Search found 16 matches
- Tue May 02, 2017 3:48 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 32487
Re: Version 0.15.6
At long last! No more bot construction bot babysitting :D Maybe not the best place to ask, but... are you telling me that you can place a blueprint over a wooded area and the bots will de remove the trees to build over (including a roboport? ). I seem to have missed the way to do this? PS. Thanks t...
- Tue May 02, 2017 3:26 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 32487
Re: Version 0.15.6
At long last! No more bot construction bot babysitting :D Maybe not the best place to ask, but... are you telling me that you can place a blueprint over a wooded area and the bots will de remove the trees to build over (including a roboport? ). I seem to have missed the way to do this? PS. Thanks t...
- Wed Jun 29, 2016 8:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Rail Planner problems
- Replies: 13
- Views: 4150
Re: [Rseding91] Rail Planner problems
I wasn't able to reproduce the issue but I fixed an error which was closely related to the rail path builder so if you can reproduce this issue in 0.13.2 please make a new bug report :) I thank you very much for you help, It is very much appreciated... I decided to do this and it fixed it and now w...
- Wed Jun 29, 2016 7:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Rail Planner problems
- Replies: 13
- Views: 4150
Re: [Rseding91] Rail Planner problems
Ok, now that! I completely do not understand what that means!.. hehehe
Let me try and see if I can find a file from back 0.12, and try and do the rail thing in 0.13...s
Let me try and see if I can find a file from back 0.12, and try and do the rail thing in 0.13...s
- Wed Jun 29, 2016 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Rail Planner problems
- Replies: 13
- Views: 4150
Re: Rail Planner problems
Here is the save game file.
- Wed Jun 29, 2016 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Rail Planner problems
- Replies: 13
- Views: 4150
Re: Rail Planner problems
I'll try to explain with these picture: I created a new track here: Capture1.JPG See the yellow Highlight and green arrow.. Now I create track using planner: Capture2.JPG All done here: Capture3.JPG Now I go and create some other stuff.. transport belts,, Capture4.JPG Now, with track tool selected, ...
- Wed Jun 29, 2016 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Rail Planner problems
- Replies: 13
- Views: 4150
Re: Rail Planner problems
I'll sure try I'll do best I can.. Pictures, (video I'm not sure how..)
Save game? is this the zip file? in the save game directory?
Save game? is this the zip file? in the save game directory?
- Wed Jun 29, 2016 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Rail Planner problems
- Replies: 13
- Views: 4150
Re: Rail Planner problems
No, I have tried the Q key also. I can actually go to build something else and come back 1 hour later, and try to build a track and the planner is stuck at that last position.
- Wed Jun 29, 2016 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Rail Planner problems
- Replies: 13
- Views: 4150
[Rseding91] Rail Planner problems
Hi all, either I'm not doing it right and missing something or it's not working as intended: 1: I start a new rail. place 5 or 6 straight track down. Lets call each ends of this track point A and point B 2: I place the cursor on one of the track segments, (point A) I get a yellow highlight and a gre...
- Mon May 02, 2016 12:14 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 90791
Re: [MOD 0.12.20+] Homeworld
yeayy.. can't wait to try it out on my return.. Thanks ljdp...
- Tue Apr 19, 2016 11:24 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 90791
Re: [MOD 0.12.20+] Homeworld
So, I tried again, same error. When I place a seeder on the grass, power it, then open the menu for the seeder, I try to install a T1 tree module in the empty place (next to the little seeder picture just above the 2 speed module boxes) this is the error that pops up, and the game crashes... :-( Mod...
- Tue Apr 19, 2016 9:45 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 90791
Re: [MOD 0.12.20+] Homeworld
Have fun! It would be great if you could occasionally post screenshots, I have no idea how other people play with Homeworld. :D Sorry had to remove the mod, after getting some fishes and and placing them in the teleport, all is good. Then I build a tree farm machine, and when I tried to insert a mo...
- Tue Apr 19, 2016 1:07 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 90791
Re: [MOD 0.12.20+] Homeworld
Have fun! It would be great if you could occasionally post screenshots, I have no idea how other people play with Homeworld. :D Sorry had to remove the mod, after getting some fishes and and placing them in the teleport, all is good. Then I build a tree farm machine, and when I tried to insert a mo...
- Sun Apr 17, 2016 3:31 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 90791
Re: [MOD 0.12.20+] Homeworld
Thanks for the fast reply. Now I'll go learn how to send booze home heheheljdp wrote:
Yes, the fast inserters are twice as fast and use 2x Energy to keep up with the huge supply going in to the Portal.
- Sun Apr 17, 2016 3:19 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 90791
Re: [MOD 0.12.20+] Homeworld
Hi, thanks for the mod, looks like a pretty neat concept. I just installed the mod today and run it in a saved game, and noticed that the blue inserters are super fast (faster then normal, other insterters are normal speed, pre-homeworld mod installed). Is this part of the mod's "effects"?...
- Tue Mar 15, 2016 2:29 pm
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12661
Re: Annoyances associated with Factory building
Can't count the amount of times I was ran over by a passing speeding train while working on items near tracks... Should always look both sides before crossing! Hehehe