Search found 144 matches

by Demosthenex
Tue Mar 23, 2021 2:51 pm
Forum: Ideas and Suggestions
Topic: Copy/paste train schedules as plain text
Replies: 8
Views: 2225

Re: Copy/paste train schedules as plain text

Duplicating schedules with a blueprint isn't the same as exporting a human readable and editable schedule, to then be imported.
by Demosthenex
Mon Mar 22, 2021 7:04 pm
Forum: Ideas and Suggestions
Topic: Copy/paste train schedules as plain text
Replies: 8
Views: 2225

Copy/paste train schedules as plain text

TL;DR Pressing copy or paste while in the train schedule UI should export/import the train schedule using plain text and the clipboard. What ? Borrowing from Path of Exile, in that game highly complex items with statistics and enchantments allow you to hit control-c (copy) with the cursor on an ite...
by Demosthenex
Thu Jun 11, 2020 12:21 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

Epic minimap!

I can't recreate it locally. If you remove and replace the machine, does it still allow you to pick that recipe? Can you confirm the version of PyAL?
by Demosthenex
Thu Jun 11, 2020 6:25 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

Not at a PC to make screenshots now, but latest pyal allows making Caged Auogs from empty cages in normal assemblers. Literally as it sounds. You can take most animals and a cage, in an assembler, and output a caged animal. Conversely you can take a caged animal in an assembler, and output the anim...
by Demosthenex
Thu Jun 11, 2020 5:16 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

Not at a PC to make screenshots now, but latest pyal allows making Caged Auogs from empty cages in normal assemblers. Literally as it sounds. You can take most animals and a cage, in an assembler, and output a caged animal. Conversely you can take a caged animal in an assembler, and output the anim...
by Demosthenex
Thu Jun 04, 2020 7:32 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

Hey guys, a little bit of help... I just started getting into pyalien stuff in my play through, and I need biomass to feed my first vrauk. There are WAY too many recipes for biomass. Can anyone tell me which ones are good where I am and later? most of the ones I look at are just not efficient enoug...
by Demosthenex
Tue May 26, 2020 7:30 am
Forum: PyMods
Topic: Main screen background missing, intentional or bug?
Replies: 5
Views: 1880

Re: Main screen background missing, intentional or bug?

I appreciate that! Keep up the amazing work.

OMG that new background is gorgeous.
by Demosthenex
Tue May 26, 2020 7:16 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

Yes, you have to put modules in the buildings. Also be aware that Helmod added a new feature just for Py recently that allows you to control-leftclick on a module to add the maximum number of that module to the factory. That's great for things like Cottonguts where you have to scroll to the bottom 4...
by Demosthenex
Mon May 25, 2020 5:53 pm
Forum: PyMods
Topic: Main screen background missing, intentional or bug?
Replies: 5
Views: 1880

Re: Main screen background missing, intentional or bug?

Our group has been upgrading regularly to keep current with your awesome modset. I always copy my Factorio directory and test the updates with a single player map before I update our server. That background isn't a big deal, I just wanted to make sure it wasn't a sign of a larger error.
by Demosthenex
Mon May 25, 2020 5:43 pm
Forum: PyMods
Topic: Main screen background missing, intentional or bug?
Replies: 5
Views: 1880

Re: Main screen background missing, intentional or bug?

Reading the log, here's what I find: 59.353 Info AppManager.cpp:889: Failed to load background image: File __pyalienlifegraphics3__/graphics/pyal-wall.jpg not found. 154.556 Info AppManager.cpp:889: Failed to load background image: File __pyalienlifegraphics3__/graphics/pyal-wall.jpg not found. 157....
by Demosthenex
Mon May 25, 2020 12:46 pm
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Schedule in Trains List
Replies: 6
Views: 1517

Re: Copy/Paste Train Schedule in Trains List

I'd like to be able to copy/paste train schedule *elements* in the UI. Let me copy/paste item types in conditions. Let me copy/paste whole conditions or groups of conditions. Let me drag conditions from one station to another. Let me "blueprint" sample routes. Let me right click to ZERO or...
by Demosthenex
Mon May 25, 2020 9:36 am
Forum: PyMods
Topic: Main screen background missing, intentional or bug?
Replies: 5
Views: 1880

Main screen background missing, intentional or bug?

I just updated to latest, and now instead of the awesome refinery background with Ulrics it's just black. Was this intentional? Factorio 0.18.26 2020-05-25 11:16 124,288 additional-paste-settings_0.9.0.zip 2020-03-02 19:59 154,393,354 alien-biomes-hr-terrain_0.5.1.zip 2020-04-30 14:49 114,886,151 al...
by Demosthenex
Thu May 21, 2020 9:08 am
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 4056

Re: Changing train stop names, the screen should filter the list when typing at the top

In my current Pyanodon's playthrough I have over 1200 train stops and 600 trains. Adding a new station often requires scrolling through a HUGE list to find similarly named stations to start from. It would save tons of effort if the entry widget would filter the list of station names to like items. T...
by Demosthenex
Tue May 12, 2020 9:46 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

looks interesting but what all exactly are you doing in that area? like Frankensteins lab is a bit empty looking from that pic Originally we put down labels to reserve blocks for purposes. We had 2x2 blocks for animals, and I've already used 3. Frankenstein's Lab is the last reservation icon. EDIT:...
by Demosthenex
Tue May 12, 2020 8:04 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

Just to share, working our way thru the initial corpus of cool creatures! https://i.imgur.com/QomsIqO.png We already have industrial scale crap farming, thanks to auogs. The Py AL mod is very interesting. The idea of "raising" the modules to enable farms to run is really creative! I like t...
by Demosthenex
Mon May 11, 2020 6:12 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

kingarthur wrote:
Mon May 11, 2020 5:10 am
Those are not errors. Unnecessary log statements that I forgot to disable yes but not errors
No problem, I thought it was a debugging statement left on. I'll disregard but wanted you to know.
by Demosthenex
Sun May 10, 2020 5:59 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 285685

Re: pY Alien Life - Discussion

Updated to latest today pyalienlife_1.6.9.zip, and nonstop console errors:

15789.769 Script @__pyalienlife__/control.lua:667: transport-belt
15790.080 Script @__pyalienlife__/control.lua:665: klonan bot did a thing
by Demosthenex
Thu May 07, 2020 9:44 am
Forum: Ideas and Suggestions
Topic: A pointer
Replies: 16
Views: 4730

Re: A pointer

Looks like my search-fu is weak on the mod portal. I'd just learned about "show-multiplayer-selection" in the debug menu, that's been adequate for the moment. It should be considered for a core feature in multiplayer.
by Demosthenex
Tue May 05, 2020 11:35 pm
Forum: Ideas and Suggestions
Topic: A pointer
Replies: 16
Views: 4730

Re: A pointer

Often features in the mod become a core game mechanic. For multiplayer, I feel this should be a core mechanic in vanilla. I think it could be rapidly implemented in a mod first.
by Demosthenex
Tue May 05, 2020 12:58 pm
Forum: Ideas and Suggestions
Topic: A pointer
Replies: 16
Views: 4730

Re: A pointer

There is a mod that sends a beam from the player to the item they are interacting with, and in the comments someone made a weapon that shoots that same 0-damage beam. I'd love an in-game laser pointer as a selectable item (weapon slot?), when you click it just places a laser pointer in your player c...

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