Search found 20 matches

by selkathguy
Wed Mar 15, 2017 7:53 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38093

Re: Friday Facts #181 - Calm before the storm

It seems to me that review keys should be disabled 30 or 60 days after they're handed out, regardless of what the reviewer does with it. Either they wrote a review, in which case they don't need the review copy anymore, or they didn't write a review, in which case they never needed a review copy in...
by selkathguy
Fri Mar 10, 2017 6:34 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38093

Re: Friday Facts #181 - Calm before the storm

Hi-res inserters?
by selkathguy
Sat Nov 12, 2016 10:55 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106759

Re: Friday Facts #164 - Nuclear power

I strongly agree with almost everything in this fff. I'm not sure about the heat-containing item at the end. Perhaps nuclear reactors should be able to take water and heavy water. Heavy water would not give you any performance gain, but could allow better control of the reactor (faster switching bet...
by selkathguy
Fri Mar 04, 2016 7:01 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204100

Re: Friday Facts #128 - Back down to earth

maybe huge power consumption, or even, could consume lubricant in order to work ? I was against it until I heard this lubricant idea and now I am for it. There should be able tradeoff with loaders compated to inserters, and not just something trivial like higher initial cost. I like the comsume lub...
by selkathguy
Fri Mar 04, 2016 6:24 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204100

Re: Friday Facts #128 - Back down to earth

why not also give the belts stack-ability? Uhh I shudder to think the code refactoring required, also would be very confusing to new players. This is a game which is in the sweet spot of being easy to learn difficult to master. Combine simple elements in complex ways. Maybe a short bridge belt, but...
by selkathguy
Fri Mar 04, 2016 6:18 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204100

Re: Friday Facts #128 - Back down to earth

Entities should provide convenience or performance, never both . That kinda rules out logistic bots, in their current state. They are much faster and much more convenient than belts and inserters. I disagree that bots are more performant than belts. Belts will always be far more efficient than bots...
by selkathguy
Fri Mar 04, 2016 6:08 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204100

Re: Friday Facts #128 - Back down to earth

yes yes yes, please a loader, give us something to change our strategies and concept builds No strategy involved with the loader demonstrated. It is superior to all other alternative methods as it stands. Entities should provide convenience or performance, never both . An item can use existing perf...
by selkathguy
Fri Mar 04, 2016 5:33 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204100

Re: Friday Facts #128 - Back down to earth

and I agree with selkathguy Efficient and optimized systems should be a challenge to build, but not tedious. As it stands now the Loader removes all challenge for maximum performance, which the entire point of the game is an optimization puzzle. As a sidenote it robs players of the satisfaction of ...
by selkathguy
Fri Mar 04, 2016 5:22 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204100

Re: Friday Facts #128 - Back down to earth

I agree that a lategame belt solution is required. I think this "Loader" as it stands now is significantly overpowered being able to completely saturate a belt. Suggestion: Perhaps it can load both sides, but only as fast as a slow belt could, so you have convenience at the price of throug...
by selkathguy
Sun Jan 10, 2016 3:52 am
Forum: Gameplay Help
Topic: Chat key on a Mac
Replies: 1
Views: 13560

Chat key on a Mac

Friend is asking what the key for chat is on his mac, apparently it isn't tilde?
by selkathguy
Wed Jul 22, 2015 2:03 am
Forum: Resolved Problems and Bugs
Topic: [0.12] Headless mode and multiple clients behind NAT
Replies: 23
Views: 15686

Re: [0.12] Headless mode and multiple clients behind NAT

After trying a myriad of complex hand-crafted NAT translations, routing table entries, access-lists and vlans, I am suggesting this functionality be officially supported. Suggested fix : When the server sends the list of client addresses to the new client (if the new client is remote): For each clie...
by selkathguy
Tue Jul 21, 2015 5:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] Headless mode and multiple clients behind NAT
Replies: 23
Views: 15686

Re: [0.12] Headless mode and multiple clients behind NAT

I have a router which i can use to test the scenario that Cube outlined with a reasonable amount of confidence, should Boogalo's setup not work.
by selkathguy
Fri Jul 17, 2015 4:40 pm
Forum: Not a bug
Topic: PDB required by autopatcher
Replies: 5
Views: 4644

Re: PDB required by autopatcher

Alright so I've been informed theres no way to retreive individual files from a release on the backend. In that case there's no easy fix and you can close this topic.
by selkathguy
Fri Jul 17, 2015 4:34 pm
Forum: Not a bug
Topic: PDB required by autopatcher
Replies: 5
Views: 4644

Re: PDB required by autopatcher

Yes I am aware that a patcher can patch parts of files and this is how they work faster for very large files. But this is a feature that is more complex and all patchers which have capability to patch files in parts can also download whole files (all parts). This is why it seems very strange to me t...
by selkathguy
Fri Jul 17, 2015 4:17 pm
Forum: Not a bug
Topic: PDB required by autopatcher
Replies: 5
Views: 4644

Re: PDB required by autopatcher

If you deleted the file then this isn't exactly a bug, is it? :P Perhaps I'm not being very clear. The .11 .pdb was deleted. The auto patcher is trying to update to .12. Undoubtedly the .12 pdb is quite different. Regardless, can the autopatcher not simply replace a missing file? Especially since i...
by selkathguy
Fri Jul 17, 2015 3:31 pm
Forum: Not a bug
Topic: PDB required by autopatcher
Replies: 5
Views: 4644

PDB required by autopatcher

The auto patcher throws a fatal error and aborts patching if the .pdb file is missing or was deleted. I understand the purpose of the PDB but it was deleted due to space constraints in dropbox at the time, which is where I run it from. I have manually redownloaded the .12 release for the interim. &q...
by selkathguy
Fri Jul 17, 2015 3:01 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 67506

Re: Friday facts #95 - 0.12 Release today

Autopatching, the excitement is palpable.
by selkathguy
Fri Jul 17, 2015 2:55 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 67506

Re: Friday facts #95

Image
by selkathguy
Mon May 11, 2015 5:40 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19329

Enable/Disable Personal Logistics

Joined cause idendical -- ssilk I think it's awesome that logi slots are kept, but can there be a small UI element that universally disables or enables personal logi on the character without clearing the slots, and that this switch is automatically turned OFF on respawn? So that we don't completely...
by selkathguy
Sat May 03, 2014 8:47 pm
Forum: Outdated/Not implemented
Topic: Rename Splitter to Mixer
Replies: 1
Views: 1798

Rename Splitter to Mixer

I suggest we rename the splitter to mixer, seeing as it functions more like an additive mixer than a splitter, giving two outputs with a combination of both inputs. What would be really awesome is the ability to click the mixer and change it's function, so that it can act as a mixer (as it does now)...

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