Search found 44 matches

by studmuffin
Thu Mar 15, 2018 7:33 pm
Forum: Won't fix.
Topic: [0.16.30] zip headers error
Replies: 11
Views: 6075

Re: [0.16.30] zip headers error

After checking a few more things with the same zip file Ps7cho uploaded, win10 - winrar 5.60 beta1 64-bit does not detect errors win10 - 7zip 18.01 x64 gives the warning "Headers Error" win10 - 7zip 16.04 x64 does not detecterror ubuntu16.04 - php with zip version 1.15.2, below is the code...
by studmuffin
Wed Mar 14, 2018 2:32 pm
Forum: Won't fix.
Topic: [0.16.30] zip headers error
Replies: 11
Views: 6075

[0.16.30] zip headers error

The game runs fine, but when extracting the files from a game save zip, 7zip is giving a warning for "Headers Error". This issue first became prevalent in our factorio web control, which checks a zip file for consistency when uploaded to the server. Factorio appears to be slightly corrupti...
by studmuffin
Wed Dec 13, 2017 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26162

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

can confirm. exact happenings here as well.
by studmuffin
Thu May 25, 2017 4:32 pm
Forum: Not a bug
Topic: [false alarm] Server Password wiped on server start
Replies: 4
Views: 1584

Re: [0.15.13] Server Password wiped on server start

indeed it had to do with old code on how server passwords were applied. I appreciate your prompt response. I'll be more thorough in my investigation in the future.
by studmuffin
Thu May 25, 2017 4:27 pm
Forum: Not a bug
Topic: [false alarm] Server Password wiped on server start
Replies: 4
Views: 1584

Re: [0.15.13] Server Password wiped on server start

ah. I apologize. I've just thought of one instance in our code that may cause something like this.
by studmuffin
Thu May 25, 2017 4:21 pm
Forum: Not a bug
Topic: [false alarm] Server Password wiped on server start
Replies: 4
Views: 1584

[false alarm] Server Password wiped on server start

I've got one here that I haven't seen anywhere else yet. Running Ubuntu 16.04, and when I start a server with a password, the password is wiped from the server-settings.json, and the server has no password. Was reported to me by someone using our factorio web gui. Tested on my own installation and h...
by studmuffin
Thu Feb 02, 2017 3:38 pm
Forum: Duplicates
Topic: [0.14.21] Modded Linux Headless Crash
Replies: 2
Views: 1366

[0.14.21] Modded Linux Headless Crash

Unsure what exactly happened. I don't believe anyone was online when the crash happened. Server started right back up without any errors. Submitting a crash report for your lovely records. We use the 3ra bob's and angel's mod pack on our server. https://mods.factorio.com/mods/Articulating/3Ra-AngelB...
by studmuffin
Tue Jan 24, 2017 9:35 pm
Forum: Ideas and Suggestions
Topic: Slow capsules slow players
Replies: 4
Views: 1687

Re: Slow capsules slow players

+1
by studmuffin
Tue Jan 24, 2017 9:18 pm
Forum: Not a bug
Topic: Slow capsules bug
Replies: 3
Views: 1293

Re: Slow capsules bug

+1. where do I vote?
by studmuffin
Sun Dec 04, 2016 5:09 am
Forum: Ideas and Suggestions
Topic: Display silent-commands in server console
Replies: 0
Views: 646

Display silent-commands in server console

It would be nice if any silent command sent by an admin would be shown in the server console.
by studmuffin
Wed Nov 23, 2016 4:56 pm
Forum: 1 / 0 magic
Topic: [Posila] [0.14.20] PVP crash
Replies: 6
Views: 2535

Re: [0.14.20] PVP crash

ah, thank you for the reply. If I can recall correctly, I think we did finally find that lua typo. Glad to get a confirmation :)

We're definitely excited for 0.15! We applaud you all for the hard work!
by studmuffin
Mon Nov 21, 2016 10:01 pm
Forum: Duplicates
Topic: [0.14.20] Unhandled exception: boost: mutex lock failed
Replies: 0
Views: 1181

[0.14.20] Unhandled exception: boost: mutex lock failed

Had a strange crash when we sent the SIGINT / ctrl+c to shutdown the server. Had some server griefing in the game save attached, and experienced this in the logs when a mod attempted shut down to rollback a save. Server start on a new zip file worked successfully. 11514.454 Info HttpSharedState.cpp:...
by studmuffin
Fri Nov 18, 2016 11:09 pm
Forum: Ideas and Suggestions
Topic: server message announcement(s) every x ticks.
Replies: 9
Views: 5151

Re: server message announcement(s) every x ticks.

The code I provided in my last post goes inside your control.lua file in your scenario, which also needs a call to the function "show_announcement()" in an on_tick event. No change to your .bat file. This script is located inside your save file. So you'll have to generate new maps includin...
by studmuffin
Fri Nov 18, 2016 7:36 pm
Forum: Ideas and Suggestions
Topic: Web user login API
Replies: 0
Views: 740

Web user login API

If there were a way we could interact with a web api to verify user accounts, it would give way to fun ways we can develop future mods. One idea is adding discord integration to our factorio servers. The web API would come in handy for this when pvp is involved. We're wanting to give team specific d...
by studmuffin
Fri Nov 18, 2016 7:20 pm
Forum: Ideas and Suggestions
Topic: server message announcement(s) every x ticks.
Replies: 9
Views: 5151

Re: server message announcement(s) every x ticks.

This was one of the first scenario mod's we created. Every 9 minutes 55 seconds it will announce a message to our server. (had some instability issue's in the past using 10 minute intervals, having the announcement fire along side every save. This is pretty much fixed now, but we still do it this wa...
by studmuffin
Fri Nov 18, 2016 6:35 pm
Forum: 1 / 0 magic
Topic: [Posila] [0.14.20] PVP crash
Replies: 6
Views: 2535

[Posila] [0.14.20] PVP crash

This may just be an error in the scenario script. Chocolatetthunder took the dev's pvp map and joined some of our scenario mods to it. Something happened that caused a luaplyer error "LuaPlayer doesn't contain key pick_join_frame", which crashed the map. Upon stopping the server, there was...
by studmuffin
Mon Nov 07, 2016 5:57 pm
Forum: Maps and Scenarios
Topic: [0.12.x] PvP Scenarios
Replies: 35
Views: 59753

Re: [0.12.x] PvP Scenarios

It has to do with chunk loading. Trying to place/manipulate entities on a chunk that has not been loaded yet causes the game to crash. In a dev version of our modification to PvP, instead of time based loading team selection, we detect when all the proper chunks have been loaded, then do the script ...
by studmuffin
Thu Nov 03, 2016 5:55 am
Forum: Releases
Topic: Version 0.14.18
Replies: 14
Views: 16647

Re: Version 0.14.18

beta selection still not showing up in steam.
by studmuffin
Tue Oct 25, 2016 8:33 pm
Forum: Releases
Topic: Version 0.14.16
Replies: 11
Views: 13877

Re: Version 0.14.16

for anyone who's feeling a little lazy to find the server-settings.json lines they need to replace... Find: "_comment_visibility": ["public: Game will be published on the official Factorio matching server", "lan: Game will be broadcast on LAN", "hidden: Game will n...
by studmuffin
Mon Oct 24, 2016 8:43 pm
Forum: Releases
Topic: Version 0.14.15
Replies: 20
Views: 16813

Re: Version 0.14.15

1.595 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address 3.073 Warning ServerMultiplayerManager.cpp:552: Determining own address has failed. Best guess: 0.0.0.0:34299 3.474 Info ServerMultiplayerManager.cpp:585: Matching s...

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