Search found 72 matches

by DemiPixel
Sat Jun 10, 2017 8:55 am
Forum: Combinator Creations
Topic: Combinator mesuring belt throughput
Replies: 28
Views: 56006

Re: Combinator mesuring belt throughput

I guess the next step would be to not just measure but drive belt throughput. Say for example the steel plant should be 50 iron plates per second. Scan belt for items coming in, then have another belt to detect items going out. Increment a signal when an item goes through the in and decrement it wh...
by DemiPixel
Sun May 28, 2017 9:34 pm
Forum: Ideas and Suggestions
Topic: Middle-click to simulate right-click in inventory
Replies: 1
Views: 1270

Middle-click to simulate right-click in inventory

Fairly simple request: Add a button (default middle-click but rebindable) that will act as if you right-clicked the item in-hand from the inventory. This means a blueprint will open the options (allowing you to delete it) and a deconstruction planner would let you change the settings. (Also would wo...
by DemiPixel
Sun May 28, 2017 12:22 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149578

Re: Digital Display, Yay!

There appears to be an issue where 9 does not appear correctly in the first or second values when the value > 100,000. I'm not exactly sure why, but the easiest fix is to change the pixel data combinator's A signal to B and change every lamp's A<0 to B<0.

Issue: http://imgur.com/RSADtNn
by DemiPixel
Sat May 27, 2017 7:25 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149578

Re: Digital Display, Yay!

You can replace the (all/10k) - (all/100k)*10 with (all/10k)%10 to save 2 combinators and get the same output.
by DemiPixel
Wed May 17, 2017 3:23 am
Forum: Ideas and Suggestions
Topic: Manual Setup of Train Number / Value
Replies: 7
Views: 3391

Re: Manual Setup of Train Number / Value

I'm not sure what the purpose is? You can save the ID of specific trains, but usually all trains going to a specific station are all of the same "type".
by DemiPixel
Tue Apr 25, 2017 9:41 pm
Forum: Ideas and Suggestions
Topic: [0.15] Preventing train rerouting when disabling a stop
Replies: 8
Views: 4415

Re: [0.15] Preventing train rerouting when disabling a stop

There's no way to prevent a train from re-routing when disabling a train stop. Once it's disabled no train can use it as a valid destination which means they *have* to re-path. A similar idea might be a "lock" which can be enabled via circuit condition. New trains could not choose to path...
by DemiPixel
Tue Apr 25, 2017 5:47 pm
Forum: Ideas and Suggestions
Topic: [0.15] Rotate belt when placed in a different direction
Replies: 2
Views: 1781

[0.15] Rotate belt when placed in a different direction

Right now if you place a belt on another belt facing another direction (and it's full of contents), it gives you the contents of that belt. If you press R, you never have this issue. Would it be possible to simply make the direction switch a "rotation"?
by DemiPixel
Tue Apr 25, 2017 5:45 pm
Forum: Ideas and Suggestions
Topic: [0.15] Preventing train rerouting when disabling a stop
Replies: 8
Views: 4415

Re: [0.15] Preventing train rerouting when disabling a stop

There's no way to prevent a train from re-routing when disabling a train stop. Once it's disabled no train can use it as a valid destination which means they *have* to re-path. A similar idea might be a "lock" which can be enabled via circuit condition. New trains could not choose to path...
by DemiPixel
Tue Apr 25, 2017 3:02 pm
Forum: Implemented Suggestions
Topic: Please let servers send its Mods on connect
Replies: 3
Views: 1467

Re: Please let servers send its Mods on connect

Problem with this is it'd be really easy to send malicious code. Not sure if there's a way to handle that.
by DemiPixel
Tue Apr 25, 2017 2:30 am
Forum: Ideas and Suggestions
Topic: [0.15] Preventing train rerouting when disabling a stop
Replies: 8
Views: 4415

[0.15] Preventing train rerouting when disabling a stop

In certain cases, it maybe beneficial to prevent a train from rerouting even if it's headed towards a disabled station. Having a "Prevent rerouting" option when Enable/disable is checked for stops would mean trains would skip it unless it was already en route. This is great for regular pla...
by DemiPixel
Tue Apr 25, 2017 12:56 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Programmable Speakers not loading circuit condition
Replies: 1
Views: 2500

[0.15.1] Programmable Speakers not loading circuit condition

1) Get a programmable speaker and attach it with a wire to somewhere 2) Take a blueprint of the programmable speaker and place it somewhere else. The circuit condition should remain 3) Take the blueprint string of the same blueprint and re-import it. The circuit condition will be reset. Example blue...
by DemiPixel
Fri Nov 11, 2016 2:47 am
Forum: Ideas and Suggestions
Topic: Copy Station to Train
Replies: 0
Views: 846

Copy Station to Train

Shift-right-click on a station, shift-left-click on a train to add that station to the schedule (either with no "wait until" or a default "wait until" such as 30 seconds).

Very useful when you place a train for a station that you just created and you're right next to it!
by DemiPixel
Thu Nov 10, 2016 11:49 pm
Forum: Ideas and Suggestions
Topic: Locking mouse X/Y coords when placing things
Replies: 5
Views: 3766

Re: Locking mouse X/Y coords when placing things

Only if there was a hotkey. One simple example of this is creating 4 lanes of a bus at the same time, just being able to drag to create that. I love the idea, and I understand the frustration, but there needs to be a hotkey. Perhaps there could also be an option to have it on by default and make the...
by DemiPixel
Thu Nov 10, 2016 11:39 pm
Forum: Ideas and Suggestions
Topic: Lamps Use CONDITION Color
Replies: 3
Views: 4765

Re: Lamps Use CONDITION Color

You can easily fix this problem by having a constant combinator with the color you want for each one (hooked with red wire) and then have the signals be non-color values (just random items). However, if you're checking a color condition, it seems extremely unlikely that you'd want to use the first c...
by DemiPixel
Mon Nov 07, 2016 11:35 pm
Forum: Combinator Creations
Topic: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)
Replies: 15
Views: 18828

Re: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)

Or, instead of displaying it with lights, you could "simulate" the belts at your base for a cooler effect (size needs to be made smaller, or the simulated belt's inputs/outputs should be distant from the viewing area): https://www.youtube.com/watch?v=XzWpKh8Bkzs This does not include the c...
by DemiPixel
Mon Nov 07, 2016 8:03 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.19] Incorrect research searching
Replies: 1
Views: 2460

[Rseding91] [0.14.19] Incorrect research searching

Searching for "Flight"

Entering Fl:
http://i.imgur.com/krtdAbb.png

Entering Fli:
http://i.imgur.com/hgysPwr.png

Another user had the same issue except between "Fli" and "Flig"

Untested with other researches.
by DemiPixel
Sun Oct 09, 2016 3:07 am
Forum: Combinator Creations
Topic: Keyboard and Display(s)
Replies: 2
Views: 2120

Re: Keyboard and Display(s)

Hey, awesome work! I'm trying to get your build to work... Right now, in the upper constant combinator I'm putting in the letters I want (obviously wrong since you have to enter letters one at a time), then using "2" to save to memory two and then "-2" to read it, but alas no luc...
by DemiPixel
Mon Aug 01, 2016 10:07 pm
Forum: Implemented Suggestions
Topic: About underground belt trick (lane swapping): art?
Replies: 12
Views: 9148

Re: About lane swapping (underground belt trick): art?

I would much rather that they update the graphics than remove this feature. Especially considering it could break many designs.
by DemiPixel
Mon Jul 18, 2016 10:09 pm
Forum: Tools
Topic: Generating Blueprints by Coding
Replies: 14
Views: 10032

Re: Generating Blueprints by Coding

Thanks for feedback. I'll check blueprint "fixer" as soon as I get to Factorio. As for direction - i meant an argument to "createEntity" method so it is created right in the needed direction (in most cases without direction I have to say "true" to "allowOverlap&qu...
by DemiPixel
Mon Jul 18, 2016 5:11 pm
Forum: Tools
Topic: Generating Blueprints by Coding
Replies: 14
Views: 10032

Re: Generating Blueprints by Coding

Nice library. Though I'm not goot at JS, i wrote a simple code to generate somthing like ROM. Also I noticed some strange things. For example, the generated blueprint has an incorrect preview in game: my combinators are spaced incorrectly in preview and wires are floating in the air :) But the actu...

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