Search found 24 matches

by Mackowatosc
Wed Oct 31, 2018 1:57 pm
Forum: Ideas and Requests For Mods
Topic: Idea: wall integrated turrets
Replies: 1
Views: 895

Idea: wall integrated turrets

In essence, the idea is that turrets integrate well into walls graphically, just as walls connect to other walls / gates gracefully.

Side idea: give turrets ability to report ammo counts to the network (at least bob's sniper turrets appear to not be connectable?)
by Mackowatosc
Mon Jun 27, 2016 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] 2 Display adapter/vram-detection issue
Replies: 8
Views: 4469

Re: [0.13.0][Resolved] New steam installation crash

Problem was resolved by removing secondary display adapter from system.
by Mackowatosc
Mon Jun 27, 2016 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] 2 Display adapter/vram-detection issue
Replies: 8
Views: 4469

Re: [0.13.0] New steam installation crash

This is very much possible, as display adapter stated in the dump (1024x768) is my secondary display, while game was obviously trying to init on primary one. add. information: primary display is Samsung, model 2233SN, running at 1920x1080, secondary is an ancient LG Flatron L1515S at 1024x768. Conne...
by Mackowatosc
Mon Jun 27, 2016 7:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] 2 Display adapter/vram-detection issue
Replies: 8
Views: 4469

[0.13.0][posila] 2 Display adapter/vram-detection issue

Clean installation from steam: 0.001 2016-06-27 21:25:21; Factorio 0.13.0 (Build 22782, win64, steam) 0.001 Operating system: Windows 10 0.001 Program arguments: "K:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: K:/steam/steamapps/common/Factorio/data 0.001 Wr...
by Mackowatosc
Mon Jun 27, 2016 7:27 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 190532

Re: Version 0.13.0

New steam download/installation: 0.001 2016-06-27 21:25:21; Factorio 0.13.0 (Build 22782, win64, steam) 0.001 Operating system: Windows 10 0.001 Program arguments: "K:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: K:/steam/steamapps/common/Factorio/data 0.001 ...
by Mackowatosc
Tue Jun 07, 2016 1:12 pm
Forum: Gameplay Help
Topic: Mod for destroying buildings
Replies: 8
Views: 3343

Re: Mod for destroying buildings

Or just use robots and a deconstruction planner? :)
by Mackowatosc
Tue Jun 07, 2016 12:45 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498086

Re: Simple Questions and Short Answers

Also, its easy and fast to remove trees in range of a roboport, using a deconstruction planner :)
by Mackowatosc
Tue Jun 07, 2016 11:14 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264560

Re: Just bought the game; What were Your first impressions?

- Definitely needs something to consume goods in the end game. Don't know what, exactly. Maybe more bigger projects that require more of the goods being produced? Do what I'm trying to do right now - get an auto-rocket-launch mod, and try to build sustainable 10 rocket launches per minute factory :...
by Mackowatosc
Tue Jun 07, 2016 11:11 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264560

Re: Rethink the skill tree ! And constraint !

Man-of-location wrote: Items
Same think for the pump , you have water everywhere ! Why are you need to use the pump for much pression , if your machine are just next to your pipe .
You need pumps for other fluids, not just water. Ever tried pulling crude oil from a really long distance?
by Mackowatosc
Sun Jun 05, 2016 10:02 pm
Forum: General discussion
Topic: Gah
Replies: 12
Views: 5023

Re: Is it a no-go for launch?

Gotta like the attitude of people nowadays... How some people really think that they are SO important and whatnot that they deserve to know if there is going to be a release on day <xy> or not. Being paid to do reviews and crap like that or not, it is ridiculous. Thanks to people with this lack of ...
by Mackowatosc
Tue May 31, 2016 5:34 pm
Forum: Bob's mods
Topic: Suggestion: Radar MK2 - MK4
Replies: 7
Views: 3632

Re: Suggestion: Radar MK2 - MK4

bobingabout wrote:
there's nothing than being interrupted in the middle of an update, to do an even bigger update.
As a developer by profession, I SOOO understand that...
by Mackowatosc
Fri May 13, 2016 11:06 am
Forum: General discussion
Topic: Belt vs Bot computing
Replies: 23
Views: 7837

Re: Belt vs Bot computing

I did think of that. But then I thought about the headache which is how to ensure all the different mini factories get their needed plates without starving the rest... I suppose that's logistics for you, and part of the fun of factorio :D The answer is, even more smelting, possibly more than one sm...
by Mackowatosc
Mon May 02, 2016 8:35 am
Forum: Ideas and Suggestions
Topic: Cloud features for saves / blueprints
Replies: 5
Views: 3089

Cloud features for saves / blueprints

Change: Upload information - saved games and blueprint strings to specified public/private cloud (possibly 3rd party service, i.e. dropbox) as an option. Open API for blueprint sites, i.e. factorioblueprints.com and similar. Why: Sharing saved games and blueprints between both own computers, and wit...
by Mackowatosc
Thu Apr 07, 2016 6:56 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20118

Re: [EU] Server Looking for people

Looks like it crashed again
by Mackowatosc
Thu Apr 07, 2016 5:32 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20118

Re: [EU] Server Looking for people

Should I install all mods in the pack? Or just use those unzipped under /mods subdir in the archive ?
by Mackowatosc
Sat Apr 02, 2016 9:28 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20118

Re: [EU] Server Looking for people

Same here, looks like server is down atm.. ?
by Mackowatosc
Fri Apr 01, 2016 9:08 am
Forum: General discussion
Topic: Undervaluing your work
Replies: 13
Views: 5184

Re: Undervaluing your work

Nope... still alpha One hell of an alpha... The state of the game you guys call "alpha" is what other big game studios would call a finished game and they'd have stopped working on the project ever since the release to Steam and called it a day. :lol: Big game studios would call it RC, cu...
by Mackowatosc
Thu Mar 31, 2016 8:40 am
Forum: General discussion
Topic: How I sort of wish this was a Warhammer 40k game
Replies: 18
Views: 8876

Re: How I sort of wish this was a Warhammer 40k game

Sad...BUT Facebook was not shutted down, wasn't it? ;) Ehm, IMO, GW would fight the modder, not Factorio, wouldn't it? I don't know the laws myself but probably there is someone here, who knows the rules and laws. Jurisdiction dependent, you technically could sue a host site for enabling IP infring...
by Mackowatosc
Thu Mar 31, 2016 7:42 am
Forum: General discussion
Topic: How I sort of wish this was a Warhammer 40k game
Replies: 18
Views: 8876

Re: How I sort of wish this was a Warhammer 40k game

I mean, factorio is just the platform for those people, who are modding it, so they can not be guilty IMO! Well, let me put this this way - we had a semi-private facebook community shut down by facebook for GW's IP infringment, because someone posted photo of a 3d printed 28mm scale space marine mo...
by Mackowatosc
Thu Mar 31, 2016 7:38 am
Forum: General discussion
Topic: How I sort of wish this was a Warhammer 40k game
Replies: 18
Views: 8876

Re: How I sort of wish this was a Warhammer 40k game

Please be very wary of invoking the name of Games Workshop Intellectual Property, especially Warhammer / Warhammer 40K. They have very aggressive lawyers who protect their IP with the ferocity of a Templar. They have successfully shut down mentions of Space Marines, fan-art re-skins of board and ca...

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