Search found 22 matches

by PhasmaNL
Fri Nov 17, 2023 11:28 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13333

Re: Friday Facts #385 - Asteroid Collector

can we talk about how the picture for the collector is a face? In the pictures they posted here it's not THAT noticeable. But they posted this on Steam: https://clan.akamai.steamstatic.com/images//12002589/d9b7710b205c7aa0efe031514d2a71bf8dc9be8d.png A funny face obviously doesn't fit the industria...
by PhasmaNL
Sat Oct 14, 2023 8:14 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29835

Re: Friday Facts #380 - Remote view

https://images2.imgbox.com/3a/ff/ISFnSlbu_o.jpg Sorry... :o At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large...
by PhasmaNL
Fri Oct 13, 2023 6:32 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29835

Re: Friday Facts #380 - Remote view

Image

Sorry... :o
by PhasmaNL
Sun Oct 01, 2023 9:16 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77300

Re: Friday Facts #378 - Trains on another level

Totally awesome! Looking forward to playing with this. :D
by PhasmaNL
Mon Sep 18, 2023 2:41 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126880

Re: Friday Facts #375 - Quality

I don't like it. It's so "gamey". Doesn't fit Facorio at all imo. I've always found Beacons gamey too. (And personally I'd prefer if they were removed from the game.) But adding this quality level is a step in the wrong direction. And while I get it must have been a big job to get all of t...
by PhasmaNL
Sun Feb 06, 2022 4:34 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 127787

Re: Friday Facts #367 - Expansion news

I can't really imagine how you could add so much to the game as you're describing. But I'm excited and definitely looking forward to it! €30 sounds fine. Factorio base game price is a bargain. But no preorder for me. The last developer I completely trusted (CDPR), disappointed after all. Even with t...
by PhasmaNL
Thu Mar 18, 2021 5:45 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 21347

Re: Option to disable no-power flashing

+1 for some improvements in this area. The blinking is obviously not necessary, and when things are intentionally turned off by a power switch it shouldn't display a warning at all. I hope this still gets fixed eventually...
by PhasmaNL
Sat Jun 13, 2020 2:51 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73118

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

IIIByoIII wrote: ↑
Sat Jun 13, 2020 2:46 pm
As always, thank you for listening to the community.
I really like the new beacon design and fluid flushing.
Great work! Keep it up! We love you!
I was about to say pretty much the exact same thing. So; +1 :)
by PhasmaNL
Fri Mar 20, 2020 9:29 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89357

Re: Friday Facts #339 - Beacon HR + Redesign process

Just take the beacon out of the game. It's impossible to design something that communicates what it actually does, because that's, well, impossible. I mean, a wireless transmitter that somehow boosts a factory's production? Sure. ;) That's why I almost never use them. I didn't like the old design mu...
by PhasmaNL
Sat Jan 18, 2020 2:15 am
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38115

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Just buy a Synology (a + model). It's great! Really. :)
by PhasmaNL
Sun Nov 10, 2019 1:29 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 73914

Re: Friday Facts #320 - Color correction

Big improvement!
by PhasmaNL
Sun Sep 15, 2019 4:16 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64050

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I feel your pain Dominik, but the work is appreciated! With hindsight it's always easy to say if things should have been done differently but this can lead to being afraid to touch something (as a coder) which is really bad. So, glad you stuck to it. It will be better in the end! :)
by PhasmaNL
Sat Jul 20, 2019 10:30 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206489

Re: Friday Facts #304 - Small bugs; Big changes

I don't like the oil recipe change. It's a huge change, and that's not necessarily bad, but then it should provide huge benefits as well and that's not the case in my opinion.
by PhasmaNL
Fri May 17, 2019 7:25 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 34392

Re: Friday Facts #295 - New design for the chemical plant

Very nice! :) Was hoping it would already be in the game, but sadly no.
by PhasmaNL
Fri Apr 19, 2019 8:59 am
Forum: General discussion
Topic: Finding myself not playing because of dreary atmosphere
Replies: 8
Views: 2973

Re: Finding myself not playing because of dreary atmosphere

Do you still get that feeling when you're surrounded by your factory? I certainly feel more comfortable when I either see a screen full of factory, or a nice thick wall between me and the rest of the planet. Doesn't really make a difference for me. What probably does make a difference is just ignor...
by PhasmaNL
Thu Apr 18, 2019 11:08 pm
Forum: General discussion
Topic: Finding myself not playing because of dreary atmosphere
Replies: 8
Views: 2973

Finding myself not playing because of dreary atmosphere

Preface: I've been playing Factorio since the original Steam release. Done a couple playthroughs, logged 193 hours total so far. Love the game. So, on to my minor (in the grand scheme of things) complaint: I was planning on another playthrough when the game leaves Early Access. But lately, when star...
by PhasmaNL
Thu May 25, 2017 6:36 pm
Forum: Implemented Suggestions
Topic: [0.13.x] Make Chain Signal connectable to circuit network
Replies: 20
Views: 8376

Re: [0.13.x] Make Chain Signal connectable to circuit network

You can read the signal after the gate, when its yellow or red it cannot brake at the chain signal, which sorta gives what u need. I made my train crossing like that. That only works if after the gate there is only one track direction. But if after the gates there is a junction with multiple exits ...
by PhasmaNL
Wed May 17, 2017 8:15 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 50959

Re: Version 0.15.11

Okay, the worldmap zooming change I do not like. It was really handy to be able to, provided that you had radar coverage in the area, be able to oversee a huge part of your factory from the world map. Now with the narrower zoom requirements that handy functionality is gone. I really don't understan...
by PhasmaNL
Wed Mar 16, 2016 1:55 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222465

Re: Uranium Power

Really looking forward to the next release! :)
by PhasmaNL
Mon Mar 14, 2016 12:33 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306755

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Ok, so that's the problem. Let's hope it gets added! That texture looks nice. :)

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