I am currently utterly speechless, I am having a hard time figuring out how to say this. But those trailers were fricking awesome, absolutely fantastic work.
And then... to top it all of... there it finally was... Spidertron is REAL.
Thank you devs. Thank you so much!
Search found 73 matches
- Fri Aug 14, 2020 8:10 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 104379
- Tue May 28, 2019 12:12 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.43] Always show "Made in" possibly with options
- Replies: 3
- Views: 1312
Re: [0.17.43] Always show "Made in" possibly with options
As a player I also got heavily confused some days ago. I could not figure out why the "made in" would not appear for some items, until I finally realized that it only displays for items that have restrictions. Please consider always showing this, it can confuse even people with 100-200 hou...
- Fri Jan 04, 2019 9:30 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153334
Re: Friday Facts #275 - 0.17 Science changes
While I don't condone the tone of the post quoted below, I have to agree with the message itself. I actually think it is a rather important point. So what I've gotten from the thread at this point is that the reason rails are in the production pack is because: 1)You decided science would pull double...
- Thu Jan 03, 2019 1:13 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153334
Re: Friday Facts #275 - 0.17 Science changes
My play style definitely doesn't include this, nor does that of most of the people I've watched. When I build my first refinery, I am hand crafting all the pipes, and just working on something else while that process finishes. And that's fine, the science recipes aren't forcing you to change your b...
- Thu Jan 03, 2019 12:16 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153334
Re: Friday Facts #275 - 0.17 Science changes
This update suggests that the devs think a lot of players are using automated science production as a source of materials for further expansion, and expansion of their main factory to fuel science production. My play style definitely doesn't include this, nor does that of most of the people I've wa...
- Mon Oct 22, 2018 8:43 am
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 53990
Re: Friday Facts #265 - Nomenclature & Steam networking
When machine actions are functionally identical to player-character actions, they should use the same verb. A player understands that extracting ore from an ore patch is akin to the real-world action of "mining." So the player-character "mines" ore. Then the player builds a mach...
- Tue Feb 06, 2018 1:54 pm
- Forum: Technical Help
- Topic: Nuclear Rocket performace hit.
- Replies: 3
- Views: 1822
Re: Nuclear Rocket performace hit.
Yes, in principle it is possible to record. 1) Some console command/debug option allows you to display UPS/FPS along with other details on the screen. I don't know exactly how to do this, I have seen screenshots of this though. Try and search the forums for more info. 2) Record the screen with the U...
- Thu Feb 01, 2018 9:30 pm
- Forum: General discussion
- Topic: Just Too Easy...
- Replies: 12
- Views: 6229
Re: Just Too Easy...
I don't understand - is this somehow about the "bots vs belts" discussion, or is there something else I am not getting?
Even though it probably is a joke, I would like this one explained...
Even though it probably is a joke, I would like this one explained...
- Sun Jan 14, 2018 11:54 am
- Forum: Ideas and Suggestions
- Topic: Checkbox "x" is not clear for some region.("X" means "nope")
- Replies: 12
- Views: 3941
Re: Checkbox "x" is not clear for some region.("X" means "nope")
I must admit, I was also initially confused about this, and I'm from northern europe.
Red/green is not a good idea for the color blind, I think the safest solution is an "empty frame" and "filled frame" solution without symbols as such.
Red/green is not a good idea for the color blind, I think the safest solution is an "empty frame" and "filled frame" solution without symbols as such.
- Sun Jan 14, 2018 9:31 am
- Forum: General discussion
- Topic: In support of twinsen and open/polite debate
- Replies: 23
- Views: 7364
Re: In support of twinsen and open/polite debate
- - All of you, please remain calm and civil! - - vampiricdust: Bots are better than belts because: 1) They have virtually no running cost (power is infinite with solar, and nuclear is not much better). 2) Although they have higher material cost, once you have automated their construction, they are ...
- Sat Jan 13, 2018 9:17 pm
- Forum: General discussion
- Topic: In support of twinsen and open/polite debate
- Replies: 23
- Views: 7364
Re: In support of twinsen and open/polite debate
However it was Twinsen’s mistake to make unclear post to provoke this discussion [...] I agree with most of what you say, but I have really hard time agreeing with that statement above. The first sentence says it's a crazy idea, so that should already tell you it might be nothing more than an idea....
- Sat Jan 13, 2018 9:04 pm
- Forum: General discussion
- Topic: Cargo Cable Car discussion
- Replies: 3
- Views: 2167
Re: Cargo Cable Car discussion
I don't believe in this kind of suggestion that aims to make logistic bots completely different from construction bots. We have construction bots, and nobody wants to see those gone. A construction bot can grab and item from a chest, move it to the right location, and even construct it (place it on ...
- Sat Jan 13, 2018 8:38 pm
- Forum: General discussion
- Topic: In support of twinsen and open/polite debate
- Replies: 23
- Views: 7364
In support of twinsen and open/polite debate
Trying not to start a flamewar or an instant lock, but for me this is important to be said. I would prefer to live in a society (or be part of a community) where reading carefully and being open to new/different ideas is the default (instead of always being afraid of saying something wrong), and whe...
- Wed Jan 10, 2018 9:58 am
- Forum: Texture Packs
- Topic: High Res Concrete Textures - old style
- Replies: 16
- Views: 10391
Re: High Res Concrete Textures - old style
Thanks for all the feedback guys, I will probably try to work on feedback and suggestions some more (and make a mod), but it may take a few days or even weeks for me to get around to that. Looks really good, many thanks! Is there a way to remove the borders from concrete tiles, which were introduced...
- Fri Jan 05, 2018 7:38 am
- Forum: General discussion
- Topic: Cliffs :(
- Replies: 21
- Views: 12153
Re: Cliffs :(
I love cliffs so much, not only they add so much to the game, they remind me of long gone old happy days of C&C games and everything related to them... And yet when it comes down to actual gameplay of Factorio, I just have no choice but to blow them away. It makes me feel so sad... Please discu...
- Sat Dec 23, 2017 6:37 pm
- Forum: Texture Packs
- Topic: High Res Concrete Textures - old style
- Replies: 16
- Views: 10391
Re: High Res Concrete Textures - old style
I like this. May you build a version with same texture but without tiles? Like real cast concrete? Here you go - there are some weird tiling issues I will have to fix later, but this should do for a first version: https://lh3.googleusercontent.com/5Wx0xR9A5tom4neiLjkLAYSiRU0Tz2QviHFJzoyDTl4zYH0FvFO...
- Sat Dec 23, 2017 12:44 pm
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 18726
Re: Concrete in 0.16
If anyone wants to, they can download the replacement textures I created - see this topic: viewtopic.php?f=15&t=55581&p=326914#p326914
- Sat Dec 23, 2017 12:41 pm
- Forum: Texture Packs
- Topic: High Res Concrete Textures - old style
- Replies: 16
- Views: 10391
Re: High Res Concrete Textures - old style
Please post this in the mod section or the texture section. Where is the general discussion here, can't see it. You are right of course - my initial thought was that this was mostly for players who were unsatisfied with the new textures and wished to replace them, and I did not believe they would f...
- Sat Dec 23, 2017 12:39 pm
- Forum: Texture Packs
- Topic: [Submission] High Res Concrete Textures - old style
- Replies: 3
- Views: 4676
[Submission] High Res Concrete Textures - old style
I made these over the last couple of days. I consider these to be work-in-progress still - especially the cracked version, but I think they are pretty usable already. Screenshots https://lh3.googleusercontent.com/V2r7pmuIi4dW229IN_aztLy-Sv3RNAAD5K1Dz145BhP2wcd90hWXJ0FW5GMc2uv7TwiabOhhMIOjtC_x79gRCcx...
- Sat Dec 23, 2017 12:26 pm
- Forum: Texture Packs
- Topic: High Res Concrete Textures - old style
- Replies: 16
- Views: 10391
High Res Concrete Textures - old style
I made these over the last couple of days. I consider these to be work-in-progress still - especially the cracked version, but I think they are pretty usable already. Screenshots https://lh3.googleusercontent.com/V2r7pmuIi4dW229IN_aztLy-Sv3RNAAD5K1Dz145BhP2wcd90hWXJ0FW5GMc2uv7TwiabOhhMIOjtC_x79gRCcx...