be "behind" the rocket.

Image attached.
Rocket Layering
Rocket Layering
Screen Shot 2020-05-19 at 7.30.40 PM.png (1.31 MiB) Viewed 529 times
by Chumfactor
Fri May 08, 2020 9:32 pm
Forum: Implemented Suggestions
Topic: Search for train stops by name in the map / Map search for tags and train stops
Replies: 28
Views: 8398

Search for Train Stop on map.

I'd like to be able to type, say, "Iron Ore Pickup" into a search box and have all the train stops that match be highlighted on the map. NOTE: I have many train stops with the same name. ...Though sometimes it'd just be nice to see where the train stop that I named with creative whimsy is,...
by Chumfactor
Fri Jul 12, 2019 4:05 am
Forum: Pending
Topic: 0.17.56[Mac] Server & client vsns don't match (can't play)
Replies: 1
Views: 775

0.17.56[Mac] Server & client vsns don't match (can't play)

Screen Shot 2019-07-11 at 9.02.49 PM.png
Screen Shot 2019-07-11 at 9.02.49 PM.png (28.42 KiB) Viewed 775 times
by Chumfactor
Sat May 18, 2019 2:52 am
Forum: Technical Help
Topic: [0.17.40] Mac won't mount. [0.17.41] link is 404
Replies: 3
Views: 1496

Re: [0.17.40] Mac won't mount. [0.17.41] link is 404

Confirmed: 41-mac works, at least.

Thanks!
by Chumfactor
Fri May 17, 2019 1:18 pm
Forum: Technical Help
Topic: [0.17.40] Mac won't mount. [0.17.41] link is 404
Replies: 3
Views: 1496

[0.17.40] Mac won't mount. [0.17.41] link is 404

For Mac, experimental, from https://www.factorio.com/download/experimental, mac 17.40 downloads much too quickly, and the resulting dmg won't mount ("no mountable file systems"). The 17.41 link is 404.
by Chumfactor
Sun Feb 24, 2019 5:48 pm
Forum: Ideas and Suggestions
Topic: RR Trestles
Replies: 4
Views: 1494

RR Trestles

NOTE: I did a search, but "Trestle" only came up in one thread, and that idea was about loading/unloading. This is different. Railroad trestles serve the following purposes: * Act as an overpass for trains. No-intersection crossings, allowing long RR-freeways that don't get interrupted whe...
by Chumfactor
Fri Dec 28, 2018 5:14 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208604

Re: Friday Facts #266 - Cleanup of mechanics

This post made me wonder about your testing processes. When y'all eliminate something and just replace it with default values (like mining hardness, etc.), do you have a set of old games that you can playback with old & new values and see if the game went faster, slower, or some automated ML-cal...
by Chumfactor
Sun Sep 16, 2018 3:23 pm
Forum: Duplicates
Topic: Logic robots churn repair packs.
Replies: 2
Views: 1218

Re: Logic robots churn repair packs.

NOTE: Not every roboport does this all the time. But a lot of them do it a lot of the time, and it (a) is mildly annoying and (b) ties up my logic robots!
by Chumfactor
Sun Sep 16, 2018 3:22 pm
Forum: Duplicates
Topic: Logic robots churn repair packs.
Replies: 2
Views: 1218

Logic robots churn repair packs.

I have a blueprint to setup roboport + power + requestor chest for repair packs. This has worked "since forever" but, with the latest release (16.51), my logic bots take the repair packs out of the roboport and put them int the chest, over and over and over, churning them forever and tying...
by Chumfactor
Tue Jul 31, 2018 3:20 am
Forum: Ideas and Suggestions
Topic: Feature: Place trains on track with automation
Replies: 5
Views: 2082

Re: Feature: Place trains on track with automation

Shanemadden: that's pretty close, except I'm looking to get this feature request into "vanilla" Factorio.

(Our group plays (and replays, and replays :) ) without mods.)
by Chumfactor
Sat Jul 28, 2018 4:52 pm
Forum: Ideas and Suggestions
Topic: Feature: Place trains on track with automation
Replies: 5
Views: 2082

Re: Feature: Place trains on track with automation

Yes, when I mentioned cargo (or fluid) cars, I meant to imply with auto-coupling. I hadn't thought about auto-de-coupling, but I can totally see how one might want to bring a car full of whatever resource, decouple, put the full car onto a spur track (with chugger-locomotives to move them out of the...
by Chumfactor
Sat Jul 28, 2018 3:48 pm
Forum: Ideas and Suggestions
Topic: Feature: Place trains on track with automation
Replies: 5
Views: 2082

Feature: Place trains on track with automation

Feature request: I'd like to set up a locomotive factory that places its output onto the track. (Obviously, I'll have automated refueling and cargo-cars, too. :) ) Basically, I'd like to set up a station "fresh trains" from which I can draw a new train to come to my distant location and be...
by Chumfactor
Tue Jan 23, 2018 2:37 am
Forum: Resolved Problems and Bugs
Topic: [16.17][mac] Crashes after update right on start MR
Replies: 18
Views: 10555

Re: [16.17][mac] Crashes after update right on start

"Me, too".

Crash on launch. Repeatable. Never see any game UI (other than "upload this crash log..." dialog).

Crash report attached.
by Chumfactor
Sat Aug 05, 2017 3:23 pm
Forum: Ideas and Suggestions
Topic: Want: Shallow-turn RR tracks
Replies: 3
Views: 1411

Want: Shallow-turn RR tracks

It seems that RR track can only do hard 45Β° turns. It'd be nice to get some 22.5Β° ("half") turns, or even "quarter" turns, to allow closer spacing of track. In the attached image, the bend/merge I want to make is indicated by the green arrow. What I'm forced to do is shown by the...
by Chumfactor
Sun Jul 09, 2017 2:02 pm
Forum: Implemented Suggestions
Topic: Up/down-gradable Blueprints.
Replies: 1
Views: 1132

Up/down-gradable Blueprints.

TL;DR: Blueprints should have checkboxes for "ok to downgrade" and "upgrade if possible." Example: I have my early-game blueprint that's all slow/yellow track. "upgrade if possible" means to build it with express track, now that I'm later in the game. Example: I have my...
by Chumfactor
Sun Jul 09, 2017 1:59 pm
Forum: Ideas and Suggestions
Topic: New robot: Upgrade robot.
Replies: 0
Views: 715

New robot: Upgrade robot.

TL;DR: This robot has 2 inputs: upgrade-from and upgrade-to. He's a sort of combination logistics + construction 'bot. (In fact, maybe that's his cost to build: 1 logBot + 1 conBot.) Example use case: find slow track; replace it (upgrade) with express track. Or Find assembly-plant 1, upgrade to asse...
by Chumfactor
Sat Jul 01, 2017 8:57 pm
Forum: Duplicates
Topic: 15.26 Bluebook sharing & GUI are wonky
Replies: 2
Views: 1206

15.26 Bluebook sharing & GUI are wonky

Multiplayer network (headless, not LAN, also 0.15.26) game hosted by a friend. Multiple bluebook weirdness. * When I share my bluebook, they show up as shared by a playername who has never been in this game (but has played in other games with us, back in 0.14 days.) * I inadvertently removed a bluep...

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