Search found 47 matches
- Fri May 03, 2019 7:13 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 55257
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I must say it bothers me just a little bit how the destroyed rails are so curvy but without any actual breaks. How did they get so much longer?
- Mon Apr 15, 2019 4:34 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 8982
Re: [0.16.3][Linux] Video hang on game exit
I've had this issue since 0.16 as well, with my 780ti. I don't remember having the issue in 0.16 before I added a cheap Radeon card so I could have 5 monitors, and a lot of people are reporting it with laptops, so maybe it only happens if there are multiple GPUs? I'll try to remember to remove the R...
- Sun Mar 24, 2019 12:58 am
- Forum: Won't fix.
- Topic: Terminology issue with reactor/batteries
- Replies: 1
- Views: 853
Terminology issue with reactor/batteries
Compilatron says to "Build an electric pole beside reactor". What he's pointing at is called "Emergency batteries".
- Fri Feb 22, 2019 10:32 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 154772
Re: Friday Facts #283 - Prepare to Launch
I'm guessing you're probably already aware, but https://stable.wiki.factorio.com/ gives a certificate error because it's using a wildcard cert for *.factorio.com.
- Fri Jun 22, 2018 10:30 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 32675
Re: Friday Facts #248 - Not Saturday Facts
A closed-beta branch was sent to a few players to test that rendering works correctly across different hardware. I'd love to help you guys test this out. I have the same problem as here , which isn't Factorio's fault but it'd be nice to know if it's avoided now. I have a 5 monitor setup with a GTX ...
- Wed Apr 11, 2018 2:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Number inputs capture comma but don't allow it
- Replies: 2
- Views: 2516
Re: [Dominik]Number inputs capture comma but don't allow it
Thank you! You guys are the best, it is indeed quite the edge case
- Fri Apr 06, 2018 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Number inputs capture comma but don't allow it
- Replies: 2
- Views: 2516
[Dominik]Number inputs capture comma but don't allow it
Number inputs (I notice this mostly with personal logistic requests) don't allow the comma to be entered in the field, but they still capture the key so if it's bound to a control it doesn't work while the field is focused. This is an issue because I use the Dvorak layout, and have "Move Up&quo...
- Thu Apr 05, 2018 11:15 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325158
Re: [0.16.x] Bob's Mods: General Discussion
Hey Bob,
Could you update your storage tanks to fix this?
Could you update your storage tanks to fix this?
0.15.10
Bugfixes.
- Fixed that storage tanks used 4 directions although visually only showed 2 so they would conflict in blueprints. (more)
- Wed Mar 14, 2018 2:25 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325158
Re: [0.16.x] Bob's Mods: General Discussion
So I might've been wrong about the splitters. I just noticed that I had been using assembling machine 2s to craft them, but now they have more ingredients, so they didn't show up in the menu.
- Sun Mar 11, 2018 2:56 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325158
Re: [0.16.x] Bob's Mods: General Discussion
Hi Bob,
The migration seems to have failed for the splitter recipes. I no longer have the express, turbo, or ultimate splitter recipes unlocked, the research was done before migration.
The migration seems to have failed for the splitter recipes. I no longer have the express, turbo, or ultimate splitter recipes unlocked, the research was done before migration.
- Sun Feb 18, 2018 6:20 pm
- Forum: Duplicates
- Topic: Missing train station crashes game
- Replies: 1
- Views: 808
Missing train station crashes game
If a station is picked up when a train is waiting at it, it will crash the game when the train tries to leave. To reproduce: Make a small track with 2 train stations, A and B Have a train go to each station and wait 5 seconds When train reaches station B, pick up the station After 5 seconds game cra...
- Sat Feb 10, 2018 8:32 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325158
Re: [0.16.x] Bob's Mods: General Discussion
Warfare 0.16.3: Added clamp_position = true to all artillery ammo. This should fix the min_range issue. Also removed artillery projectile smoke from my artillery ammo, and added map reveal mechanics. Vehicleequipment 0.16.2: Added clamp_position = true to plasma artillery. This should fix the min_r...
- Wed Feb 07, 2018 1:06 am
- Forum: Minor issues
- Topic: Requester paste from assembly machine has too large request
- Replies: 3
- Views: 2389
Re: Requester paste from assembly machine has too large request
I didn't notice that that was adjustable, that definitely helps. I'd say it's still an issue though (although yes, it is fairly minor) because it happens with base game recipes too. With Bob's assembly machine 6 full of speed module 8s underground belt requests 11k iron and 5.5k belts. Sure mods cou...
- Sat Feb 03, 2018 1:21 am
- Forum: Minor issues
- Topic: Requester paste from assembly machine has too large request
- Replies: 3
- Views: 2389
Requester paste from assembly machine has too large request
I like that pasting to a requester chest from an assembly machine scales the ingredients with the time it'll take the assembly machine to craft the item, but with mods some recipes require many ingredients and some assembly machines can craft very quickly. When ingredients are requested beyond the s...
- Fri Feb 02, 2018 5:08 pm
- Forum: Releases
- Topic: Version 0.16.22
- Replies: 7
- Views: 14174
Re: Version 0.16.22
Woot!RecipePrototype::allow_as_intermediate
- Fri Jan 05, 2018 11:23 pm
- Forum: Duplicates
- Topic: Version notes dialog missing horizontal scrollbar
- Replies: 0
- Views: 630
Version notes dialog missing horizontal scrollbar
I can still scroll by selecting the text though
The date format isn't localized either, but idk if that's really a bug.
- Tue May 16, 2017 3:13 am
- Forum: Not a bug
- Topic: [0.15.10] Modded fluid with layered icons can't be barreled
- Replies: 2
- Views: 1137
Re: [0.15.10] Modded fluid with layered icons can't be barreled
That's what I expected, I was looking for a feature request forum to put this in but I didn't see one so I put it here, looking again I can see it should have gone in Ideas and Suggestions...oops
- Tue May 16, 2017 1:48 am
- Forum: Not a bug
- Topic: [0.15.10] Modded fluid with layered icons can't be barreled
- Replies: 2
- Views: 1137
[0.15.10] Modded fluid with layered icons can't be barreled
If a mod adds a fluid with the icons property instead of icon: { type = "fluid", name = "water-test", default_temperature = 15, max_temperature = 100, heat_capacity = "0.2KJ", base_color = {r=0, g=0.34, b=0.6}, flow_color = {r=0.7, g=0.7, b=0.7}, icons = {{icon = "...
- Tue May 16, 2017 1:33 am
- Forum: Modding discussion
- Topic: Flattening nested layered icons
- Replies: 0
- Views: 695
Flattening nested layered icons
So in 0.15 I checked out the way barreling is implemented with the icons property instead of icon (apparently this has actually been around for a while, there's just no documentation), long story short I did some testing and it doesn't support nesting. I thought about doing a feature request, but af...
- Sat May 06, 2017 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: Undeconstructing leaves blueprint placeholder entities
- Replies: 2
- Views: 1498
Undeconstructing leaves blueprint placeholder entities
1. Place some entities 2. Blueprint those entities 3. Without any construction bots, use the deconstruction blueprint on the entities 4. Place the blueprint from step 2 on top of the entities marked for deconstruction; the ghosts will remain 5. Get some construction bots and supply them with more of...