Search found 19 matches

by ProphetofEden
Mon Jun 06, 2016 12:01 am
Forum: Ideas and Suggestions
Topic: [Suggestion] Uses for wood (if mass wood farming happens)
Replies: 9
Views: 3421

Re: [Suggestion] Uses for wood (if mass wood farming happens)

The problem which must be solved first: If the game requires wood, we need an automateable source of wood. well thats the thing non of these suggestions are requirements, even though in the base game wood is a requirement for your basic electric poles, which i think is bad, you are right about the ...
by ProphetofEden
Sun Jun 05, 2016 1:18 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149431

Re: RTS direction

@Imp0815 We are aware that a distinguishing feature of Factorio is the building and automation. That is also what the community likes the most. On the other hand we have decided to include fight and survival elements in the game to provide some sort of pressure on the player and motivate him in his...
by ProphetofEden
Sun Jun 05, 2016 1:07 am
Forum: Show your Creations
Topic: Pure Accsident
Replies: 6
Views: 3385

Re: Pure Accsident

steinio wrote:Function goes before design.
i always say function should be the design
by ProphetofEden
Mon May 09, 2016 1:15 pm
Forum: Show your Creations
Topic: Curious how I'm doing
Replies: 6
Views: 3352

Re: Curious how I'm doing

couple things just take in as tips. straight lines are your best friends, the help you stay organized try to avoid all the wiggles an bumps. try to keep enough room between assemblies to be able to stand and walk without being on belts. later on in your development when you have blue belts it can tu...
by ProphetofEden
Mon Apr 04, 2016 8:04 pm
Forum: Ideas and Requests For Mods
Topic: [Request/Idea] Starship troopers reskin
Replies: 1
Views: 1154

Re: [Request/Idea] Starship troopers reskin

I NEED THIS IN MY LIFE PLS
by ProphetofEden
Thu Mar 31, 2016 5:19 pm
Forum: General discussion
Topic: Topography and geography?
Replies: 3
Views: 2425

Re: Topography and geography?

i would love to see mountin/ hill side mining operations, and more use of water i love the idea of hydro power thru damns or watermills
by ProphetofEden
Fri Mar 18, 2016 8:49 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89102

Re: Friday Facts #125 - Achievements

YES THE FIRE TURRET THIS IS WHAT WE NEEDED BURN LITTLE BUGS
by ProphetofEden
Wed Mar 16, 2016 7:04 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 125929

Re: Hidden ores

Underground scanning does sound nice, but it should be a modular suit upgrade, NOT a world place-able structure. The underground mining structure being different is fine; I hope it's not much more expensive then the surface one. ;-) After unlocking scanning, it should unlock more normal ores all ov...
by ProphetofEden
Wed Mar 16, 2016 6:59 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149431

Re: RTS direction

Lately ive been thinking of awesome it would be to have war-machines that i could command onto patrols to guard areas or to assault areas, but i would rather big machines then little robots like we have. like you have a dedicated hanger per war-machine and each war machine is customizable, they woul...
by ProphetofEden
Sun Mar 13, 2016 5:08 am
Forum: Ideas and Suggestions
Topic: Mining Robots
Replies: 14
Views: 6135

Re: Mining Robots

i love the idea of mining bots but id rather ditch the idea of all the robots fly its an industrial drilling machine should be tank sized with a depot to transport from the field that itd mine from then drop off in the depot while recharging
by ProphetofEden
Thu Mar 10, 2016 5:05 pm
Forum: Mods
Topic: The Future of SupremeWarfare
Replies: 6
Views: 17022

Re: The Future of SupremeWarfare

I think its almost a require men for this game to have flamethrower turrets
by ProphetofEden
Tue Mar 08, 2016 4:10 pm
Forum: Gameplay Help
Topic: IF i have two engines pulling a train one directions then wi
Replies: 4
Views: 2288

Re: IF i have two engines pulling a train one directions then wi

thank you for helping me out ive been useing RSO mod and the distance difference has been makeing it hard to get a steady income of materials so ive been trying to make faster and bigger trains
by ProphetofEden
Tue Mar 08, 2016 1:32 pm
Forum: Gameplay Help
Topic: IF i have two engines pulling a train one directions then wi
Replies: 4
Views: 2288

IF i have two engines pulling a train one directions then wi

i have a train with four engines two at either end and six cars in the middle do the extra engines make the train accelerate faster or am i wasting resources?
by ProphetofEden
Tue Mar 08, 2016 11:53 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 71665

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

i love this mod im currently using it to customize a small island into a factory so that no space is wasted and i can have perfect angles and sides
by ProphetofEden
Sat Mar 05, 2016 1:27 pm
Forum: Frequently Suggested / Link Collections
Topic: Events (“Againts all odds”. Free-play, global task.)
Replies: 5
Views: 13849

Re: epic: Events (“Againts all odds”. Free-play, global task.)

ABSOLUTELY AWESOME IDEA,just for input what i would change/ add EARTHQUAKE should be a global phenomenon that can cause severe damage but can be prevented by buildings as you stated in an aoe around the building. ACID RAIN should be triggered by pollution (not a natural occurrence) with rain storms ...
by ProphetofEden
Wed Mar 02, 2016 8:41 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89366

Re: [0.12.x] Rotatable Pipes v1.0.0

i absolutely love this mod, i only wish that the pictures of whats inside the pipe where small like the vanilla, other then that this is exactly what i needed to organize my refinery and other systems
by ProphetofEden
Sun Feb 28, 2016 12:23 am
Forum: Implemented Suggestions
Topic: Just consider this for a second ARTILLERY
Replies: 12
Views: 22140

Re: Just consider this for a second ARTILLERY

I've been considering making an artillery mod that can function in a similar fashion to my Orbital Ion Cannon mod, in that you grab a targeting device and designate a target for your artillery pieces to fire on. Essentially it'd be a lower-tech version of the ion cannon that is subject to range and...
by ProphetofEden
Sun Feb 07, 2016 5:39 am
Forum: Ideas and Suggestions
Topic: Wooden buildings / structures
Replies: 7
Views: 16812

Re: Wooden buildings / structures

ive noticed i always have so much extra wood after clearing out building areas and nothing to do with it, wooden buildings or even wooden floors would be amazing to just give us something to actually use it.
by ProphetofEden
Sun Feb 07, 2016 5:36 am
Forum: Implemented Suggestions
Topic: Just consider this for a second ARTILLERY
Replies: 12
Views: 22140

Just consider this for a second ARTILLERY

BUILDING ARTILLERY turrets that work with spotting turrets to designate artillery strike zones, modern day military uses laser designation to call in artillery strikes, then you can control the usage of your artillery ammunition by designating how many shell each gun with shoot before they wait for ...

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