Search found 19 matches
- Mon Jun 06, 2016 12:01 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Uses for wood (if mass wood farming happens)
- Replies: 9
- Views: 3421
Re: [Suggestion] Uses for wood (if mass wood farming happens)
The problem which must be solved first: If the game requires wood, we need an automateable source of wood. well thats the thing non of these suggestions are requirements, even though in the base game wood is a requirement for your basic electric poles, which i think is bad, you are right about the ...
- Sun Jun 05, 2016 1:18 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149431
Re: RTS direction
@Imp0815 We are aware that a distinguishing feature of Factorio is the building and automation. That is also what the community likes the most. On the other hand we have decided to include fight and survival elements in the game to provide some sort of pressure on the player and motivate him in his...
- Sun Jun 05, 2016 1:07 am
- Forum: Show your Creations
- Topic: Pure Accsident
- Replies: 6
- Views: 3385
Re: Pure Accsident
i always say function should be the designsteinio wrote:Function goes before design.
- Mon May 09, 2016 1:15 pm
- Forum: Show your Creations
- Topic: Curious how I'm doing
- Replies: 6
- Views: 3352
Re: Curious how I'm doing
couple things just take in as tips. straight lines are your best friends, the help you stay organized try to avoid all the wiggles an bumps. try to keep enough room between assemblies to be able to stand and walk without being on belts. later on in your development when you have blue belts it can tu...
- Mon Apr 04, 2016 8:04 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request/Idea] Starship troopers reskin
- Replies: 1
- Views: 1154
Re: [Request/Idea] Starship troopers reskin
I NEED THIS IN MY LIFE PLS
- Thu Mar 31, 2016 5:19 pm
- Forum: General discussion
- Topic: Topography and geography?
- Replies: 3
- Views: 2425
Re: Topography and geography?
i would love to see mountin/ hill side mining operations, and more use of water i love the idea of hydro power thru damns or watermills
- Fri Mar 18, 2016 8:49 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89102
Re: Friday Facts #125 - Achievements
YES THE FIRE TURRET THIS IS WHAT WE NEEDED BURN LITTLE BUGS
- Wed Mar 16, 2016 7:04 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 125929
Re: Hidden ores
Underground scanning does sound nice, but it should be a modular suit upgrade, NOT a world place-able structure. The underground mining structure being different is fine; I hope it's not much more expensive then the surface one. ;-) After unlocking scanning, it should unlock more normal ores all ov...
- Wed Mar 16, 2016 6:59 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149431
Re: RTS direction
Lately ive been thinking of awesome it would be to have war-machines that i could command onto patrols to guard areas or to assault areas, but i would rather big machines then little robots like we have. like you have a dedicated hanger per war-machine and each war machine is customizable, they woul...
- Sun Mar 13, 2016 5:08 am
- Forum: Ideas and Suggestions
- Topic: Mining Robots
- Replies: 14
- Views: 6135
Re: Mining Robots
i love the idea of mining bots but id rather ditch the idea of all the robots fly its an industrial drilling machine should be tank sized with a depot to transport from the field that itd mine from then drop off in the depot while recharging
- Thu Mar 10, 2016 5:05 pm
- Forum: Mods
- Topic: The Future of SupremeWarfare
- Replies: 6
- Views: 17022
Re: The Future of SupremeWarfare
I think its almost a require men for this game to have flamethrower turrets
- Tue Mar 08, 2016 4:10 pm
- Forum: Gameplay Help
- Topic: IF i have two engines pulling a train one directions then wi
- Replies: 4
- Views: 2288
Re: IF i have two engines pulling a train one directions then wi
thank you for helping me out ive been useing RSO mod and the distance difference has been makeing it hard to get a steady income of materials so ive been trying to make faster and bigger trains
- Tue Mar 08, 2016 1:32 pm
- Forum: Gameplay Help
- Topic: IF i have two engines pulling a train one directions then wi
- Replies: 4
- Views: 2288
IF i have two engines pulling a train one directions then wi
i have a train with four engines two at either end and six cars in the middle do the extra engines make the train accelerate faster or am i wasting resources?
- Tue Mar 08, 2016 11:53 am
- Forum: Mods
- Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 62
- Views: 71665
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
i love this mod im currently using it to customize a small island into a factory so that no space is wasted and i can have perfect angles and sides
- Sat Mar 05, 2016 1:27 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Events (“Againts all odds”. Free-play, global task.)
- Replies: 5
- Views: 13849
Re: epic: Events (“Againts all odds”. Free-play, global task.)
ABSOLUTELY AWESOME IDEA,just for input what i would change/ add EARTHQUAKE should be a global phenomenon that can cause severe damage but can be prevented by buildings as you stated in an aoe around the building. ACID RAIN should be triggered by pollution (not a natural occurrence) with rain storms ...
- Wed Mar 02, 2016 8:41 am
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
- Replies: 103
- Views: 89366
Re: [0.12.x] Rotatable Pipes v1.0.0
i absolutely love this mod, i only wish that the pictures of whats inside the pipe where small like the vanilla, other then that this is exactly what i needed to organize my refinery and other systems
- Sun Feb 28, 2016 12:23 am
- Forum: Implemented Suggestions
- Topic: Just consider this for a second ARTILLERY
- Replies: 12
- Views: 22140
Re: Just consider this for a second ARTILLERY
I've been considering making an artillery mod that can function in a similar fashion to my Orbital Ion Cannon mod, in that you grab a targeting device and designate a target for your artillery pieces to fire on. Essentially it'd be a lower-tech version of the ion cannon that is subject to range and...
- Sun Feb 07, 2016 5:39 am
- Forum: Ideas and Suggestions
- Topic: Wooden buildings / structures
- Replies: 7
- Views: 16812
Re: Wooden buildings / structures
ive noticed i always have so much extra wood after clearing out building areas and nothing to do with it, wooden buildings or even wooden floors would be amazing to just give us something to actually use it.
- Sun Feb 07, 2016 5:36 am
- Forum: Implemented Suggestions
- Topic: Just consider this for a second ARTILLERY
- Replies: 12
- Views: 22140
Just consider this for a second ARTILLERY
BUILDING ARTILLERY turrets that work with spotting turrets to designate artillery strike zones, modern day military uses laser designation to call in artillery strikes, then you can control the usage of your artillery ammunition by designating how many shell each gun with shoot before they wait for ...