Search found 54 matches

by Lutra
Fri Jun 30, 2017 6:00 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264973

Re: Just bought the game; What were Your first impressions?

Bought this in 2014, didnt play much. Saw it on https://www.youtube.com/user/teamdoubledragon last year and picked it up again. Later got really deep into modding, the state of it now is incredible and I have over 550 hours on steam. Now that i have finished my A levels, i'm stating a playthrough wi...
by Lutra
Thu Jun 02, 2016 8:33 pm
Forum: Mods
Topic: [MOD 0.12.33]Cheat Box_1.0.0
Replies: 5
Views: 3312

Re: [MOD 0.12.33]Cheat Box_1.0.0

what does it do?
by Lutra
Sun May 29, 2016 7:50 pm
Forum: Show your Creations
Topic: The ultimate challenge island
Replies: 11
Views: 6078

Re: The ultimate challenge island

if you have subsurface you can dig out, or use the stone from the subsurface to build landfill. i havent played it much myself so couldnt say how tough it is...
by Lutra
Sat May 28, 2016 8:46 am
Forum: Show your Creations
Topic: The ultimate challenge island
Replies: 11
Views: 6078

The ultimate challenge island

I started a new random map-no terrain changing mods, using low terrain segmentation-and i got this: Ultimate-challenge.png here is the map exchange string: >>>AAAMACEAAAACAwcAAAAEAAAAY29hbAMDBAoAAABjb3BwZXItb3Jl AwMECQAAAGNydWRlLW9pbAMDBAoAAABlbmVteS1iYXNlAwIBCAAAAGl yb24tb3JlAwMEBAAAAHNhbmQDAwQFAAA...
by Lutra
Wed May 11, 2016 8:24 pm
Forum: Modding help
Topic: durability changing recipe
Replies: 2
Views: 1210

durability changing recipe

is there a way to make a recipe that changes the health/durability of an item, in a similar way to science packs? i've tried using on_tick and get_output inventory of the specific crafter for the recipe, but it is too complicated. any help?
by Lutra
Wed May 11, 2016 6:09 pm
Forum: Modding help
Topic: Probabilty results
Replies: 2
Views: 936

Re: Probabilty results

:oops: ah. damn. thanks for that :D
by Lutra
Wed May 11, 2016 6:01 pm
Forum: Modding help
Topic: Probabilty results
Replies: 2
Views: 936

Probabilty results

on the 0.12.30 API page (http://lua-api.factorio.com/), recipe results can be listed as: result = {{type="item",name="custom-item", probability=0.5, amount_min=1, amount_max=5}} However, when i use result = {{type = "item", name="plant-cell", probability=0.75,...
by Lutra
Sun May 08, 2016 8:59 pm
Forum: Mods
Topic: Magical Boxes!
Replies: 2
Views: 2999

Magical Boxes!

name: Magical Boxes Factorio version: 0.12.33 Author: Lutra Description: adds magical loot boxes Adds a box that when destroyed(shoot it or drive into it(cannot be mined)) drops up to 20 of a random item(from a list) e.g. inserters, plates, plastic, explosives, small pumps. The boxes are crafted fro...
by Lutra
Sun May 08, 2016 4:29 pm
Forum: Modding help
Topic: Loading data from script-output
Replies: 6
Views: 2373

Re: Loading data from script-output

similar topic: is it possible to declare an array in lib.lua, then use the on_init event to copy it to an array that is usable/editable in control.lua then saved in global but not changed in lib so that it can be used for multiple games?
by Lutra
Sat May 07, 2016 5:23 pm
Forum: Modding help
Topic: tip for graphics
Replies: 20
Views: 4477

Re: tip for graphics

hehehe. should probably change this topic to 'language discussions'.
by Lutra
Sat May 07, 2016 5:04 pm
Forum: Modding help
Topic: tip for graphics
Replies: 20
Views: 4477

Re: tip for graphics

the devs have also removed the file system included with Lua. i guess it means security, but makes a lot of problems...
by Lutra
Fri May 06, 2016 7:07 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 124502

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

i don't mean to steal your work, but i was planning on making a mod that uses surfaces in a similar way to this. what i can't understand(and i've checked the control.lua of your mod) is how to check when the player is standing next to the elevator, and then to teleport them. this is a great mod by t...
by Lutra
Fri May 06, 2016 3:43 pm
Forum: Modding help
Topic: crafting finished?
Replies: 3
Views: 1416

Re: crafting finished?

when you craft a rocket(not vanilla, my modded one) it launches automatically. i.e. there is an assembler for item small-rocket. when it finishes i want it to launch the rocket. i have all the other code sorted, but not the transition from when the assembler finishes crafting
by Lutra
Fri May 06, 2016 2:16 pm
Forum: Modding help
Topic: crafting finished?
Replies: 3
Views: 1416

crafting finished?

is there a way to tell when an assembling machine has finished crafting? i haven't seen any events regarding it
by Lutra
Fri May 06, 2016 2:10 pm
Forum: Texture Packs
Topic: [done] ksp style graphics
Replies: 4
Views: 4790

Re: REQUEST ksp style graphics

im no good with graphics. i can code, and use paint, but thats as far as i go... :cry:
by Lutra
Fri May 06, 2016 2:00 pm
Forum: Texture Packs
Topic: [done] ksp style graphics
Replies: 4
Views: 4790

[done] ksp style graphics

currently i need a launchpad(similar to that in ksp-a building with a stretch of concrete) and a small rocket(again,ksp style please). the launchpad entity needs to be 352*384 and the rocket 192*288. icons are 32*32 edit: nvm now. i got some good pictures
by Lutra
Thu May 05, 2016 4:25 pm
Forum: Modding help
Topic: tip for graphics
Replies: 20
Views: 4477

tip for graphics

Ever get tired of adding 20 items, having to type out "icon = "__mymod__/graphics/icons/item.png" 20 times, and then again for the entities, and then again for technologies? I did. When starting a prototype file, before entering data:extend, simply add iconpath = "__mymod__/graph...
by Lutra
Mon May 02, 2016 8:37 am
Forum: Modding help
Topic: new chunk property
Replies: 4
Views: 1281

Re: new chunk property

is there a way to make stone smeltable? i have a recipe that uses stone, but when i put stone in the furnace, it says: "stone can't be smelted" :(
by Lutra
Sat Apr 30, 2016 5:25 pm
Forum: Modding help
Topic: Assember + generator?
Replies: 3
Views: 1098

Re: Assember + generator?

electronvolts would only be useful if you were to make a mod that involved subatomic mechanics...
by Lutra
Sat Apr 30, 2016 11:25 am
Forum: Modding help
Topic: new chunk property
Replies: 4
Views: 1281

Re: new chunk property

ok thanks. i thought that might be the only way to do it, but i was wondering if there was any easier ways :D

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