Search found 6 matches
- Tue Jan 09, 2024 3:40 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 131
- Views: 22888
Re: Friday Facts #392 - Parametrised blueprints
Just a thought, but it would REALLY be cool if we could somehow add a parameter to repeat the blueprint! So it could ask you for the items in the blueprint, and one of the parameters could be how many repeats of the blueprint to make, potentially using a formula. You could then make a blueprint that...
- Fri Dec 07, 2018 9:22 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 32659
Re: Friday Facts #272 - Mod GUI
I definitely agree with not having interactive features like comments in the (in game) mod management, though I would like to suggest that there be a button to go to the mod portal page for that so you don't have to look it up manually if you do want to read/post a comment. More importantly though, ...
- Sat Jan 20, 2018 10:05 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 55022
So... Let's talk about bots, and how to fix them properly...
TLDR; The real problem with bots isn't that they are too powerful, it's that they aren't as fun as they should be. The real problem with finding a solution, is that the problem wasn't ever properly defined. In the first section I go over what's really going on, and in the rest I go over my ideas on...
- Wed Aug 30, 2017 3:19 am
- Forum: Logistic Train Network
- Topic: [Poll] Should LTN localize mod name?
- Replies: 4
- Views: 2330
Re: Should LTN localize mod name?
I'd say absolutely yes. While I only speak English, I have used mods in other games that had names that weren't in English. It can be a really confusing headache trying to deal with mods that aren't named in the language you speak, especially if you are using more then one. To that I would add, if n...
- Sun Jul 09, 2017 10:31 pm
- Forum: Pending
- Topic: Corrupted game state
- Replies: 2
- Views: 1121
Corrupted game state
I just got a message stating that the game state was corrupted. The only thing really going on was I had added a few mods and Concrete Lamppost just finished researching. Everything else had been running smoothly for quite some time. I added the following mods right before the error: Concrete Lamppo...
- Wed Mar 30, 2016 4:52 am
- Forum: Mods
- Topic: [MOD 0.12.17] Smart Splitters
- Replies: 8
- Views: 16615
Re: [0.12.17] Smart Splitters
Thanks for porting this! I was looking for a proper port for quite some time. lol. I do have one question though, I was really wanting to be able to use this to pull items from my main bus, but my framerate seemes to drop rather substantially (like to 2 fps... My bus is around 30 belts across so it'...