Search found 45 matches

by Nubm2
Wed Feb 06, 2019 11:28 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 38883

Re: Lategame mining options are lacking

How about something like this? First, for long range transport, a cargo shuttle can be researched. We arrived at the planet via space ships, so i don't see a reason this tech should not exist at some point. its a follow-up of the rocket and bot tech. It requires a lot of rocket fuel and should only ...
by Nubm2
Mon Jan 07, 2019 6:46 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 51529

Re: 0.17 Hype?

You created a successful sandbox game when: - You have kids fighting in it - parents are shaking their heads in disbelief, but have to go along with it - The more mature kids are complaining about the lack of content - You have dog sh!t all over the place, often hidden and encrusted like gems (some ...
by Nubm2
Sun Jan 06, 2019 5:46 am
Forum: Gameplay Help
Topic: Train path check on Intersections
Replies: 9
Views: 3304

Re: Train path check on Intersections

OK, i get it now. The idea i proposed was not only stupid but also outdated. Should read the forums and patch notes more often. So i just intersect with chain signals and do not worry about train length as long as there is a chain signal at the entry and a rail signal at the exit of the intersection...
by Nubm2
Sat Jan 05, 2019 8:56 pm
Forum: Gameplay Help
Topic: Train path check on Intersections
Replies: 9
Views: 3304

Re: Train path check on Intersections

The thing is, since all trains had to stop anyways i wanted to create the fastest possible route to save some time. That was the only way i could come up with to further tune the network. On the plus side, i never ever have deadlocks, no matter how many trains i send in. Its not a real problem anymo...
by Nubm2
Sun Dec 30, 2018 3:25 am
Forum: Gameplay Help
Topic: Train path check on Intersections
Replies: 9
Views: 3304

Re: Train path check on Intersections

https://i.imgur.com/EPuF01h.jpg Whenever i try to put chain signals in between they just start flashing on every position. As said, this setup uses a lot of smaller supportive trains from and to smelters, reloading stations, in- and outputs around the base for mid and short range transportation. Ot...
by Nubm2
Sat Dec 29, 2018 9:46 pm
Forum: Gameplay Help
Topic: Train path check on Intersections
Replies: 9
Views: 3304

Train path check on Intersections

Hello! o/ I wonder if it is possible to alter (or extend) path finding of trains to behave more "smart" on intersections. What i mean is, when a train approaches an complex intersection, it locks all in-going traffic, regardless if paths would be occupied by the approaching train path or n...
by Nubm2
Sun Aug 12, 2018 4:49 am
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 17680

Re: The Green Dilemma

Also, nuclear is not necessarily a polluting tech... if you care enough to pass the right legislation. Europe does a pretty good job of it, for example. They use nuclear power extensively and yet we hear of almost no nuclear pollution or accidents there, unlike what happens elsewhere in the world. ...
by Nubm2
Sat Aug 11, 2018 8:19 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 17680

Re: The Green Dilemma

I think they should limit the amount of effect you get from productivity modules. This way you either had to go speed (which will be challenging to support) or green. Also why is every questionable tech there is in the game to polute and destroy, but not simple stuff that could counter the effects o...
by Nubm2
Tue Jun 13, 2017 12:27 pm
Forum: Technical Help
Topic: Black Screen on startup [Solved]
Replies: 3
Views: 2429

Re: Black Screen on startup

Thanks for the fast reply! There are 2 log files, called "factorio-current" 0.004 2017-06-13 12:22:48; Factorio 0.15.19 (build 30238, win64, alpha) 0.004 Operating system: Windows 7 Service Pack 1 0.004 Program arguments: "D:\Programme\Factorio\bin\x64\Factorio.exe" 0.004 Read da...
by Nubm2
Tue Jun 13, 2017 10:38 am
Forum: Technical Help
Topic: Black Screen on startup [Solved]
Replies: 3
Views: 2429

Black Screen on startup [Solved]

Hi! Well, i updated from .15.11 to 15.19 last night and everything worked fine. Today i opened the game and it just showed a black screen. Music was still playing in the background, so it doesnt freeze the system. Also it seems as if Factorio locked me out. Alt-tab, ctrl+alt+dlt, alt+F4, ctrl+x, esc...
by Nubm2
Mon May 01, 2017 1:04 pm
Forum: General discussion
Topic: Took me a while to realize (ore mines and train stations)
Replies: 2
Views: 1713

Took me a while to realize (ore mines and train stations)

I used to run 2 Tracks close to an ore field, fork one side off and place a mine + train station there. The problem was to get the train back to base since it has to cross one track. But what if the tracks just go around the ore field with the train station in the middle? This way the train does not...
by Nubm2
Sun Apr 30, 2017 11:57 am
Forum: General discussion
Topic: Who is the player character?
Replies: 54
Views: 17451

Re: What's the player's name?

Amnesia from the crash maybe.
by Nubm2
Wed Feb 01, 2017 12:58 am
Forum: Ideas and Suggestions
Topic: Train wait times...
Replies: 14
Views: 4688

Re: Train wait times...

I use the inactivity timer for fuel stations, especially on support routes when a second network collects all the spread out small blobs of resources that are not worth to get full stations on their own. It works with 5, but 1 second wait after inactivity would be much better. It just wastes 4 secon...
by Nubm2
Tue Jan 31, 2017 3:01 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 154535

Re: Random Word Association Game

Genesis
by Nubm2
Mon Jan 30, 2017 2:26 am
Forum: Ideas and Suggestions
Topic: Evolution Split
Replies: 9
Views: 3212

Re: Evolution Split

I wish there were a Dune2 Mod for Factorio, but sadly there isn't. Underground caverns for (limited) water supply, wind traps for energy, hunting giant worms for oil... :o But back to topic. Im trying to think about more peaceful ways to coexist with critters. The relocation of existing nests is a r...
by Nubm2
Sun Jan 29, 2017 12:40 pm
Forum: Ideas and Suggestions
Topic: Extended goals post-rocket gameplay.
Replies: 5
Views: 2950

Re: Extended goals post-rocket gameplay.

How about a extended the rocket phase? Your first rocket sucks and you launch a test satelite into low orbit. It wont stay for long (a few ingame days maybe) and will return to the surface where it has to be retrieved (position shown on the map). Every satelite gives you technology to research, to u...
by Nubm2
Sun Jan 29, 2017 8:09 am
Forum: Ideas and Suggestions
Topic: [Terrain] Water
Replies: 1
Views: 3191

[Terrain] Water

Introduction: Water - as terrain type - serves 3 main purposes: Water source for machines, a natural obstacle, and source of fish. For now, water can only be removed but not build. Which feels strange and like an easy workaround. Well, the main reason for this: It blocks movement of critters. Any a...
by Nubm2
Sun Jan 29, 2017 1:48 am
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30312

Re: Invert Landfill

The main point was future uses though, cargo ships would be awesome In that case you made this suggestion in the wrong order. Suggest cargo ships first, then waterfill. 8-) :) No. ;) The truth is: In the current game this would unbalance the the complete game if biters learn to swim; nothing is sav...
by Nubm2
Sat Jan 28, 2017 9:18 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30312

Re: Invert Landfill

Won't be implented. Reason already explained by Optera. Well, the placing of water might be a mod, but its totally OP (as said by Optera), thats why i suggested it. Woudn't it be rather easy to teach critters how to swim? The main point was future uses though, cargo ships would be awesome, and espe...
by Nubm2
Fri Jan 27, 2017 9:00 pm
Forum: Ideas and Suggestions
Topic: Snow areas in factorio
Replies: 7
Views: 4491

Re: Snow areas in factorio

Some more ideas and suggestions: Buildings, trains and vehicles should always consume a slow amount of energy to stay warm. I guess its more effective that way. You get into trouble when the power is out for some reason though. Liquids would require heating via boilers, or they might clog the pipes....

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