Search found 113 matches

by Sedar
Tue Aug 29, 2017 9:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

looks cool! 8-)
/a little worried about UPS :roll:
by Sedar
Thu Aug 17, 2017 4:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

Refining --0.7.26 -fixed an error with curshed smelting recipes Petrochem --0.5.14 -increased power consumption for the electric boiler -decreased pollution production for the electric boiler Smelting --0.3.11 -changed coolant cycle: removed one intermediate recipe (will break current setups) -shif...
by Sedar
Fri Jul 28, 2017 5:48 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.31] crash
Replies: 4
Views: 2943

Re: [0.15.31] crash

Hi, what were you doing when it crashed? It looks like it crashed when you opened Gui of some item with inventory, was it portable chest you have in your quickbar? Yes I had a chest opened on the quick access panel, which opened another chest after that I did 2 times right click to return to the in...
by Sedar
Fri Jul 28, 2017 3:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.31] crash
Replies: 4
Views: 2943

[kovarex] [0.15.31] crash

Just crash the game, nothing to add to.

crash log:
https://drive.google.com/file/d/0BzaOb2 ... sp=sharing
by Sedar
Mon Jul 24, 2017 9:48 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [15.30] Crash on loading test save
Replies: 2
Views: 1365

[kovarex] [15.30] Crash on loading test save

Time to time i got a crash when first time loading my testsave. Where a lot of testfactories with a lot of circuit networks.

log file(25 mib, so i cannot add it as attachment):
https://drive.google.com/file/d/0BzaOb2 ... sp=sharing
by Sedar
Mon Jul 24, 2017 9:20 am
Forum: Mods
Topic: [0.13] FLAN - the mod formerly known as Wireless Networks
Replies: 13
Views: 7275

Re: [0.13] FLAN - the mod formerly known as Wireless Networks

I'm not doing it, sorry. I'm taking a break from Factorio at the moment, and there are serious performance problems in FLAN I just don't know how to solve to my satisfaction. Namely: Updating each tower every tick has ruinous performance costs, which get progressively worse the more towers are adde...
by Sedar
Mon Jul 24, 2017 8:01 am
Forum: Mods
Topic: [0.13] FLAN - the mod formerly known as Wireless Networks
Replies: 13
Views: 7275

0.15?

Hello. Any chance to update that great mod on 0.15? Thank you. :)
by Sedar
Sun Jul 23, 2017 1:39 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

I agree with those who think that the pollution of the electric boiler is too high. I think that for balance, a decrease in efficiency of up to 80% is enough. As a compromise option, I suggest adding the possibility of changing the value of the pollution (and possibly the efficiency?) of the electri...
by Sedar
Sun Jul 23, 2017 6:19 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425962

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Thanks for the Feedback Sedar, I tested the Evolution deduction and it seems to work fine. You're correct that the Radar part of the Terraforming station will still run and use electricity if there is not ammo (Alien Stimulant) loaded. Not sure how to prevent that. Now you need to consider Alien Ar...
by Sedar
Sat Jul 22, 2017 10:00 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

http://i.imgur.com/vC8o81I.png http://i.imgur.com/H1M5uL3.png Looks awesome. I hope you pay attention to the early game content. As for the middle/endgame at the moment there is a lot of content, but at the beginning of the game the choice of weapons/defence is quite small. ps: thank you wery much ...
by Sedar
Sat Jul 22, 2017 7:59 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425962

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Interesting changes. But i did some tests on the test map and dont sure that terraforming station is working with or without allien stimulator. On the testmap all researches is completed(creative mod) and all factories is not producing any polution (all testfactories in standby mode). For the test i...
by Sedar
Thu Jul 20, 2017 4:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

If you set expensive recipe in world settings screen they can be edited during game : The followings command disable achievement, if you want them not to disable achievement use a mod to execute them. write the following command to change from expensive to normal recipes : /c game.difficulty_settin...
by Sedar
Thu Jul 20, 2017 1:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

If you set recipes to expensive when you generated the map it will default to the more expensive version there. Also it's not affecting all recipes, recipes with expensive versions are currently: sorting, crystallizing, crushed to stone, plastic bars, resin bars, rubber, oil separation, gas separat...
by Sedar
Thu Jul 20, 2017 7:30 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

Hm, last changes with recepie rate in smelting 0.3.6 a bit strange for me. I play in railvorld, so no marathon mode. And do not see the reason to increase ALL recepies rates in 1.25+. Just downgrade smelting to 0.3.5. Right now i dont see reason for that global downgrade for all my factories. :?
by Sedar
Wed Jul 19, 2017 5:59 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

By the way, I found a very unpleasant feature of the wire coils. The fact is that they can not be unwound in electronic assembly machines. And unwound wires are very inconvenient to transport. I hope this will be fixed. :roll:
by Sedar
Wed Jul 19, 2017 12:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

buggy123 wrote: Barrels probably don't retain temperature, so that makes sense.
50Β° steam is ok for barrelling with Steam Barreling mod forsteam cracking purpose. Rest of steam good for burning right after making.
by Sedar
Wed Jul 19, 2017 9:55 am
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 54619

Crafting combinators+Angel Strand casting machine

Here is an universal Casting factory, which can produce anything made in Strand casting machine. Of the preferred materials if they are available(manganese/silicone for iron/steel for example). This factory is controlled by signal(wireless circuit) from outside controller which ordered current order...
by Sedar
Mon Jul 17, 2017 7:01 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214234

Re: Bugs & FAQ

Found a vrong walue in the recepie:
http://i.imgur.com/naq1O3s.png
by Sedar
Sun Jul 16, 2017 7:04 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383855

Re: Development and Discussion

Wow Angel, that is really cool update, yure the best! :D I could just add a matching recipe to the cooling tower so you can change the temp of thermal water with the gain of some steam. It would be amazing in eco-friendly game style. btw: Is not too much pollution produced by an electric boiler? :ro...

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