https://mods.factorio.com/mod/FreightForwarding
or
https://mods.factorio.com/mod/tycoon
maybe.
Search found 2628 matches
- Thu Mar 28, 2024 8:15 pm
- Forum: Ideas and Requests For Mods
- Topic: A mod like Supply Challenge but with trains
- Replies: 1
- Views: 93
- Fri Mar 15, 2024 9:50 pm
- Forum: Balancing
- Topic: Nerf barrels and buff liquid tanks!
- Replies: 20
- Views: 7720
Re: Nerf barrels and buff liquid tanks!
They are from a time when the fluid wagon wasn't a thing.AileTheAlien wrote: ↑Fri Mar 15, 2024 8:05 pmI actually don't even understand why barrels are in the game - they do the same thing as fluid-wagons or pipes and they're also overpowered.
- Fri Mar 15, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 191
- Views: 20168
Re: Friday Facts #402 - Lightspeed circuits
NICE.
Can the radar itself now output biter activity for example?
Can the radar itself now output biter activity for example?
- Sun Feb 04, 2024 7:08 am
- Forum: Ideas and Suggestions
- Topic: add support for newer codecs
- Replies: 8
- Views: 480
Re: add support for newer codecs
SVG is scalable infinitely
- Sat Jan 27, 2024 3:38 pm
- Forum: Balancing
- Topic: Blue Science Crafting Time
- Replies: 11
- Views: 1064
Re: Blue Science Crafting Time
Have you considered how many flasks are produced in one go?
- Sun Jan 14, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: Push button for a circuit network
- Replies: 3
- Views: 442
Re: Push button for a circuit network
A gate can detect players and can be used as a push button.
- Sun Jan 14, 2024 10:09 am
- Forum: This Forum
- Topic: Random slowdowns on the forum
- Replies: 9
- Views: 956
- Thu Jan 11, 2024 6:13 pm
- Forum: Not a bug
- Topic: Unattached Train Signal doesn't give an output to Circuit Network.
- Replies: 2
- Views: 337
Re: Unattached Train Signal doesn't give an output to Circuit Network.
Oh an unattached signal could have been a simple pulse generator else.
- Fri Jan 05, 2024 4:50 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 9
- Views: 12766
- Fri Dec 22, 2023 1:24 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13387
Re: Friday Facts #390 - Noise expressions 2.0
Where is the x-mas mod like the Satisfactory FICSMAS?
- Sun Oct 29, 2023 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 27030
Re: Assign Trains to Schedules (Train Routes)
i bet it is already in 2.0.Illiander42 wrote: ↑Sun Oct 29, 2023 10:55 amGiven that we now have this for both combinators and logistic requests, can we get it for trains too?
We will get a FFF about train controls as far as i remember.
- Fri Sep 29, 2023 11:46 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 74534
Re: Friday Facts #378 - Trains on another level
Opportunity: Rail supports are built automatically with dragging elevated rails or the rail planner.
- Fri Sep 22, 2023 2:22 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 47816
Re: Friday Facts #377 - New new rails
Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png I, for one, welcome our new rail overlords! Remember, folks, you can download older versions of Factorio so you can keep onto your older saves once they become unsupported. I'll total...
- Fri Aug 25, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 66600
Re: Friday Facts #373 - Factorio: Space Age
Void items in space now.
- Fri Jan 20, 2023 8:55 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 39
- Views: 21500
Re: Factorio price increase - 2023/01/26
Thanks for the forewarning. My question is, is there a reason for the relatively short notice period? The reasoning for my question is that this comes across a bit like a "reverse sale" - buy now before an increase. Given that Factorio has generally eschewed practices like fear-of-missing...
- Sun Dec 11, 2022 12:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] If you manually place an item in the hand of an inserter that is beside a rail it won't place it on empty belt
- Replies: 2
- Views: 2261
Re: [1.1.72] If you manually place an item in the hand of an inserter that is beside a rail it won't place it on empty b
Are you "Let's Game It Out"?
I mean who does this at all
I mean who does this at all
- Sat Oct 15, 2022 11:09 am
- Forum: Ideas and Requests For Mods
- Topic: Print (simplified) map
- Replies: 5
- Views: 1488
Re: Print (simplified) map
This mod was updated today:
https://mods.factorio.com/mod/mapshot
That's what i remembered after i saw your request.
https://mods.factorio.com/mod/mapshot
That's what i remembered after i saw your request.
- Fri Oct 07, 2022 4:46 am
- Forum: Gameplay Help
- Topic: [Solved] Remembering servers?
- Replies: 4
- Views: 1203
Re: Remembering servers?
The icon should be a heart.
- Fri Sep 02, 2022 6:47 am
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 11907
Re: Allow Inserters to take fuel from trains again
I wonder, if the primary reason people want this is for changing out fuel in their locos, and the devs feel as though allowing inserters to take from them still cause too many issues, what about changing locomotive behavior to always use the lowest grade fuel first? I mean, they do have 3 slots…. T...
- Sun Aug 28, 2022 11:09 am
- Forum: Off topic
- Topic: What did I do?
- Replies: 1
- Views: 1732
Re: What did I do?
Here are your posts:
search.php?author_id=160907&sr=posts
search.php?author_id=160907&sr=posts