Search found 130 matches

by Yinan
Fri Oct 27, 2023 8:57 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 34793

Re: Friday Facts #382 - Logistic groups

"The idea of transferring a whole rocket silo inside a rocket is too much even for Factorio." I couldn't disagree more with this statement. A Cargo Wagon has 40 Slots. A Rocket Silo has a stack size of 1. Meaning you can transport 40 Rocket Silos inside a single Cargo Wagon. And now you te...
by Yinan
Sat Oct 21, 2023 1:14 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41804

Re: Friday Facts #381 - Space Platforms

And we're coming back full circle to quality, which, looking at what it does to some of the space platform components, seem to be mandatory after all -.- On a different note, is the Thruster graphic final already? Because that's the only graphic that I really have issues with as it looks a little bi...
by Yinan
Sat Sep 30, 2023 12:54 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77132

Re: Friday Facts #378 - Trains on another level

When I started reading this Friday Facts my first thought was that I really didn't like that idea... But as I continued, and considering that it's only one additional layer, it actually feels kinda fitting (considering that we have the same for belts already. I just hope it never devolves into what ...
by Yinan
Fri Sep 08, 2023 10:12 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126473

Re: Friday Facts #375 - Quality

Frankly, I absolutely hate the very idea of Quality. You're mixing two systems together in the worst possible way that achieve basically the same goal. Like you already have stuff like Assembling Machine 1 to 3 and such and now you're intermixing quality with each of that. In addition to it all bein...
by Yinan
Sun Jul 23, 2023 2:23 pm
Forum: Questions, reviews and ratings
Topic: Train Mods Roundup
Replies: 5
Views: 8629

Re: Train Mods Roundup

Don't know if this is still being updated, but as it is stickied, it might be a good idea to add some more current mods to the list. Name for the "Advanced Route Management" part we have the two mods "Project Cybersyn" ( https://mods.factorio.com/mod/cybersyn ) and "Rail Log...
by Yinan
Sat Feb 24, 2018 11:02 am
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 45414

Re: Friday Facts #231 - Belt compression & Crash log uploading

Why not make it opt-in in the sense of giving a prompt at the start of the game for the first time after it is implemented where it explains what it does and where you then add buttons at the bottom where you can either send in the future (no more prompts) or not send at all (also no more prompts). ...
by Yinan
Tue Jan 23, 2018 7:01 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 369427

Re: Friday Facts #225 - Bots versus belts (part 2)

99 hour player here, created forum account just to say that the nerf to bots (moving requester chests into a much higher research tier) has basically ruined my enjoyment of the game. I hope somebody makes a mod to put it back how it used to be. Here you go: https://mods.factorio.com/mod/logistic-re...
by Yinan
Tue Jan 23, 2018 6:58 am
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 29559

Re: Version 0.16.17

I would instead argue that filter inserters should be removed to begin with and instead the technology unlocks filtering for all the other inserters.
by Yinan
Fri Jan 12, 2018 8:46 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 369427

Re: Friday Facts #225 - Bots versus belts (part 2)

Can't say I'm a fan of the Splitter tweak coming up in the next patch. One can already build a similarly-functioning solution to the problem which the new splitter would address using circuits. I would think that a more powerful building block would trivialize the circuit building game. He did exac...
by Yinan
Fri Jan 12, 2018 7:45 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 369427

Re: Friday Facts #225 - Bots versus belts (part 2)

Well if you really have to nerf the bots... then push up the charging times. That change would really fuck up a lot of Bot-only bases because of the recharge queues. Nerfing the cargo size can be easily outsmarted by simply using more bots at the cost of additional power consumption. And since they...
by Yinan
Thu Jan 11, 2018 10:33 am
Forum: General discussion
Topic: Cliffs :(
Replies: 21
Views: 12067

Re: Cliffs :(

People are never happy with what they have. Cliffs have been on the "we want it" list for literally years, and now they are there, people don't want them any more. You can't please everybody at the same time I guess. Actually, you can. And the Devs did. Simply by adding an option to not p...
by Yinan
Thu Jan 11, 2018 10:30 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 45756

Re: Belts vs Bots - A response to the latest FFF

I always find it strange that people who want to incentivise something try to do that by impeding the concurrent thing instead of actually making the thing that they want to incentivise better. Both in this thread and in the FFF thread I see so many solutions about "how to limit bots in certain...
by Yinan
Thu Jan 11, 2018 10:00 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343252

Re: Friday Facts #224 - Bots versus belts

Myself I never use bots. But would it not be more interesting if bots where constraint to one robotport and its own network. You would be able to determine the size of the network manually with the maximum decided by technology. Why would it? You just admit that you never use bots. So why are you a...
by Yinan
Tue Jan 09, 2018 9:58 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343252

Re: Friday Facts #224 - Bots versus belts

The thing is : If half the players want to keep (or even buff) the logistic bots, and half of them want to get rid of (or violently debuff) them, which half should the devs upset (if they were really considering to do something, even radical, for good) ? :) None. They buff bots and add an option to...
by Yinan
Sat Jan 06, 2018 2:32 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343252

Re: Friday Facts #224 - Bots versus belts

This could be done by not upgrading the belts themselves but by upgrading the belt motor units. An entity that doesn't exist currently but would make total sense. In order to make belts move you place a motor beside them and power it with coal/electricity. Every connected belt starts to move. (Limi...
by Yinan
Sat Jan 06, 2018 10:44 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343252

Re: Friday Facts #224 - Bots versus belts

Don't even think about taking the bots away! Seriously, what's wrong with you?` We are still looking to incentivize belt building a bit more, since it is the more fun way to play Factorio This is NOT an universal truth! It may be more fun for you, but that certainly doesn't apply to everyone! I like...
by Yinan
Tue Dec 26, 2017 9:06 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311284

Re: MOD [ 0.16.x] Bio-Industries 2.0.2

One thing I'm missing from this mod is the ability to create Lubricant. You can do Light Oil and Petroleum, but not Heavy Oil which is needed for Lubricant.
by Yinan
Sat Dec 23, 2017 1:18 pm
Forum: Mod portal Discussion
Topic: What is wrong witgh the mod portal?
Replies: 5
Views: 2870

What is wrong witgh the mod portal?

So I have been playing Factorio again for the last 3-4 days and basically the mod portal never works. When IG I want to install new mods, it always give me the message "failed to connecto to the mod portal". And I get that message 49 out of 50 tries or so. At some point it did actually con...
by Yinan
Wed Dec 13, 2017 11:34 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 290630

Re: Thank you (Make the dev-team happy today!)

Just saw this: http://steam250.com/ Factorio is placed 6 on the "Open source ranking of Steam games curated by the players", and it is a well deserved place (ok, it could be higher, but hey, 6th is extremely good!). So thank you devs for creating this wonderful game and continuing to make ...
by Yinan
Sat Dec 02, 2017 8:00 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 84364

Re: Friday Facts #219 - Cliffs

I sure hope that the amount of cliffs is going to be configurable in the map creation menu when you start a new map.
Hopefully with an option like "no cliffs whatsoever".
Because unlike, as it seems, many many other people, I certainly don't look forward to those cliffs, like at all.

Go to advanced search