Search found 510 matches

by Kayanor
Thu Sep 29, 2022 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Accumulator idle sounds don't start
Replies: 1
Views: 1631

[Donion] [1.1.69] Accumulator idle sounds don't start

Accumulator idle sounds don't start when the accumulators start charging, they will however start playing the idle sound, once the power source is removed. Then the idle sound plays continuously, independent of if the accumulator is charging or not. Description: When placing new accumulators, after ...
by Kayanor
Thu Sep 29, 2022 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Lab sounds start synchronised
Replies: 1
Views: 1598

[Donion] [1.1.69] Lab sounds start synchronised

Lab working sounds will also synchronise if the game is set to not automatically pause on finished research but you still manage to pause the game in that exact moment. Description: When the game is set to not pause after research is finished, if you open the technology screen (no queue) in the exac...
by Kayanor
Thu Sep 29, 2022 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause
Replies: 2
Views: 1693

[Donion] [1.1.69] Accumulator idle sounds synchronise with pause

As soon as the idle sound works, pausing the game synchronises all accumulator idle sounds. Unpausing while the sounds still fade out doesn't cancel the fade, instead the fade-out completes, and the sounds cut back in, synchronised. Description: If you pause the game in any way (I tested it with gam...
by Kayanor
Wed Feb 19, 2020 9:26 pm
Forum: This Forum
Topic: SPAM accounts invading the forum
Replies: 22
Views: 6969

Re: SPAM accounts invading the forum

There's a little game I also like play sometimes. At the board index, take a look at the birthday roll of honour and look at each user's profile. Out of the 20 birthdays at the time of writing, 9 accounts appear to be spam for things ranging from holiday resorts, laptops, pharmaceuticals, to illici...
by Kayanor
Wed Nov 20, 2019 2:09 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 111820

Re: German localization discussion

Bilka hat seinen Posten als Korrekturleser aufgegeben. Jetzt ist eine gute Gelegenheit, dem neuen Korrekturleser neue Übersetzungen vorzuschlagen, und noch einmal für alte Übersetzungsvorschläge zu werben! Interesse? → Crowdin Ich selbst bin der neue Korrekturleser. Aus technischen Gründen sind mei...
by Kayanor
Tue Nov 19, 2019 9:37 pm
Forum: Duplicates
Topic: [0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules
Replies: 3
Views: 1403

Re: [0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules

Another one in the "energy consumption modifies pollution" trap. They modify energy consumption and that results in change of pollution proportionally. NaB Ah yes, thanks for the links! I can only see productivity modules, but there seems to be an explanation in that one thread. But why d...
by Kayanor
Tue Nov 19, 2019 9:19 pm
Forum: Duplicates
Topic: [0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules
Replies: 3
Views: 1403

[0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules

Speed and efficiency modules don't show their pollution modifier in any tooltip or info pane, only productivity modules do. As far as I can remember, when speed and efficiency modules showed their pollution modifier in any tooltip they are related to. Be it below the recipe or in the info pane while...
by Kayanor
Mon Apr 22, 2019 7:15 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485869

Re: Simple Questions and Short Answers

Porter65 wrote:
Mon Apr 22, 2019 6:47 pm
Somehow related, there is a kind of human cry from biters from time to time, it looks weird and out of place (and badly done, but that's personal).
Some of the new sounds of the worms include something close to human cries.
by Kayanor
Mon Apr 22, 2019 1:31 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485869

Re: Simple Questions and Short Answers

snip Thank you. It indeed is a very weird sorting, but I tested the biters: their "growling" is environment, their biting sound is game effect. The worms' eerie screams seem to be an environment sound since I couldn't hear them when I ran through that biter base with only game fx turned o...
by Kayanor
Mon Apr 22, 2019 12:58 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485869

Re: Simple Questions and Short Answers

Thanks Kavanor. But for the trains, I'm speaking of a shortcut, hotkey, I know and I do use the button at the top. But I often use it, very often indeed, so as there is a shortcut for Techs (T) and Blueprints (B), I'm desperately searching for a shortcut for Trains ... There is no option for that G...
by Kayanor
Sun Apr 21, 2019 8:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485869

Re: Simple Questions and Short Answers

New questions, if you will. I have not found the shortcut to open the train interface panel. I find the techs horribly expensive, is that normal? I'm struggling to reach lasers turrets (on my way, nearly!) after 15 hours of play time. The train interface panel can be opened via the button in the to...
by Kayanor
Sun Apr 21, 2019 8:55 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485869

Re: Simple Questions and Short Answers

BlueTemplar wrote:
Sun Apr 21, 2019 8:53 am
You can easily check that yourself. ;)
I wouldn't ask if I didn't already found the answer.
by Kayanor
Sun Apr 21, 2019 3:44 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1639
Views: 485869

Re: Simple Questions and Short Answers

A question that came up back when environment sounds were added: What exactly is the difference between the 'Game effects' and the 'Environment sounds' volume sliders?
by Kayanor
Thu Apr 18, 2019 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter
Replies: 2
Views: 2905

Re: [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with '(NumPad) Enter'

I did some further investigation and unmapped both Enter keys from 'Enter/Leave vehicle' and bound Enter to 'Mine' and NumPad Enter to 'Build'. While hovering nothing minable or deconstructable, the issue occured. As soon as I hovered a transport belt, it got deconstructed without the state of a slo...
by Kayanor
Wed Apr 17, 2019 10:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter
Replies: 2
Views: 2905

[kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter

It is possible for you to ( Shift + ) Tab -cycle through nearly all visible slots and buttons and change their state to "pressed" by pressing Enter or NumPad Enter . You can undo that by pressing Enter or NumPad Enter on that slot/button again. Steps to reproduce: Unbind 'Enter/Leave vehic...
by Kayanor
Sun Dec 23, 2018 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Inventory slots flashing after game was paused
Replies: 1
Views: 2615

[0.16.51] Inventory slots flashing after game was paused

When holding the mouse cursor over a recipe in the main character window, the respective items in the main inventory and the quickbar light up orange. However when you hold the cursor over the recipe, pause the game with Shift + Space , move the cursor somewhere else and then resume the game, the it...
by Kayanor
Wed Oct 31, 2018 8:15 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 111820

Re: German localization discussion

Warum enden viele Sachen, wie z.B.: Keine Ranglisteneinträge. auf einen Punkt? Das ist kein Satz und dann gehört da auch kein Punkt hin. Ich geb dir einfach mal nen Screenshot. https://px.kayanor.de/sx/chrome_2018-10-31_21-08-51.png Wenn du diese Punkte entfernt haben möchtest, schreib bitte einen ...
by Kayanor
Mon Aug 27, 2018 6:03 pm
Forum: This Forum
Topic: Factorio forum feed SSL Certificate Expired
Replies: 3
Views: 2573

Re: Factorio forum feed SSL Certificate Expired

Why don't you use feed.php instead?
by Kayanor
Mon Aug 06, 2018 3:19 pm
Forum: Technical Help
Topic: Weird issue when hosting a game.
Replies: 2
Views: 1326

Re: Weird issue when hosting a game.

I don't know if you are playing on Steam, but if you have a slow Internet connection (less than 50 Mbps), try turning off Steam Sync as this will use your internet connection's upstream bandwidth completely, blocking off all other communitcation. To deactivate Steam Sync, right-click Factorio in you...
by Kayanor
Fri Jun 08, 2018 2:21 pm
Forum: Technical Help
Topic: [16.6] "Unexpected error occured" while loading a saved game
Replies: 7
Views: 2801

Re: [16.6] "Unexpected error occured" while loading a saved game

Log wrote:Factorio 0.16.6
Why are you playing on such an old version? Update the game and try loading the save again.

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