Search found 55 matches

by spinba11
Fri Dec 15, 2023 12:54 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24452

Re: Friday Facts #389 - Train control improvements

One thing I want to know about refuelling is I’ve got dual double header trains (4 locomotives 2 facing each direction). I’m running nuclear fuel and I think it’s a waste for the locomotives to have more than one waiting to be used at any given time. I would assume the interrupt would be if nuclear ...
by spinba11
Fri Oct 27, 2023 8:01 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

That setting is already on, wha I mean is if I’m dragging a line of 10 belts and only have 5, place the last 5 as ghosts.
by spinba11
Fri Oct 27, 2023 5:57 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

I’ve had a few looks but can’t see anything, is there a setting that changes an item to a ghost if you run out when placing?
by spinba11
Tue Mar 21, 2023 1:45 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

If I set a mining drill up to read entire resource patch will it continue to read until the entire patch is depleted even if the ore under that drill is used? I’ve done a small scale test with it covering one ore tile and it does continue once that tile is used up, I just don’t want to set something...
by spinba11
Thu Jun 10, 2021 5:12 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

How would I set up a train's orders to wait for 30 seconds and then leave when iron plate or suluric acid is 0, I've got it working for the acid and plate but can't work out how to add the 30 second delay in. I've tried different orders of the condition and the and/or setting but i can't work it out...
by spinba11
Thu Oct 01, 2020 9:09 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

Thank you, I feel very silly. :lol: :lol:
by spinba11
Thu Oct 01, 2020 8:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

Where’s the option to/not to display train stop names in map view? I’ve gone through every menu screen about 10 times but can’t find it.
by spinba11
Sat Jun 08, 2019 3:32 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 383460

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Ive tried them all but it’s not working I’m guessing I’m doing something wrong as I hardly touch commands.
by spinba11
Sat Jun 08, 2019 9:32 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 383460

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

I’m unwilling to start a new map, I’ve done what you’ve suggested on my testing map and on the menu that comes up when you first load it it says you can use a command to enable it if you press no. Any idea what the command is?
by spinba11
Fri Jun 07, 2019 9:40 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 383460

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Has anyone else lost the icon in the top left corner? It was there in .45 but it’s not in .46 and . 47.
by spinba11
Fri Mar 01, 2019 10:13 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

I’ve checked, if you don’t specify anything it will upgrade everything, if you do specify things it will upgrade what you want which is what I was hoping.
by spinba11
Fri Mar 01, 2019 8:14 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489443

Re: Simple Questions and Short Answers

I’m not at my computer ATM so I can’t check, is there a way for the upgrade planner to ignore splitter for example and only upgrade belts and underground belts?
by spinba11
Tue Feb 26, 2019 11:40 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 51555

Re: 0.17 Hype?

TreefrogGreaken wrote:
Tue Feb 26, 2019 11:09 am
They've not cleared out the Resolved for 0.17 Bug Tracker yet, thats my tell!
That’s actually a good idea to get a bit of warning if they do clear it before the release.
by spinba11
Mon Feb 25, 2019 3:31 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 152847

Re: Friday Facts #283 - Prepare to Launch

Well said but the devs have said it won’t come out on Friday.
by spinba11
Mon Feb 25, 2019 12:50 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 152847

Re: Friday Facts #283 - Prepare to Launch

^^0.17 IS the test patch.
by spinba11
Mon Feb 25, 2019 1:17 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 152847

Re: Friday Facts #283 - Prepare to Launch

On the subject of the tech tree, has anyone else noticed you can unlock the rockit silo without unlocking concrete despite the fact the silo needs concrete to build, as concrete research is very cheap I don’t think it’s worth changing
by spinba11
Sun Feb 24, 2019 9:44 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 152847

Re: Friday Facts #283 - Prepare to Launch

They did a quiet release the day before on 0.15 but they dropped it on a Monday not a Sunday.
by spinba11
Mon Feb 18, 2019 6:38 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83141

Re: Friday Facts #282 - 0.17 in sight

What decision was made about smelting speed?
by spinba11
Sat Jan 05, 2019 11:46 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 62829

Re: Friday Facts #276 - Belt item spacing & Script rendering

How will this affect corners? At the moment I’m getting

Inside, the lights flicker between 1 and 2.
Outside they flicker between 4 and 5.

I may have made a mistake when setting the logic up.
by spinba11
Sat Dec 29, 2018 1:31 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 150661

Re: Friday Facts #275 - 0.17 Science changes

When moaning about rail in purple packs don’t forget you get 2 per craft.

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