Search found 451 matches
- Fri Dec 29, 2023 4:52 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13909
Re: Friday Facts #390 - Noise expressions 2.0
Reminds me of dwarf fortress map generator
- Sun Oct 06, 2019 2:55 pm
- Forum: This Forum
- Topic: Forgot my password (or not)
- Replies: 3
- Views: 2355
Re: Forgot my password (or not)
Ok nevermind this all, fortunately I were still logged in on my old laptop so I know my email here now.
- Sat Aug 31, 2019 11:59 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40370
Re: Friday Facts #310 - Glowing Heat pipes
If glow was animated, heated up pipes radiated a bit from super bright to less bright, I think their brightness wouldn't be much of a problem.
- Mon Aug 05, 2019 7:16 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 279185
Re: Friday Facts #305 - The Oil Changes
A lot of issues related to oil wall would be solved if we had construction bots earlier. We could have construction bots earlier if electric engines didn't require lubricant. Why not just remove lubricant from electric engines recipe and maybe add it to other higher-level recipes instead? Or (as muc...
- Mon Jul 29, 2019 8:46 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 279185
Re: Friday Facts #305 - The Oil Changes
Tbh with changes to oil being still an open debate, PLEASEEEEE use this last chance to introduce fluid fuels for trains without having to use barrels like mentioned above. It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of one t...
- Mon Jul 29, 2019 5:47 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 279185
Re: Friday Facts #305 - The Oil Changes
Tbh with changes to oil being still an open debate, PLEASEEEEE use this last chance to introduce fluid fuels for trains without having to use barrels like mentioned above. It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of one ty...
- Sun Jul 28, 2019 9:08 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 279185
Re: Friday Facts #305 - The Oil Changes
Wouldn't it have been easier to just remove lubricant altogether instead? It barely have any uses anyway and bots wouldn't be pushed that far into later game? Leaving alone that to me it always felt weird that electric engines of all things require lubricant, but all other things for which lubricant...
- Sat Jul 27, 2019 8:04 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 279185
Re: Friday Facts #305 - The Oil Changes
Partial solution is to have just 2 products from oil refiery - 'gas' and 'refined oil' or somesuch. And removing entire cracking chain in chem plants from vanilla game.
- Sat Jul 27, 2019 8:14 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 279185
Re: Friday Facts #305 - The Oil Changes
Wouldn't it be better to remove cracking of oils in chemical plants and move it to refineries instead with new recipes or somesuch? That way unlocking new recipes for refineries wouldn't require huge overhaul of entire refinery area.
- Fri Jul 26, 2019 5:06 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 279185
Re: Friday Facts #305 - The Oil Changes
I were complaining about stuff like that right at the start when changes to science packs, chemical in particular were announced... Better late than never I guess. Now, if only you took a look at complexity of red circuits the same way - that it's too early in progression path to require them in che...
- Sat Jul 20, 2019 1:09 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 206725
Re: Friday Facts #304 - Small bugs; Big changes
I still think that main difficulty spike reason at chemical science pack are red circuits, not refineries.
- Sat Jun 29, 2019 1:51 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26237
Re: Friday Facts #301 - Crash site: First state
Would be cool if there was a scenario with not-crash landing site, where you start with most of technologies unlocked and can go straight to end-game.
- Fri Apr 19, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 20807
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech. Constuction robotics requires Robotics which requires Battery. Yeah, tha's what I'm saying - to get batteries you need MUCH MORE set up than fits green science. Or...
- Fri Apr 19, 2019 2:14 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 20807
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
I think you SHOULD change tech tree a bit;
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Things like these seem an obvious candidate to such changes, even moreso because they confuse new players.
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Things like these seem an obvious candidate to such changes, even moreso because they confuse new players.
- Mon Mar 11, 2019 3:07 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29748
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I like it. I've even used a mod that did it. But really is it THAT bad that you have a chest somewhere with all the junk you never use anymore? It isn't bad, it's just that ability to recycle old junk seems to fit so well into the game of automation. Any automated means of discarding old junk would...
- Sun Mar 10, 2019 11:24 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29748
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I don't think the main problem is that they are no longer burnable. The problem is that we eventually end up with various items like wooden power poles, wooden boxes, steel furnaces that are no longer used and there is nothing to do with them. Burning was a way to 'recycle' them. Elegant solution wo...
- Fri Mar 08, 2019 4:58 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29748
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
My bug report screenshoot made it into FFF
Feels like winning a lottery.
Feels like winning a lottery.
- Fri Mar 01, 2019 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Glitchy environment graphics
- Replies: 4
- Views: 1695
Re: [0.17.2] Glitchy environment graphics
Here you go: I think there was also windows update inbetween though.
- Thu Feb 28, 2019 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Glitchy environment graphics
- Replies: 4
- Views: 1695
Re: [0.17.2] Glitchy environment graphics
Issue is not present as of 0.17.3.
Whatever you did, it seemingy fixed it.
Thank you.
Whatever you did, it seemingy fixed it.
Thank you.
- Wed Feb 27, 2019 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Glitchy environment graphics
- Replies: 4
- Views: 1695
[0.17.2] Glitchy environment graphics
Log: Not sure what else to add?