Search found 145 matches

by Balinor
Fri May 05, 2017 9:33 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 72877

Re: Friday Facts #189 - Specifying the 1.0

While I know you guys are looking forward to 1.0 and want to lock things down please do consider modular armour/weapons for the tank and/or the long talked about rts option. Without the ability to send out robots to do the fighting for you, I think you are missing out a huge chunk of what a game foc...
by Balinor
Tue Dec 20, 2016 10:08 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 62872

Re: Friday Facts #169 - Combat revisit 2

I'm rather disappointed that after all this time a game about automation still does not have an automated way to destroy biters. Turrets.... I'd guess Balinor means something like Combat Robots that fly out for search & destroy missions. Correct. I thought I was being completely obvious but per...
by Balinor
Mon Dec 19, 2016 9:32 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 62872

Re: Friday Facts #169 - Combat revisit 2

I'm rather disappointed that after all this time a game about automation still does not have an automated way to destroy biters.
by Balinor
Fri Oct 14, 2016 5:59 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 113523

Re: Friday Facts #160 - Playtesting

One suggestion I might make in regards to content would be some way to automate biter base killing. The mod Robot Army ( https://forums.factorio.com/viewtopic.php?t=23543 ) is a good example but I think the idea would really benefit from an official implementation because of the complexity of thing...
by Balinor
Mon Oct 03, 2016 2:00 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 62135

Re: Friday facts #158 - The end of the 32 bit era

Secondly, TOS don't really mean much at all what matters is consumer law and in some places you may be forced to offer a refund for things being different than at the time of sale, just fyi. Well we have made things very clear, on our site we promise you will have access to all future factorio upda...
by Balinor
Mon Oct 03, 2016 9:06 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 62135

Re: Friday facts #158 - The end of the 32 bit era

And that's why you don't buy games in EA, Devs like to change things and fuck you up. Hope we get 1.0 before they stop supporting 64 bits I guess we could also drop 64bit support in 0.15. Of course that would mean no one would be able to play the game, but we have a right to do that, don't we? Ever...
by Balinor
Wed Sep 28, 2016 11:41 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 989200

Re: Factorio Roadmap for 0.15 + 0.16

For .15 I would love to see some kind of combat robot that I can build and then send out. Something along the lines of RTS style combat systems. I want to play a builder and have my minions do all the fighting for me. Such a mod exists - "robot army" It does indeed exist. However in a gam...
by Balinor
Wed Sep 14, 2016 8:27 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 989200

Re: Factorio Roadmap for 0.15 + 0.16

For .15 I would love to see some kind of combat robot that I can build and then send out. Something along the lines of RTS style combat systems. I want to play a builder and have my minions do all the fighting for me.
by Balinor
Wed Jun 01, 2016 7:24 pm
Forum: General discussion
Topic: What kind of restrictions on Achievements will there be?
Replies: 11
Views: 5949

Re: What kind of restrictions on Achievements will there be?

I don't see why it matters how people get achievements. If it really affects you that badly that a person might cheat an achievement or use a walkthrough guide or have someone else do it for them, then that is a problem with you. Don't let other people having fun interfere with your fun and don't va...
by Balinor
Tue Feb 23, 2016 1:38 pm
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 40287

Re: Steam Keys available

You guys are awesome. Thank you.

*Edit* As others have noted it is not possible to actually post the review yet but another glowing thumbs up waiting to be posted in a couple of days time from myself.
by Balinor
Thu Sep 24, 2015 4:58 pm
Forum: General discussion
Topic: Guys, How do you feel about the killing power of tanks.
Replies: 26
Views: 18982

Re: Guys, How do you feel about the killing power of tanks.

Tanks in their current form are worthless to me. I'm hoping they eventually can either be automated or they will offer a meaningful alternative to tier 3 armour. I still want my robot deathsquads that I can send out to harvest biter nests though while I continue building my base :D
by Balinor
Fri Aug 28, 2015 9:37 pm
Forum: General discussion
Topic: What was your first Factorio Friday Fact?
Replies: 3
Views: 8319

Re: What was your first Factorio Friday Fact?

I started playing during the indiegogo campaign so before Friday facts were a thing.
by Balinor
Thu Jun 25, 2015 5:55 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 65270

Re: Discussing the (missing?) 4th type of transport!

Trucks and truck stops make the most sense to me. For those saying that trucks would carry too much stuff then just limit the size of the truck to a few hundred items. Simples.
by Balinor
Sun Jun 21, 2015 11:26 am
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50022

Re: Friday Facts #91 - Being the evil guy

I eagerly await the day when we can send out battalions of combat robots to fight the alien hordes. That is my dream destination for Factorio currently. Why not strat with Drone towers. You know, ones that can host and repair and recharge (recharging their timers) Defender Capsules, and other more ...
by Balinor
Sun Jun 21, 2015 9:38 am
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50022

Re: Friday Facts #91 - Being the evil guy

I eagerly await the day when we can send out battalions of combat robots to fight the alien hordes. That is my dream destination for Factorio currently.
by Balinor
Sun May 24, 2015 11:13 am
Forum: General discussion
Topic: Why don't crafting machines have inserters in their recipes?
Replies: 12
Views: 8467

Re: Why aren't crafting machines made with inserters?

I'm pretty sure he meant why are inserters not part of the recipe for the assembly machines.
by Balinor
Mon Feb 23, 2015 11:49 am
Forum: General discussion
Topic: Endgame concerns[POLL]
Replies: 46
Views: 20508

Re: Endgame concerns[POLL]

I haven't voted on the poll because the worst part about the endgame for me is that we are still going out and fighting the biters by hand.
by Balinor
Fri Nov 28, 2014 10:44 am
Forum: General discussion
Topic: Size of banners in signatures on this forum
Replies: 14
Views: 6886

Re: Size of banners in signatures on this forum

Signatures almost never serve a practical purpose anyway. Just ban banners / pictures in signatures and limit them to a single line of text.
by Balinor
Wed Nov 12, 2014 6:12 pm
Forum: General discussion
Topic: When will it be on Steam?
Replies: 25
Views: 12153

Re: When will it be on Steam?

It was the same for Gnomoria, in case you need more precedents ;) It wasn't exactly the same with Gnomoria though. I still have my drm free version of Gnomoria in addition to a steam key for it. So I have the steam version on my main machine and the drm free version on my laptop for if I want to pl...
by Balinor
Tue Nov 04, 2014 11:02 pm
Forum: General discussion
Topic: A few questions
Replies: 10
Views: 3499

Re: A few questions

I don't think the demo really shows off the game that well. I think a freeplay demo with the late game research locked off would work better. On value though it is definitely worth the price. Upon being asked recently how many hours I had put into the game since purchase the conservative estimate wa...

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