Search found 52 matches

by Joefesok
Thu Jul 14, 2016 9:17 pm
Forum: General discussion
Topic: Thoughts on 0.13 Terrain Generation
Replies: 59
Views: 20220

Re: Thoughts on 0.13 Terrain Generation

nuhll wrote:Any fix for it if we want to start from scratch?
I'd suggest you start a new map in .12, give yourself god mode, then wander around for a very large area.
by Joefesok
Mon Jul 11, 2016 3:17 am
Forum: Implemented Suggestions
Topic: Inserters pick up fish
Replies: 2
Views: 9826

Inserters pick up fish

As stated in the title.

Inserters can pick up fish from a water source and place them on belts/in chests.
by Joefesok
Fri Jul 01, 2016 4:48 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 993447

Re: Factorio Roadmap for 0.12 + 0.13

I think right now we just need more piles of cool stuff. Things like planes, trucks, RTS mode. Nukes. Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game. For all we care about, the game is already released since a long time. This alpha/bet...
by Joefesok
Fri Jul 01, 2016 7:40 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 993447

Re: Factorio Roadmap for 0.12 + 0.13

I think right now we just need more piles of cool stuff.

Things like planes, trucks, RTS mode. Nukes.
by Joefesok
Fri Jul 01, 2016 2:51 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 993447

Re: Factorio Roadmap for 0.12 + 0.13

What can I say? New features are exciting, especially when they're as well done as these are.
by Joefesok
Thu Jun 30, 2016 9:18 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 993447

Re: Factorio Roadmap for 0.12 + 0.13

So, now that .13 is officially feature-complete, when're we getting the roadmap thread for .14?
by Joefesok
Wed Jun 29, 2016 4:11 am
Forum: Not a bug
Topic: [0.13.00] Crash on startup- "Duplicate mod Hardcorio"
Replies: 3
Views: 1635

[0.13.00] Crash on startup- "Duplicate mod Hardcorio"

As stated in the title.

When launching the game, the game reports via diagnostic box "Duplicate mod Hardcorio," then terminates.

Hardcorio should not be currently enabled, though it was installed prior to upgrading to .13
by Joefesok
Wed May 18, 2016 7:01 pm
Forum: Wiki Talk
Topic: Power production ultramegahugereoverhaul
Replies: 0
Views: 1332

Power production ultramegahugereoverhaul

This is the thread for discussing the giant overhaul of the Power production page, including major structure changes and grammatical corrections. For the moment, all the content on the page is what it was previously linked to, with the exception of the now-last category which links to a post.
by Joefesok
Tue May 17, 2016 3:30 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 65828

Re: Discussing the (missing?) 4th type of transport!

So there was a discussion on orbital drops here: https://forums.factorio.com/viewtopic.php?f=5&t=13200&p=89005&hilit=Orbital+drop#p89005 I'd like to add- Why not create orbital 'Prefab' bases? Like logistics robots, but the base is fully assembled in orbit. Or it schedules to drop robots...
by Joefesok
Sun Mar 20, 2016 6:03 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 33920

Re: Hardcorio from fans

Yeah, 2.2.212 fixed that problem. However, I've got a new one. It appears that, for some reason, the game is attempting to spawn enemies and failing, and crashing the game. It only started doing this recently. https://i.imgur.com/0AATAiy.jpg If it's possible could you tell us how to fix this, in add...
by Joefesok
Sat Mar 19, 2016 8:45 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 33920

Re: Hardcorio from fans

With version 2.211 there was a bug where any time an enemy's corpse was on the screen, it would crash the game on saving and corrupt all previous saves. I don't know if this is fixed in 2.2.212, but it may not be.
by Joefesok
Thu Mar 17, 2016 4:37 pm
Forum: Ideas and Suggestions
Topic: Mr. Cleany fluid disaster removal.
Replies: 3
Views: 1561

Re: Mr. Cleany fluid disaster removal.

Yeah, but electric pumps are fairly expensive for their purpose. Additionally, I think they should mostly be about promoting fluid movement over higher distances instead of purging a system. That's a matter of opinion, though.
by Joefesok
Thu Mar 17, 2016 3:48 pm
Forum: Ideas and Suggestions
Topic: Mr. Cleany fluid disaster removal.
Replies: 3
Views: 1561

Mr. Cleany fluid disaster removal.

A simple and/or cheap item which 'detonates' and cleans out any and all fluid conduit items such as refineries, fuel tanks, pipes, and chemical plants of all fluid. Useful for fixing fluid disasters without having to remove and replace all items. In terms of game balance there's really no reason not...
by Joefesok
Thu Mar 17, 2016 3:45 pm
Forum: Ideas and Suggestions
Topic: Blueprint-Tablet
Replies: 6
Views: 3166

Re: Blueprint-Tablet

I mean, we sent people to the moon with computers worse than what you probably typed this message on.

But yeah, personal computing would be nice. I think it's already in progress anyway.
by Joefesok
Thu Mar 17, 2016 2:24 am
Forum: General discussion
Topic: Strangest save names
Replies: 12
Views: 5186

Strangest save names

As it says on the tin, post your strangest save names and a reason why if you can remember.

Mine's probably "adam sandler" because I was busy thinking about nothing special and needed a name for my new save.
by Joefesok
Wed Mar 16, 2016 6:04 pm
Forum: Ideas and Suggestions
Topic: A real endgame: Automatic defense
Replies: 1
Views: 1868

Re: A real endgame: Automatic defense

Automated Defense is already planned in a way, through the RTS mode which will be implemented at an unknown date.
by Joefesok
Wed Mar 16, 2016 5:09 pm
Forum: Wiki Talk
Topic: Assembled item overhaul
Replies: 0
Views: 1213

Assembled item overhaul

I'm replacing all "raw" requirement pages with the true raw requirements by assembled item.

For each effected page a footnote should be made about how the requirements also include an assembler for the assembled components.
by Joefesok
Wed Mar 16, 2016 4:08 pm
Forum: Wiki Talk
Topic: Wiki: Current prios
Replies: 24
Views: 23046

Re: Wiki: Current prios

Hello Everyone! I wanted to go ahead and put my 2 cents in all this. I feel that the WIKI should be just that. a WIKI, where it gives detailed information on each item/Entity. But I also feel that having a part of the wiki dedicated to guides would not do any harm. If we put a section of the wiki a...
by Joefesok
Tue Mar 15, 2016 3:03 pm
Forum: Wiki Talk
Topic: The great big deletion thread.
Replies: 1
Views: 1519

Re: The great big deletion thread.

Added a new candidate for deletion, https://wiki.factorio.com/index.php?tit ... mp_station.

Its entire content is now part of the main oil processing page.

Additionally, this should be expanded forward to other subpages which are only one or two sentences.
by Joefesok
Tue Mar 15, 2016 2:57 pm
Forum: Wiki Talk
Topic: Mod pages.
Replies: 5
Views: 3300

Re: Mod pages.

In theory "soon" is just as soon as it takes to add a portal to the main page and have the owner of "bob's" make their own wiki.

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