Search found 18 matches

by Phy
Sat May 24, 2014 5:23 pm
Forum: Ideas and Suggestions
Topic: they should make electric boilers
Replies: 17
Views: 4769

Re: they should make electric boilers

After that we can work on solar powered flashlights.
by Phy
Fri May 16, 2014 10:03 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 131533

Re: Attacking biters with turrets makes all weapons pointles

Lets us automate the alien killing process somehow, then go about nerfing the "cheese" tactics.
by Phy
Thu May 15, 2014 3:42 pm
Forum: Ideas and Suggestions
Topic: Rethinking the (very) early game
Replies: 29
Views: 11261

Re: Rethinking the (very) early game

@Andzoak/schwarzie2478: Why would you want to lengthen the time spent in early game? The game doesn't really start until you begin research. Slowing that down wouldn't benefit anyone.
by Phy
Wed May 14, 2014 1:30 am
Forum: Ideas and Suggestions
Topic: Water gameplay
Replies: 3
Views: 1771

Re: Water gameplay

We already have water pipes. Currently, I think the game map is 1 level, to add stuff to water, it would need a level below water. I also don't see why.
by Phy
Mon May 12, 2014 8:56 pm
Forum: Balancing
Topic: Intermediate fluids as items
Replies: 22
Views: 20913

Re: Intermediate fluids as items

Put the chemical plants much further away, and/or have the refinery run into tanks first. (also distanced from other plants.)
by Phy
Mon May 12, 2014 8:50 pm
Forum: General discussion
Topic: The Car
Replies: 22
Views: 7299

Re: The Car

Chthon wrote:
Phy wrote:Being able to ride the train would be one way of adding more transport options.
Umm... you can. Press enter when near the engine.
Image
by Phy
Mon May 12, 2014 8:46 pm
Forum: Gameplay Help
Topic: How to make a advanced, efficient factoy
Replies: 9
Views: 3780

Re: How to make a advanced, efficient factoy

I figured out on my 3rd freeplay map, that a conveyor should be limited to 2-3 materials at a time, ever. One side of the conveyor is for X item, and the other side is for Y item, and that's it. Conveyors are easy, and yellow ones are fairly cheap, so just space stuff out for the early materials, th...
by Phy
Mon May 12, 2014 8:42 pm
Forum: Implemented Suggestions
Topic: Using stone for land reclamation
Replies: 11
Views: 14697

Re: Using stone for land reclamation

Since water doesn't "flow", there's no reason not to just fill it in where it's no needed. Some level of terraforming would be interesting.
by Phy
Mon May 12, 2014 8:37 pm
Forum: General discussion
Topic: The Car
Replies: 22
Views: 7299

Re: The Car

Being able to ride the train would be one way of adding more transport options.
by Phy
Mon May 12, 2014 2:09 am
Forum: Gameplay Help
Topic: How to generate energy early game?
Replies: 11
Views: 4911

Re: How to generate energy early game?

As long as the boiler has fuel and is connected to a water source, then the steam engine, it should have power.
by Phy
Mon May 12, 2014 2:03 am
Forum: Ideas and Suggestions
Topic: Multiple turret types/general turret rebalance
Replies: 8
Views: 6201

Re: Multiple turret types/general turret rebalance

The Railgun should be really high damage and really slow firing. The ultimate in anti armor or big enemies, but really bad for swarms. I don't think the T3 turret should just be a straight upgrade from T1/2.
by Phy
Mon May 12, 2014 1:48 am
Forum: Gameplay Help
Topic: Help please!
Replies: 3
Views: 1746

Re: Help please!

Pretty sure the default is enter.
by Phy
Mon May 12, 2014 12:54 am
Forum: Gameplay Help
Topic: How to generate energy early game?
Replies: 11
Views: 4911

Re: How to generate energy early game?

Make a power line -copper bar and wood
by Phy
Sun May 11, 2014 10:43 pm
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 15005

Re: Resource depletion or infinite resources?

I feel like the biters encroaching on me is far more limiting than resource acquisition. Conveyors are easy to make, defense/offense is not.
by Phy
Sat May 10, 2014 5:59 am
Forum: Balancing
Topic: Science Pack Balancing
Replies: 18
Views: 21784

Re: Science Pack Balancing

I think the cost is fine (minus T4, as it doesn't require anything factory related). If anything, the research cost is the wierd part. The research recipes require the same amount of each science pack, rather than more of the previous packs, like I would expect. There's not a lot of incentive to kee...
by Phy
Sat May 10, 2014 5:19 am
Forum: Ideas and Suggestions
Topic: [Multi + Single] -Warfare-
Replies: 1
Views: 1268

Re: [Multi + Single] -Warfare-

Id rather see Factorio focus more on the factory making side over the combat.
by Phy
Sat May 10, 2014 4:57 am
Forum: General discussion
Topic: A quick notice
Replies: 29
Views: 11163

Re: A quick notice

I found this game because of NorthernLion. He made a decently long video (40-50mins I think), but I stopped watching after 15~ minutes and bought the game.
by Phy
Sat May 10, 2014 4:50 am
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 49567

Re: Are bitters too hard to kill in end game?

The game feels like it has 2 phases. First, you build up your factory, then you get to science 4 recipes and then the game switches to mediocre combat. I don't see a lot of reason to continue building up the factory after getting some good science 3 automation running, since I don't care for the com...

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