Search found 9 matches

by Koder
Tue May 02, 2017 12:40 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 32473

Re: Version 0.15.6

Fixed inserters would grab items off belts and try to drop them onto rails after the train left. (45693)
Thanks!

Also, is sleep an afterthought, or have you devs automated that too?
by Koder
Mon May 01, 2017 1:19 am
Forum: Energy Production
Topic: 152:181 (~0.83978) Accum/Panel/Roboport/walking space
Replies: 0
Views: 1520

152:181 (~0.83978) Accum/Panel/Roboport/walking space

152:181 (~0.83978) 0.15.x Accumulator/Solar Panel layout with Roboport and walking space Hi guys, this is a design I came up with, and I didn't see it posted, so here it is. It's a 152:181 (~0.83978) Accumulator/Solar Panel layout with a Roboport. The design allows for 2 tiles of walking space betwe...
by Koder
Sun Sep 04, 2016 11:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple 3 to 2 belt merge
Replies: 13
Views: 94585

Re: Simple 3 to 2 belt merge

I created an album with a collection of my findings and explanation, and updated my post. I've been mainly testing belt priority when merging here.
by Koder
Sun Sep 04, 2016 10:16 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple 3 to 2 belt merge
Replies: 13
Views: 94585

Simple 3 to 2 belt merge

Hi everybody, it's very late here, and I happened to stumble across this while I was messing around with belts. It's a little 3 to 2 belt merge. Note: You will still want to balance your load if needed, this does not handle lane/belt balancing. It's compact enough to mirror and shove into a 4-belt b...
by Koder
Sun Mar 13, 2016 6:31 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54348

Re: Loader Poll - Trying to get an idea of what the opinions are

How is it more elegant to have them limited by the devs? If they end up being chest only, then anybody who wants to use them for rail cars is now forced to play the game the way the chest people want to play it. Whereas if up to the player, both parties would be happy instead of only one party. One...
by Koder
Sun Mar 13, 2016 5:33 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54348

Re: Loader Poll - Trying to get an idea of what the opinions are

The player having to impose artificial constraints on something because it's op That it is better than the thing it was designed to replace, does not mean it is "op". You could apply the same logic to flying bots and splitters and never get anywhere. Good point, it was unfair for me to sa...
by Koder
Sun Mar 13, 2016 4:27 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54348

Re: Loader Poll - Trying to get an idea of what the opinions are

They should at least use electricity. As for all the other options, any player that wants them to act in these methods could simply only use them in those methods. The player having to impose artificial constraints on something because it's op is not as elegant as having it relatively balanced upon...
by Koder
Sat Mar 05, 2016 12:19 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54348

Re: Loader Poll - Trying to get an idea of what the opinions are

Your suggestions just make it completely useless. I just don't want to see the engineering side of this game trivialized by these loaders. Is there something specific about my suggestions that are too much? Or are all my suggestions too much? The major game breaker I see is the chest interaction. M...
by Koder
Sat Mar 05, 2016 12:08 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54348

Re: Loader Poll - Trying to get an idea of what the opinions are

Hi, decided to post on here as I have strong feelings about the Loader (I have a strong passion for this game! Thank you for making something so awesome!). Loader looks extremely OP. However, currently it seems the current game is a race to robots. Below are my suggestions if it is implemented: - Sh...

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