Search found 5 matches

by User_Name2
Thu Feb 20, 2020 8:49 pm
Forum: Ideas and Suggestions
Topic: train stop circuit network 'contents' should include player
Replies: 7
Views: 3486

Re: train stop circuit network 'contents' should include player

I'd like to push this suggestion back to a noticeable level because this is not implemented in 0.18.6 yet. I did lately came across the same idea, because then a shuttle network is easily buildable, where one can call a train by circuit condition to a Pax station and send the train to any other Pax...
by User_Name2
Thu Feb 13, 2020 10:49 am
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 29
Views: 14706

Re: 0.18 DeathWorld

A gigantic ammo belt looping around the base can get pretty messy I did this in one of my old games - ammo+coal belt looping around the whole base with burner inserters feeding gun turrets off the belt. It had a maintenance station: roboport, train stop and some logic. Maintenance station would rep...
by User_Name2
Sun Oct 14, 2018 12:01 am
Forum: Tools
Topic: Cnide - an IDE for Circuit Network development [ALPHA]
Replies: 9
Views: 8449

Re: Cnide - an IDE for Circuit Network development [ALPHA]

This is very useful, thank you.
Any plans on blueprint export?
by User_Name2
Tue Sep 25, 2018 1:10 am
Forum: Duplicates
Topic: [0.16.47] HiDPI/Retina displays not utilized on macOS
Replies: 2
Views: 1673

Re: [0.16.47] HiDPI/Retina displays not utilized on macOS

Hello
I used Retinizer.app
http://retinizer.mikelpr.com

After that, factorio run perfectly in 4k using native resolution (UI text and sprites)
Install WaiTex mod to get high res textures for everything

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