Search found 449 matches
- Fri Mar 25, 2016 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Network Signal Notification Messages
- Replies: 1
- Views: 1661
Network Signal Notification Messages
I think a useful thing to have would be the ability to display notification text on the screen in response to circuit network signal conditions. This would give a player the ability to monitor conditions around the factory. I think I've come up with a relatively straightforward way to provide this. ...
- Fri Mar 25, 2016 10:54 pm
- Forum: Not a bug
- Topic: [0.12.26] Inserters get stuck feeding stone to furnace
- Replies: 26
- Views: 9777
Re: 0.12.26 alpha - Inserters get stuck feeding stone to furnace
Yeah I'm still not sure how this can be viewed as not a bug. An inserter won't attempt to pick up iron ore if there is some copper ore in the resource slot of a furnace already. It won't attempt to pick up copper if there is already iron. If the inserter already doesn't pick up X when there's alread...
- Fri Mar 25, 2016 1:27 am
- Forum: Gameplay Help
- Topic: Circuit wire UI questions
- Replies: 3
- Views: 2480
Re: Circuit wire UI questions
Thanks!
- Thu Mar 24, 2016 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Smart Conveyer Gate
- Replies: 1
- Views: 1750
Smart Conveyer Gate
I think it would be cool, fun, and useful (all three!) if there was a gate that could be placed on a conveyer that could open and close with circuit / logistic network conditions. This would be three new objects: Gate Fast Gate Express Gate It'd just be a 1x1 belt section that let object pass if its...
- Thu Mar 24, 2016 6:07 pm
- Forum: Gameplay Help
- Topic: Circuit wire UI questions
- Replies: 3
- Views: 2480
Re: Circuit wire UI questions
Oh yeah one more question: When you mouse over an electric pole with a circuit wire attached you see the values of all the signals on the wire. Is there a way to see those values on a network with no electric poles in it?
- Thu Mar 24, 2016 6:02 pm
- Forum: Gameplay Help
- Topic: Circuit wire UI questions
- Replies: 3
- Views: 2480
Circuit wire UI questions
Hi. Is there a way to un-place circuit wires without deleting the object they're connected to? What about removing them from electric poles without deleting the pole (dunno if this is the same as the first question)? Also, is there a quick way to stop placing a wire without clearing the cursor and p...
- Tue Mar 22, 2016 5:59 pm
- Forum: Gameplay Help
- Topic: See raw material mining rates
- Replies: 0
- Views: 676
See raw material mining rates
Is there a way to see ore and other raw material mining rates? Like on the production window (it doesn't show raw resource rates)?
- Tue Mar 22, 2016 5:48 am
- Forum: Not a bug
- Topic: [0.12.26] Inserters get stuck feeding stone to furnace
- Replies: 26
- Views: 9777
Re: 0.12.26 alpha - Inserters get stuck feeding stone to furnace
I don't understand, though. The inserter knows not to, say, insert an iron plate.
And even if it's not a bug, it's not very fun and doesn't make a lot of sense. That's why people keep reporting it.
And even if it's not a bug, it's not very fun and doesn't make a lot of sense. That's why people keep reporting it.
- Tue Mar 22, 2016 3:12 am
- Forum: Not a bug
- Topic: [0.12.26] Inserters get stuck feeding stone to furnace
- Replies: 26
- Views: 9777
[0.12.26] Inserters get stuck feeding stone to furnace
Factorio 0.12.26 (alpha), full version, Windows 7, 64-bit Inserters are not aware that 2 stones are required to create a brick in a stone furnace, therefore they get stuck after picking up a non-stone material from mixed-material conveyer belts when there is already one stone in the furnace. For exa...