Search found 209 matches

by WIZ4
Fri Jan 12, 2024 3:16 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45031

Re: Friday Facts #393 - Putting things on top of other things

This is what I've been waiting for since Friday Facts #225, when I posted this GIF
And I'm glad that it will be implemented :D
Stack-belt.gif
Stack-belt.gif (23.21 MiB) Viewed 3384 times
by WIZ4
Mon Mar 14, 2022 5:59 pm
Forum: Gameplay Help
Topic: How can I accurately know the number of items in a blueprint?
Replies: 3
Views: 1948

How can I accurately know the number of items in a blueprint?

Screenshot_3.jpg
Screenshot_3.jpg (77.66 KiB) Viewed 1948 times
by WIZ4
Thu Aug 19, 2021 5:48 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 21864

Re: Version 1.1.38

Shadow_Man wrote:
Thu Aug 19, 2021 12:01 pm
This new cyrillic font... It has become smaller and bolder, the readability has deteriorated. :(
I agree. The new font has become difficult to read :(
by WIZ4
Mon Jun 01, 2020 9:17 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 19434

Re: Version 0.18.29

Will be used anywhere last engine icon? I fell in love with him
Screenshot_11.jpg
Screenshot_11.jpg (4.8 KiB) Viewed 5544 times
by WIZ4
Mon Nov 25, 2019 9:38 pm
Forum: Modding help
Topic: How to check if a rocket is ready to launch?
Replies: 2
Views: 1023

How to check if a rocket is ready to launch?

I can't find an easy way to find out if a rocket can be launched.
Screenshot_1.jpg
Screenshot_1.jpg (572.53 KiB) Viewed 1023 times
The number of rocket parts at this moment is 0, but I expected it to be 100.
by WIZ4
Wed Nov 20, 2019 9:07 pm
Forum: Modding help
Topic: Set transparency sprite in sprite-button
Replies: 0
Views: 620

Set transparency sprite in sprite-button

Is there a way to set transparency sprite in sprite-button? In the scenario
Like this:
Screenshot_1.jpg
Screenshot_1.jpg (12.88 KiB) Viewed 620 times
by WIZ4
Thu Jul 18, 2019 12:22 pm
Forum: Gameplay Help
Topic: How to clear console history
Replies: 5
Views: 3965

Re: How to clear console history

darkfrei wrote:
Thu Jul 18, 2019 7:05 am
And from the control.lua?
player.clear_console()
by WIZ4
Mon Jul 15, 2019 6:59 pm
Forum: Ideas and Suggestions
Topic: lua scenario restart button on error
Replies: 4
Views: 1525

Re: lua scenario restart button on error

That would be great! Devs please!
by WIZ4
Sat Jun 08, 2019 4:37 pm
Forum: Not a bug
Topic: [0.17.47] Server name is clipped
Replies: 1
Views: 795

[0.17.47] Server name is clipped

This is how the name appears in the server list. It is written in the server settings completely.
Screenshot_88.jpg
Screenshot_88.jpg (19.31 KiB) Viewed 794 times
Screenshot_1.jpg
Screenshot_1.jpg (46.67 KiB) Viewed 794 times
The name was shown fully in the young early versions.
by WIZ4
Sun Apr 14, 2019 4:15 pm
Forum: Won't implement
Topic: Add table-header-sort-arrows to utility-sprites
Replies: 4
Views: 1829

Re: Add table-header-sort-arrows to utility-sprites

You can define your own sprites from those files. data:extend({ { type = "sprite", name = "sprite_name", filename = "__core__/graphics/arrows/table-header-sort-arrow-down-active.png", width = 16, height = 16, scale = 1, } ) But why, if they can just add to the utility-...
by WIZ4
Sat Apr 13, 2019 2:03 pm
Forum: Won't implement
Topic: Add table-header-sort-arrows to utility-sprites
Replies: 4
Views: 1829

Add table-header-sort-arrows to utility-sprites

I want to use these cute arrows in gui elements. But they are not in the utility-sprites.lua
Screenshot_14.jpg
Screenshot_14.jpg (46.14 KiB) Viewed 1829 times
Please add them
by WIZ4
Mon Apr 08, 2019 5:18 pm
Forum: Modding interface requests
Topic: scroll_policy 'never' should not focus on scrolling
Replies: 5
Views: 1715

Re: scroll_policy 'never' should not focus on scrolling

Just make your own frame style that looks like the scroll pane, this one works for me: data.raw["gui-style"].default.list_box_frame = { type = "frame_style", padding = 0, graphical_set = { base = { position = {17, 0}, corner_size = 8, center = {position = {42, 8}, size = 1}, dra...
by WIZ4
Mon Apr 08, 2019 3:01 pm
Forum: Modding interface requests
Topic: scroll_policy 'never' should not focus on scrolling
Replies: 5
Views: 1715

Re: scroll_policy 'never' should not focus on scrolling

Bilka wrote:
Mon Apr 08, 2019 2:16 pm
Why are you using scroll pane if you don't want it to scroll? Wouldn't a frame work instead?
Unfortunately, I could not find list_box_frame in prototypes/style.lua.
Having of this frame would also solve my problem.
Screenshot_13.jpg
Screenshot_13.jpg (150.93 KiB) Viewed 1695 times
by WIZ4
Mon Apr 08, 2019 12:08 pm
Forum: Modding interface requests
Topic: scroll_policy 'never' should not focus on scrolling
Replies: 5
Views: 1715

scroll_policy 'never' should not focus on scrolling

If I choose scroll_policy - never, I will not be able to scroll the scroll panel using the mouse wheel. But the scroll pane still takes care of the focus, not allowing the parent scroll to be used.
ignored_by_interaction does not suit me, since I cannot use the child elements of the panel.
by WIZ4
Sat Apr 06, 2019 6:27 am
Forum: Resolved Problems and Bugs
Topic: [0.17.25] Crash to save after assigning a controller to an unconnected player
Replies: 1
Views: 1770

[0.17.25] Crash to save after assigning a controller to an unconnected player

1. Enter this command in the save I provided /c local character = game.surfaces[1].create_entity{name = "player", position=game.player.position, force="player"} game.players[2].set_controller{type = defines.controllers.character, character = character} 2. Save game. 3. Get crash....
by WIZ4
Sat Apr 06, 2019 6:27 am
Forum: Resolved Problems and Bugs
Topic: [Bilka] [0.17.25] get_closest leads to crash if the second parameter is incorrect
Replies: 1
Views: 1761

[Bilka] [0.17.25] get_closest leads to crash if the second parameter is incorrect

1. Enter this command:

Code: Select all

/c  
game.surfaces[1].get_closest({0,0},'string')
2. Get crash.
factorio-current.log
(8.52 KiB) Downloaded 176 times
by WIZ4
Fri Apr 05, 2019 11:24 pm
Forum: Implemented mod requests
Topic: Get the opportunity to target objects other than units in cutscene controller
Replies: 2
Views: 1144

Get the opportunity to target objects other than units in cutscene controller

Hi Devs, using the cutscene controller, I can follow the unit using this code: global.waypoints = {} function compilatron() local s = game.surfaces[1] local non_colliding = s.find_non_colliding_position("compilatron", {0,0}, 10, 1) local compilatron = s.create_entity{name = "compilatr...

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