Search found 18 matches

by Sakata
Sat Jul 09, 2016 9:55 pm
Forum: Not a bug
Topic: [0.13.0] Spawners spawn far too close
Replies: 25
Views: 14537

Re: [0.13.0] Spawners spawn far too close

I'd actually like to see this as a configuration option for the map. Then people can have their cake, and eat it too. If you want it to be super annoying with crap spawning right next to your base and hammering it, can turn the base distance down, if you like the game to have challenge with expansio...
by Sakata
Sat Jul 02, 2016 6:23 am
Forum: Duplicates
Topic: [0.13.3] Multiplayer desync placing rail items/offshore pump
Replies: 7
Views: 3137

Re: [0.13.3] Multiplayer desync placing rail items/offshore pump

Hey. Quick question, is there a specific place or format for users to upload desync reports? Poked around in the bug report\multiplayer area and don't see a specific place for it -- especially one that allows these reports to be uploaded so that only mods/devs can see them if there is any personal i...
by Sakata
Sat Jul 02, 2016 1:01 am
Forum: Ideas and Suggestions
Topic: Mod Configuration Files
Replies: 2
Views: 2621

Mod Configuration Files

There needs to be a way for mods to write and read from configuration files that are separate from the zip packages, so that with mod updates, flavor configurations are not lost each time. Not sure if this is already possible and just not used by mod-devs (If it is, please, mod devs, use this). Sinc...
by Sakata
Fri Jul 01, 2016 11:42 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 38517

Re: [MOD 0.13.0+]Recycling Machines

Can't leave the 13.0 one in either. Just ditch the entire migrations folder and it works fine.
by Sakata
Thu Jun 30, 2016 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [Network Protocol] Connection brokering potential DDOS
Replies: 12
Views: 6216

Re: [Network Protocol] Connection brokering potential DDOS

Well now. Came here from the reddit thread thinking it would be a security thing. But a DDoS, that is pretty bad in of itself. With all the botnet farming going on lately... if this is in-fact accurate, factorio servers would be a great asset to add in. That amplification... They really do need to l...
by Sakata
Thu Jun 30, 2016 1:17 am
Forum: 1 / 0 magic
Topic: [0.13.x] After downloading mod, game crashed
Replies: 1
Views: 1067

[0.13.x] After downloading mod, game crashed

After posting last bug report, and clicking 'install' for RSO, I crashed when it appeared to be trying to restart the game. The mod is there though, in the correct place, and is loaded on next run of the game. 0.001 2016-06-29 19:56:23; Factorio 0.13.1 (Build 22864, win64, steam) 0.001 Operating sys...
by Sakata
Thu Jun 30, 2016 1:01 am
Forum: Mods
Topic: [MOD 0.12.x] Rescaled Evolution Factor
Replies: 63
Views: 34642

Re: [MOD 0.12.x] Rescaled Evolution Factor

Any chance this is getting an update? Spent some time digging around in the factorio mod server and didn't see it :cry:
by Sakata
Thu Jun 30, 2016 12:57 am
Forum: Duplicates
Topic: [0.13.x] "Mod updated" in the future.
Replies: 1
Views: 753

[0.13.x] "Mod updated" in the future.

I think this one can likely be chalked up to TZ issues, probably aren't accounted for or something.

Image
by Sakata
Thu Jun 30, 2016 12:48 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] 13.0+ Linux headless doesn't save without ./
Replies: 4
Views: 2394

Re: [Oxyd] 13.0+ Linux headless doesn't save without ./

This might require more digging. Works fine for me. #47-Ubuntu SMP Fri Jun 24 10:09:13 UTC 2016 x86_64 Command used to start the server: screen -dmS factorio /home/factorio/server/factorio/bin/x64/factorio --start-server-load-latest --autosave-interval 5 All saves go to /home/factorio/server/factori...
by Sakata
Thu Jun 30, 2016 12:35 am
Forum: Resolved Problems and Bugs
Topic: [0.13] Factorio no longer works on Windows XP
Replies: 20
Views: 11716

Re: [0.13] Factorio no longer works on Windows XP

Actually the main issue is likely XP. I realize it sucks to upgrade to a nice new OS, mainly because of money but also because of weird reasons I never understand. However, being that I do work related to some programming myself, having to continue to support an OS that no-one should even have on th...
by Sakata
Tue Jun 28, 2016 3:32 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 188895

Re: Version 0.13.0

However, I also can't use the mod portal despite my steam account being linked to user profile. Yeah. No-one can from what I'm gathering. Mod portal is b0rked, along with the updated code to handle it :( We'll just have to wait for second patch day -- but this is why they didnt release .13 to stabl...
by Sakata
Tue Jun 28, 2016 4:15 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 188895

Re: Version 0.13.0

DaveMcW wrote:
Sakata wrote:Where's the *headless* dedicated server ? cmon now, not everyone has a graphical host.
http://www.factorio.com/download-headless/experimental
Glorious. It wasn't up at the time I'd posted :D
by Sakata
Tue Jun 28, 2016 2:30 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 188895

Re: Version 0.13.0

Where's the *headless* dedicated server ? cmon now, not everyone has a graphical host.
by Sakata
Wed May 04, 2016 5:46 am
Forum: Mods
Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
Replies: 31
Views: 46596

Re: [MOD 0.12.x, 0.11.17+] Radar 2.0

__radar-two__/control.lua:33: attempt to index global 'game' (a nil value) error Tested-With-Factorio-Version: 0.12.3 Rule 1 of using mods. Make sure versions are compatible Many times mods still work, so the post is still valid -- basically reports that it is not working. Wish the author was aroun...
by Sakata
Wed May 04, 2016 4:26 am
Forum: Ideas and Suggestions
Topic: Factorio Retail
Replies: 5
Views: 2701

Re: Factorio Retail

Part of me is all for it, while another part is against it. I do understand that having a physical non-downloaded version of a game has a certain appeal. But it also has downsides that a lot of people (sometimes even devs) don't consider before they jump on that wagon. First off is the cost of makin...
by Sakata
Fri Apr 29, 2016 11:24 pm
Forum: Implemented Suggestions
Topic: Mod Portal / Steam Workshop
Replies: 25
Views: 16880

Re: Mod Portal / Steam Workshop

I know I'm a bit late to the discussion here, but I'd like to put my thoughts in here as well. Frankly, while I like steam for the 'lazy factor' where all of the subscribed mods are kept up-to-date, I know that some mod authors *hate* steam, and it would be a put-off if it was made the 'official' mo...
by Sakata
Tue Apr 05, 2016 11:38 pm
Forum: Resolved Problems and Bugs
Topic: Crash while leaving MP session as host
Replies: 1
Views: 825

Crash while leaving MP session as host

The game requested it, so here goes :D if you need any other information, I'd probably need an email to remember to come in here and post. Tons of work, so brain is in 500 places at once most of the day. 0.000 2016-04-05 17:11:44; Factorio 0.12.29 (Build 17931, win64, steam) 0.000 Operating system: ...

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