Search found 183 matches
- Thu Aug 17, 2017 8:00 am
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 50784
Re: What is everyone's preferred train size
They are fast and easy at the beginning, if you do not care about realism or role game things, but you will need plan B when your unload station have to sustain 8 blue belts. Even 4 will be more problematic than advantageous compared to longer trains. Can't see any disadvantages really. 1-1 trains ...
- Wed Aug 16, 2017 2:30 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 50784
Re: What is everyone's preferred train size
Everyone should just try to use four 1-1 trains instead of one 1-4 (or 2-4, or 1-4-1, etc.).
It's sooo convenient!
Don't see any reasons to not use them now. Not a one reason.
You should try, really.
It's sooo convenient!
Don't see any reasons to not use them now. Not a one reason.
You should try, really.
- Sun Aug 13, 2017 7:24 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 50784
Re: What is everyone's preferred train size
Used to build 1-2 trains. Dropped all alternatives after having tried 1-1 trains. They are simple, fast, stations are small, outposts are small as well and can't saturate big trains anyway. And you can use more trains and run them often when it's not enough. And more trains is always better, right? ...
- Sun Aug 13, 2017 7:08 pm
- Forum: General discussion
- Topic: Main Bus Design
- Replies: 12
- Views: 12836
Re: Main Bus Design
... It seems to me, therefore, that the "standard" concept of 4x iron, 4x copper, 4x GC bus is really unbalanced. It seems to me that there is a pattern that a lot of the community simply does out of habit. This: ... It seems to me that there is a pattern that a lot of the community simpl...
- Thu Jun 01, 2017 12:48 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 106916
Re: Lazy Bastard Achievement - No hand crafting challenge
With the new recipes, 108 items need to be manually crafted, only 3 item buffer left if you make a mistake I don't really understand why so tight a condition is. :( Be it a margin of 50 items -- will it be not a LazyBastard condition anymore? It's so easy to hand-craft by mistake. When you do a laz...
- Thu Jun 01, 2017 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Re-Plant Trees
- Replies: 56
- Views: 34112
Re: (Re)planting Trees
If you want to know anything about forests, you should know that a newly planted forest takes quite a few years even in a tropical biome to grow big trees, ... If you want to know anything about the real world (and not the game) you should know that you cannot (in the real world) keep 50 locomotive...
- Tue May 30, 2017 8:37 am
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 106916
Re: Lazy Bastard Achievement - No hand crafting challenge
I don't really understand why so tight a condition is.humroben wrote:With the new recipes, 108 items need to be manually crafted, only 3 item buffer left if you make a mistake
Be it a margin of 50 items -- will it be not a LazyBastard condition anymore?
It's so easy to hand-craft by mistake.
- Wed Mar 22, 2017 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Tech for lesser idle energy consumption
- Replies: 5
- Views: 1869
Re: Tech for lesser idle energy consumption
Well in my opinion the only downside of lasers is, the passive energy consumption. Lower the need will change the game balance as fas as i see it. In addition i don't see the benefit for vanilla Gameplay. What would this add? This will add one more useful way to spend science packs. And will make t...
- Mon Mar 20, 2017 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Tech for lesser idle energy consumption
- Replies: 5
- Views: 1869
Re: Tech for lesser idle energy consumption
Very funny.Yoyobuae wrote:There is. It's called Power Switch.
And it works on beacons too (they don't technically idle).
So, you can use a power switch, if you wish. And some more workarounds as well.
Do you srsly think one more way will spoil the game?
- Mon Mar 20, 2017 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Tech for lesser idle energy consumption
- Replies: 5
- Views: 1869
Tech for lesser idle energy consumption
It would be really nice to have a tech (might be expensive) to decrease "idle energy consumption" of all things (especially lasers, roboports) for like -90% (or even -99% on the 10-th level of tech). And it won't make catastrophic impact on the game too. And it's just IDLE consumption anyw...
- Sat Mar 04, 2017 8:36 am
- Forum: Ideas and Suggestions
- Topic: Direction indicator
- Replies: 2
- Views: 1463
Direction indicator
Shortly (to make less mistakes in English):
Let me put a marker on the map and have a direction indicator to that marker outside of the map.
Let me put a marker on the map and have a direction indicator to that marker outside of the map.
- Sat Mar 04, 2017 8:34 am
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 73044
Re: Friday Facts #180 - Map interaction
Idea/Suggestion:
Let me put a marker on the map and have a direction indicator to that marker outside of the map.
Let me put a marker on the map and have a direction indicator to that marker outside of the map.
- Thu Feb 02, 2017 6:40 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
If one station starts holding up the train because the buffer chests are unbalanced then less time remains for the other stations if the same frequency is to be kept. Note: the station blocking the train will not be the one running dry, which is where your argument breaks. You didn't get my argumen...
- Wed Feb 01, 2017 8:50 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
I don't know what you think you have shown but clearly when the belt consumes items somewhat slowly only the first chest will empty. Then when the train comes in it takes 6 times as longs to unload as with balanced chests. It has been said a few times already. I have nothing to do but repeat it, tr...
- Mon Jan 30, 2017 1:02 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
Except you don't have the same unloading time. and we are back at the beginning, going round in circles. I've shown that unloading time is the same. Because it is limited not by free space in the chests, but by free space on the belt. And the belt is either free or backed up. In a case the belt is ...
- Thu Jan 26, 2017 5:17 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
Or you might just ignore all that circuitry and balancing and use cheap red belts. And have fully compressed belt of ore and the same train unloading time.mrvn wrote:I think the most important part is to have a faster belt at the inserters.
- Fri Jan 20, 2017 7:13 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
What might also help is to connect the inserters to the belts after where the inserters drop things. Set the belts to report and hold the item count and the inserters to work when item count == 0. This still relies even more on the faster belts for compacting the gaps away but I found this prevents...
- Fri Jan 20, 2017 6:47 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
Splitter helps a lot to fill gaps in the lanes from another belt. Belt before splitter works as a small buffer and one belt fills gaps in another belt thanks to the splitter.huliosh wrote:Splitter in your case isn't necessary.
Splitter helps to balance lanes on the belt if the consumption is unbalanced too.
- Fri Jan 20, 2017 6:14 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
BTW they don't work synchronously. %)
Somebody should check if they work evenly.
P.S. Yes, seems they are working evenly. Unload will be balanced.
P.P.S Still chests are uloaded not evenly... somehow. Much more evenly than without circuits, but still quite unevenly.
Somebody should check if they work evenly.
P.S. Yes, seems they are working evenly. Unload will be balanced.
P.P.S Still chests are uloaded not evenly... somehow. Much more evenly than without circuits, but still quite unevenly.
- Fri Jan 20, 2017 5:49 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 19385
Re: Compact tileable 1-belt unload station
...full belts. Easily done if you have a faster belt type at the buffer chests for a few tiles. Nope. Just checked it. It's NOT because of belts speed. It's because inserters wait for each other, synchronously load their contents and synchronously unload. Thus there is a moment when noone inserter ...