Search found 18 matches
- Sat Jul 09, 2016 9:55 pm
- Forum: Not a bug
- Topic: [0.13.0] Spawners spawn far too close
- Replies: 25
- Views: 14537
Re: [0.13.0] Spawners spawn far too close
I'd actually like to see this as a configuration option for the map. Then people can have their cake, and eat it too. If you want it to be super annoying with crap spawning right next to your base and hammering it, can turn the base distance down, if you like the game to have challenge with expansio...
- Sat Jul 02, 2016 6:23 am
- Forum: Duplicates
- Topic: [0.13.3] Multiplayer desync placing rail items/offshore pump
- Replies: 7
- Views: 3137
Re: [0.13.3] Multiplayer desync placing rail items/offshore pump
Hey. Quick question, is there a specific place or format for users to upload desync reports? Poked around in the bug report\multiplayer area and don't see a specific place for it -- especially one that allows these reports to be uploaded so that only mods/devs can see them if there is any personal i...
- Sat Jul 02, 2016 1:01 am
- Forum: Ideas and Suggestions
- Topic: Mod Configuration Files
- Replies: 2
- Views: 2621
Mod Configuration Files
There needs to be a way for mods to write and read from configuration files that are separate from the zip packages, so that with mod updates, flavor configurations are not lost each time. Not sure if this is already possible and just not used by mod-devs (If it is, please, mod devs, use this). Sinc...
- Fri Jul 01, 2016 11:42 pm
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 38517
Re: [MOD 0.13.0+]Recycling Machines
Can't leave the 13.0 one in either. Just ditch the entire migrations folder and it works fine.
- Fri Jul 01, 2016 9:11 pm
- Forum: Implemented Suggestions
- Topic: Put cursor item back in filtered toolbelt slot when changing
- Replies: 6
- Views: 2962
Re: Put cursor item back in filtered toolbelt slot when changing
Vote +1
Reason: All the reasons.
Reason: All the reasons.
- Thu Jun 30, 2016 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Network Protocol] Connection brokering potential DDOS
- Replies: 12
- Views: 6216
Re: [Network Protocol] Connection brokering potential DDOS
Well now. Came here from the reddit thread thinking it would be a security thing. But a DDoS, that is pretty bad in of itself. With all the botnet farming going on lately... if this is in-fact accurate, factorio servers would be a great asset to add in. That amplification... They really do need to l...
- Thu Jun 30, 2016 1:17 am
- Forum: 1 / 0 magic
- Topic: [0.13.x] After downloading mod, game crashed
- Replies: 1
- Views: 1067
[0.13.x] After downloading mod, game crashed
After posting last bug report, and clicking 'install' for RSO, I crashed when it appeared to be trying to restart the game. The mod is there though, in the correct place, and is loaded on next run of the game. 0.001 2016-06-29 19:56:23; Factorio 0.13.1 (Build 22864, win64, steam) 0.001 Operating sys...
- Thu Jun 30, 2016 1:01 am
- Forum: Mods
- Topic: [MOD 0.12.x] Rescaled Evolution Factor
- Replies: 63
- Views: 34642
Re: [MOD 0.12.x] Rescaled Evolution Factor
Any chance this is getting an update? Spent some time digging around in the factorio mod server and didn't see it
- Thu Jun 30, 2016 12:57 am
- Forum: Duplicates
- Topic: [0.13.x] "Mod updated" in the future.
- Replies: 1
- Views: 753
[0.13.x] "Mod updated" in the future.
I think this one can likely be chalked up to TZ issues, probably aren't accounted for or something.
- Thu Jun 30, 2016 12:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] 13.0+ Linux headless doesn't save without ./
- Replies: 4
- Views: 2394
Re: [Oxyd] 13.0+ Linux headless doesn't save without ./
This might require more digging. Works fine for me. #47-Ubuntu SMP Fri Jun 24 10:09:13 UTC 2016 x86_64 Command used to start the server: screen -dmS factorio /home/factorio/server/factorio/bin/x64/factorio --start-server-load-latest --autosave-interval 5 All saves go to /home/factorio/server/factori...
- Thu Jun 30, 2016 12:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Factorio no longer works on Windows XP
- Replies: 20
- Views: 11716
Re: [0.13] Factorio no longer works on Windows XP
Actually the main issue is likely XP. I realize it sucks to upgrade to a nice new OS, mainly because of money but also because of weird reasons I never understand. However, being that I do work related to some programming myself, having to continue to support an OS that no-one should even have on th...
- Tue Jun 28, 2016 3:32 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 188895
Re: Version 0.13.0
However, I also can't use the mod portal despite my steam account being linked to user profile. Yeah. No-one can from what I'm gathering. Mod portal is b0rked, along with the updated code to handle it :( We'll just have to wait for second patch day -- but this is why they didnt release .13 to stabl...
- Tue Jun 28, 2016 4:15 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 188895
Re: Version 0.13.0
Glorious. It wasn't up at the time I'd postedDaveMcW wrote:http://www.factorio.com/download-headless/experimentalSakata wrote:Where's the *headless* dedicated server ? cmon now, not everyone has a graphical host.
- Tue Jun 28, 2016 2:30 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 188895
Re: Version 0.13.0
Where's the *headless* dedicated server ? cmon now, not everyone has a graphical host.
- Wed May 04, 2016 5:46 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 46596
Re: [MOD 0.12.x, 0.11.17+] Radar 2.0
__radar-two__/control.lua:33: attempt to index global 'game' (a nil value) error Tested-With-Factorio-Version: 0.12.3 Rule 1 of using mods. Make sure versions are compatible Many times mods still work, so the post is still valid -- basically reports that it is not working. Wish the author was aroun...
- Wed May 04, 2016 4:26 am
- Forum: Ideas and Suggestions
- Topic: Factorio Retail
- Replies: 5
- Views: 2701
Re: Factorio Retail
Part of me is all for it, while another part is against it. I do understand that having a physical non-downloaded version of a game has a certain appeal. But it also has downsides that a lot of people (sometimes even devs) don't consider before they jump on that wagon. First off is the cost of makin...
- Fri Apr 29, 2016 11:24 pm
- Forum: Implemented Suggestions
- Topic: Mod Portal / Steam Workshop
- Replies: 25
- Views: 16880
Re: Mod Portal / Steam Workshop
I know I'm a bit late to the discussion here, but I'd like to put my thoughts in here as well. Frankly, while I like steam for the 'lazy factor' where all of the subscribed mods are kept up-to-date, I know that some mod authors *hate* steam, and it would be a put-off if it was made the 'official' mo...
- Tue Apr 05, 2016 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Crash while leaving MP session as host
- Replies: 1
- Views: 825
Crash while leaving MP session as host
The game requested it, so here goes :D if you need any other information, I'd probably need an email to remember to come in here and post. Tons of work, so brain is in 500 places at once most of the day. 0.000 2016-04-05 17:11:44; Factorio 0.12.29 (Build 17931, win64, steam) 0.000 Operating system: ...