Search found 726 matches

by DRY411S
Sat Mar 23, 2024 12:48 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 111
Views: 12572

Re: Friday Facts #403 - Train stops 2.0

I'm loving these QoL improvements for trains. If the GUI is being reviewed and amended, can I ask please that you do something about the '+Add station' button so that it does not disappear off the bottom of the window and require scrolling to be able to use it if a train has more than 21 lines of or...
by DRY411S
Thu Mar 07, 2024 1:03 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1211

Re: Can trains ever crash into gates across tracks?

Could my random thought above be eliminated as the cause. In the more than 7 years I've been playing factorio, I've never seen it happen before,
Random thought. Could the signal on the same grid position as one of the gates be significant?
by DRY411S
Mon Mar 04, 2024 1:08 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1211

Re: Can trains ever crash into gates across tracks?

Trific wrote:
Mon Mar 04, 2024 12:42 pm
I have observed trains using stop free paths as a loop to avoid having to stop or slow down for a train crossing in front of them, but never a path that has a stop on it.
Interesting. The 'Wall D' stop on that screenshot is disabled by a circuit. Does that make a difference to pathing?
by DRY411S
Mon Mar 04, 2024 8:52 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1211

Re: Can trains ever crash into gates across tracks?

Could it be that there was an empty train traveling from North to South (or South to North) and in the last moment it decided to turn West where it would collide with a not yet opened gate? The gate that was destroyed was the entrance entering the outpost travelling West (trains are RHD). It's a st...
by DRY411S
Sun Mar 03, 2024 11:02 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1211

Re: Can trains ever crash into gates across tracks?

Interesting discussion. Just to say that I have no mods installed that increase train speed, acceleration or braking. Full braking distance research has been completed. The only train going through the gate would be an empty 1-4 train, presumably slowing down, as it is very near the pickup station. ...
by DRY411S
Sun Mar 03, 2024 8:23 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1211

Re: Can trains ever crash into gates across tracks?

astroshak wrote:
Sun Mar 03, 2024 6:51 pm
You sure that is a missing gate and not a missing wall?

As for why it is missing, I have absolutely no idea.
Yep it's the gate. The rail signal prevented me putting the double wall in which is why there is only 1 at the top of the pic.
by DRY411S
Sun Mar 03, 2024 2:25 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1211

Re: Can trains ever crash into gates across tracks?

It's nowhere near the borders/chokepoints I should add


Screenshot 2024-03-03 142438.png
Screenshot 2024-03-03 142438.png (219.11 KiB) Viewed 893 times
by DRY411S
Sun Mar 03, 2024 2:23 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1211

Can trains ever crash into gates across tracks?

After hundreds of hours where I have pushed biters back dozens of chunks away, and sealed the chokepoints, I've suddenly lost a gate tile. I have not been anywhere near this area for (I estimate) over 100 hours. The map is 280 hours old. What could cause this? Can trains sometimes hit them? Screensh...
by DRY411S
Fri Mar 01, 2024 4:15 pm
Forum: Implemented in 2.0
Topic: Navigation/Search around map tags
Replies: 1
Views: 164

Re: Navigation/Search around map tags

Just read the FFF today. Yay! Consider this idea/suggestuon withdrawn :)
by DRY411S
Thu Feb 22, 2024 12:45 pm
Forum: Ideas and Suggestions
Topic: Amendment to Train Orders GUI
Replies: 3
Views: 196

Re: Amendment to Train Orders GUI

Adding new stations to the bottom is probably more intuitive. But the "add" button could be always visible at the bottom so no scrolling is needed. Personally I'm not sure if I use the add button more than just shift/ctrl clicking on the map to add stations. But then again I use LTN so mo...
by DRY411S
Thu Feb 22, 2024 7:21 am
Forum: Ideas and Suggestions
Topic: Amendment to Train Orders GUI
Replies: 3
Views: 196

Amendment to Train Orders GUI

TL;DR Move the 'Add station' button to the top of the train orders GUI (and/or have a 2nd button) What ? Allow stations to be selected for adding to the train orders with the 'Add station' button being at the top rather than the bottom of the list of train stops. Have fixed button(s) rather than th...
by DRY411S
Wed Feb 21, 2024 8:21 am
Forum: Implemented in 2.0
Topic: Navigation/Search around map tags
Replies: 1
Views: 164

Navigation/Search around map tags

TL;DR Allow 'scrolling' around tags on the map view What ? I'd like to be able to move around the map (in map view) between tags. With a tag selected: A Ctrl+F facility to search for a tag Goto previous tag button Goto next tag button Why ? It's a Quality of life improvement to aid navigation aroun...
by DRY411S
Wed Feb 21, 2024 7:55 am
Forum: Ideas and Suggestions
Topic: Improve Station Navigation and Setting
Replies: 0
Views: 90

Improve Station Navigation and Setting

TL;DR Make it easier to move through the station posts on a map What ? I'd like to be able to move around the map (in map view) between stations. With a station selected: Goto next station Goto previous station Goto next station with the same name as the current one Goto previous station with the s...
by DRY411S
Mon Feb 19, 2024 6:05 pm
Forum: Outdated/Not implemented
Topic: Artillery Wagon Inactivity Change
Replies: 2
Views: 207

Artillery Wagon Inactivity Change

TL;DR Do not count the time an artillery wagon spends scanning chunks as train activity What ? Whilst an artillery wagon is scanning chunks for nests/worms to fire at, the whole train is in an 'active' state. I would like artillery wagon to be excluded as a measure of the train's activity. Less des...
by DRY411S
Thu Jan 25, 2024 9:56 pm
Forum: Not a bug
Topic: [1.1.100] Inserter picks up item not in machine's recipe
Replies: 2
Views: 212

Re: [1.1.100] Inserter picks up item not in machine's recipe

Ah, so it's loading the blue chip as 'cargo'? Thanks!
by DRY411S
Thu Jan 25, 2024 9:44 pm
Forum: Not a bug
Topic: [1.1.100] Inserter picks up item not in machine's recipe
Replies: 2
Views: 212

[1.1.100] Inserter picks up item not in machine's recipe

What did you do? - I was far away from the base when I noticed that research had stopped What happened? - On checking the production stats, I identified that rocket launches had stopped. This was because an inserter had a blue chip in its hand instead of an RCU (on a shared belt). The progress towar...
by DRY411S
Fri Jul 21, 2023 4:19 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 184
Views: 68378

Re: [MOD 1.1.x|1.0.x]Recycling Machines

Production Scrap 2 mod compatability is going to be a lot more difficult than I thought. Recycling Machines mod does not like any recipes that produce more than 1 result. Because it does not know which result to recycle. Example: Production Scrap 2 electronic circuit recipe, uses wire and plate to p...
by DRY411S
Wed Jul 19, 2023 8:41 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 184
Views: 68378

Re: [MOD 1.1.x|1.0.x]Recycling Machines

Yep, my mod assumes that the assembling machine recipe has a single result, whereas Production Scrap amends it to have a results table. I have similar code in mind, thanks for the prototype! I do want to return results though, in the spirit of the Production Scrap mod, so there's a chance the crafti...
by DRY411S
Tue Jul 18, 2023 9:27 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 184
Views: 68378

Re: [MOD 1.1.x|1.0.x]Recycling Machines

I have discovered that the Production Scrap 2 mod, and my Recycling Machines Mod are not compatible. When Production Scrap 2 and Recycling Machines mod are both active, even though they appear to be craftable, any attempt to craft a recycling Machine results in an assembler being crafted instead (or...
by DRY411S
Tue Jul 18, 2023 9:25 am
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 38292

Re: MINI MODS

I have discovered that the Production Scrap 2 mod, and my Recycling Machines Mod are not compatible. When Production Scrap 2 and Recycling Machines mod are both active, even though they appear to be craftable, any attempt to craft a recycling Machine results in an assembler being crafted instead (or...

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