Search found 21 matches

by Ninja_Dog81
Tue Jan 09, 2018 8:27 pm
Forum: Ideas and Requests For Mods
Topic: They Are Billions Type Gameplay/Mod
Replies: 3
Views: 2410

Re: They Are Billions Type Gameplay/Mod

Thanks for the replies guys, sounds good.

Will take a look at "Wave Defense" first and take it from there.

Keep it real :)
by Ninja_Dog81
Tue Jan 09, 2018 12:53 am
Forum: Ideas and Requests For Mods
Topic: They Are Billions Type Gameplay/Mod
Replies: 3
Views: 2410

They Are Billions Type Gameplay/Mod

Good morning all, I had a look for a mod that would create a type of "They are Billions" game style into factorio. Everything is already there, just not the timed and ever increasing biter attacks... I'm not sure if anyone else is interested but I'd be keen to see something to this effect,...
by Ninja_Dog81
Sat Oct 15, 2016 4:52 pm
Forum: Ideas and Suggestions
Topic: SteamCMD Capable Headless Server
Replies: 1
Views: 1353

Re: SteamCMD Capable Headless Server

How do you install Experimental now though? Struggling like heck to get this right.

I agree though, the SteamCMD option is a great one!
by Ninja_Dog81
Fri Oct 14, 2016 7:49 am
Forum: Technical Help
Topic: Multiplayer EXPERIMENTAL dedicated server setup
Replies: 2
Views: 1674

Re: Multiplayer EXPERIMENTAL dedicated server setup

Hey there! Thanks for the reply, have been a little busy so only got to this now. You're not being mean, you're right! I didn't give nearly enough info and will do my best to provide what you need now. The server is located on a dedicated server located at a 3rd party provider. We have RDP access to...
by Ninja_Dog81
Fri Oct 07, 2016 5:39 am
Forum: General discussion
Topic: too litte gameplay focus?
Replies: 7
Views: 3247

Re: too litte gameplay focus?

0.15 makes me so excited, but then, I get excited for any new update :) I get so lost in what I'm doing that I don't really think about the things I/we're missing and just enjoy the stuff we do have. At the moment I'm just building with robots because it's so satisfying, rip up and replacing my fact...
by Ninja_Dog81
Thu Oct 06, 2016 5:44 am
Forum: General discussion
Topic: Price
Replies: 9
Views: 4705

Further Financial Support

Hey guys and gals, I have had the game for a little while now and it is easily my favourite of all time. I wondered, because I didn't in the beginning, if it was possible to top up my purchase to the more expensive option. Supporting this team to me is important because more dev's need to be like th...
by Ninja_Dog81
Mon Oct 03, 2016 1:37 pm
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 74543

Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Hey there Jocker,

Will there be an update for version 0.14 at any time?

Thanks in advance, the mod looks great and would enjoy the functionality immensely :)

Ciao for now.
by Ninja_Dog81
Fri Sep 30, 2016 5:26 pm
Forum: Technical Help
Topic: [0.14.19][Headless] Kills it self on startup
Replies: 3
Views: 1863

Re: [0.14.19][Headless] Kills it self on startup

Hey man,

Glad you got this sorted. I have a q if I may, could you please post the contents of your settings file? I can't get the experimental to load as a dedicated server at all. Would Windows make a diff?

Thanks!
by Ninja_Dog81
Fri Sep 30, 2016 7:09 am
Forum: Technical Help
Topic: Multiplayer EXPERIMENTAL dedicated server setup
Replies: 2
Views: 1674

Multiplayer EXPERIMENTAL dedicated server setup

Hello all! I'm trying to launch my server with the experimental files to take advantage of all the great new tweaks they have made. I've only managed to get it working via my home pc or the stable version for the dedicated. Any help would be greatly appreciated, even if it's just pointing me in the ...
by Ninja_Dog81
Tue Jul 26, 2016 12:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Early Building Store
Replies: 129
Views: 62312

Re: Early Building Store

Found this post at work, only on page 2 and want to read it all! Will have to bookmark for later when I'm home. Very interesting stuff folks. I am always googling designs for inspiration but it is difficult to find exactly what you're looking for or enough different concepts. Would be keen to encour...
by Ninja_Dog81
Tue Jun 28, 2016 7:35 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 190113

Re: Version 0.13.0

Morning all, I know this is really cheeky but do you think there will be a stable version by the weekend? I've waited this long so I'm keen to wait for the first stable release. Just curious as to when people think that might be? So excited to try this out, my girlfriend is quite pissed at me since ...
by Ninja_Dog81
Tue Jun 14, 2016 7:14 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61715

Re: Friday Facts #142 - Playtesting

@Malecord

Too true. I'm so excited for this release (TRAINS!) that I almost can't contain myself (TRAINS!). Plus I have a huge TRAINS fixation haha

I have four days off this weekend, was hoping I'd be accompanied by Factorio, but pointless starting another map until the update drops.

P.S. TRAINS!
by Ninja_Dog81
Tue Jun 14, 2016 2:10 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61715

Re: Friday Facts #142 - Playtesting

Come on guys, throw us a bone!? :) I don't think my heart can take the strain any longer :) Waiting with immense amounts of anticipation for those lovely words "Factorio - Update Queued" only to be turned into "Factorio - Downloading", only to be turned into GAME TIME!

Can't wait!
by Ninja_Dog81
Mon Apr 04, 2016 4:46 pm
Forum: General discussion
Topic: Can one add mods midgame?
Replies: 8
Views: 4285

Re: Can one add mods midgame?

Just finished checking through and downloading the latest version. Everything works fine (game loads at least)... Thanks again!
by Ninja_Dog81
Mon Apr 04, 2016 1:46 pm
Forum: General discussion
Topic: Can one add mods midgame?
Replies: 8
Views: 4285

Re: Can one add mods midgame?

Shot daniel34!

I will take a look through them all later and make sure I have the latest versions... I will have to sacrifice another 10 mins of playtime!

Thanks again both!
by Ninja_Dog81
Mon Apr 04, 2016 1:26 pm
Forum: General discussion
Topic: Can one add mods midgame?
Replies: 8
Views: 4285

Re: Can one add mods midgame?

I just downloaded them all, I will have another look tonight then and make sure I have the latest versions. Hopefully that's all it is.

Thanks for your response, let me know if you think of anything else it could be.
by Ninja_Dog81
Mon Apr 04, 2016 1:21 pm
Forum: General discussion
Topic: Can one add mods midgame?
Replies: 8
Views: 4285

Re: Can one add mods midgame?

The message states "__EvoGUI__/control.lua:10: attempt to index global 'game' (a nil value)", so I can only assume it's due to EvoGUI... will try relaunch without it as perhaps this mod DOES need to be started with the map :( EDIT: Just tried removing the GUI, didn't work, Foreman then fai...
by Ninja_Dog81
Mon Apr 04, 2016 12:57 pm
Forum: General discussion
Topic: Can one add mods midgame?
Replies: 8
Views: 4285

Can one add mods midgame?

Good afternoon fellow Factorians, I'm hoping for a quick answer that will help me out. I have gotten to midgame and would like to add some mods. I just tried it but received an error. Is it not possible to add mods during a game, in other words must all mods be used from the start of a new game? Tha...
by Ninja_Dog81
Tue Mar 29, 2016 1:22 pm
Forum: Multiplayer
Topic: Bigger multiplayer teams
Replies: 6
Views: 2935

Re: Bigger multiplayer teams

Your effort in trying to help us is much appreciated Robot. Let me answer you as best I can. I live on the outskirts of a major city but our lines (in my neighbourhood) are quite prehistoric since it is quite rural. I'm using a 4mb (4 down, 0.4kb up) copper ADSL line. My ping to the server is around...
by Ninja_Dog81
Tue Mar 29, 2016 7:54 am
Forum: Multiplayer
Topic: Bigger multiplayer teams
Replies: 6
Views: 2935

Re: Bigger multiplayer teams

Hi, "Kevin" here... following :)

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