Search found 50 matches
- Fri Mar 27, 2020 2:14 am
- Forum: Technical Help
- Topic: [0.18.16] Crash on start: "Error: Failed to create a texture...E_OUTOFMEMORY"
- Replies: 3
- Views: 1908
[0.18.16] Crash on start: "Error: Failed to create a texture...E_OUTOFMEMORY"
Game crashes on start. I reinstalled it through Steam. Game still crashes on start. Error messages alternate between the one that asks you to post a log file and "Failed to create a texture". Crashes at about 40%. I don't recall if I have any mods installed, but it's not giving me the opti...
- Fri Jul 19, 2019 1:27 pm
- Forum: Technical Help
- Topic: Browse public games/MP always blank [17.x]
- Replies: 7
- Views: 1578
Browse public games/MP always blank [17.x]
Whenever I go to multiplayer>browse public games, there is nothing on the list. Refreshing does nothing. I can play multiplayer games via steam direct invite, and I have not attempted to play directly by IP, but the factorio server list is always empty. I have no idea when this started, but I didn't...
- Fri Nov 02, 2018 11:18 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Heavily beaconed spaghetti self contained train 65.9SPM
- Replies: 0
- Views: 2187
Heavily beaconed spaghetti self contained train 65.9SPM
https://imgur.com/gallery/boP5Ruc Posted this on reddit a bit ago, remembered there is a forum for this type of thing. I've also had a chance to stability test it since then, and it has been sitting at 65.9 average for the past 10 hours I played on this map. There's a lot of description in the imgur...
- Fri Nov 02, 2018 10:55 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47308
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
I really hope the "3 inserters" comment refers to a future FFF of the upcoming version, not just a dead thought that won't be seen for a long time.. (cross-post from reddit because I don't know how the devs do except that they mention forums on FFFs) On first thought I agree On second tho...
- Tue May 29, 2018 3:27 am
- Forum: General discussion
- Topic: Prod3 in mid/late-game science-pack production?
- Replies: 15
- Views: 6149
Re: Prod3 in mid/late-game science-pack production?
Yes, like I said it's small gain for small cost. I certainly have no consistency when it comes to mining. Some mines have prod modules, some don't and it's not really for any rational reason. 800% is a fun one since that is when you need exactly 1 miner per furnace if you are using full prod module...
- Tue May 29, 2018 3:19 am
- Forum: General discussion
- Topic: Formulas?
- Replies: 3
- Views: 3913
Re: Formulas?
Crafting Speed divided by the crafting time of the recipe is items per second per assembler. That's your basic, F=ma level, Factorio equation. Productivity bonuses multiply results by the bonus. Power follows real life physics, so J=W*s. Note the 50% efficiency rating of boilers. From that, you can ...
- Tue May 29, 2018 3:05 am
- Forum: General discussion
- Topic: Death world biter problem
- Replies: 24
- Views: 10317
Re: Death world biter problem
Biter pathing sort of gives up for extremely long or awkward paths. This isn't so much a bug as it is a fact of life for pathing engines. Biter pathing is very expensive on the CPU and difficult to optimize. The pathing failure is likely a performance cutoff to make sure it doesn't cripple the game...
- Thu May 10, 2018 5:22 am
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 18006
Re: Whats your current game goal?
Currently working on a few simultaneous goals: 1) Complete Seablock. This is when I want my brain to hurt while routinely AFKing for long periods of time. 2) Expand my vanilla/RSO base...no particular goal here, just feeding the beast. Good for casual, mindless play. Majority of my base does not hav...
- Wed Apr 11, 2018 10:30 pm
- Forum: General discussion
- Topic: what's your style of playing the game?
- Replies: 23
- Views: 11508
Re: what's your style of playing the game?
I started off with spaghetti. Then I did even more spaghetti. Then I tried a main bus. Not enough resources. Then I tried a main bus with 4 belts of every resource. Too many belts, too lazy to run across them. Then I tried trains. This was fun. Then, I abandoned buses completely, and tried Train-ghe...
- Tue Apr 03, 2018 12:24 am
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 42170
Re: Friday Facts #236 - Building a rollup
This reminds me of an old building platforms mod playthrough, where I let my (significantly less addicted) friends build their little production areas on the building platforms, and then challenged myself to fit high end production in the gaps using their overflow resources. I remember weaving a rob...
- Fri Feb 23, 2018 11:35 pm
- Forum: Energy Production
- Topic: Nuclear Power; 480 MW; 4 Reactors (Bots,rotational symmetry)
- Replies: 3
- Views: 5491
Re: Nuclear Power; 480 MW; 4 Reactors (Bots,rotational symmetry)
I get the point of the rotational symmetry, but I can't shake the feeling I'm looking at a swastika...Sorry.
- Wed Feb 21, 2018 5:57 am
- Forum: Energy Production
- Topic: So I tried building my first infinitely repeatable reactor..
- Replies: 3
- Views: 3924
Re: So I tried building my first infinitely repeatable reactor..
Each reactor has two dedicated pipes running the length to feed 8 heat exchangers a piece. According to the table here: https://wiki.factorio.com/Fluid_system That gives me at least 209 tiles to play with. As far as I understand, underground pipes count as 2 pipes for their entire length, and they r...
- Wed Feb 21, 2018 3:41 am
- Forum: Energy Production
- Topic: So I tried building my first infinitely repeatable reactor..
- Replies: 3
- Views: 3924
So I tried building my first infinitely repeatable reactor..
And here it is! Expandable Reactor Map.jpg Water comes in by train, not a single bot in sight, which makes construction somewhat annoying, and it comes with a nuclear fuel refinery that inputs iron and U238, reprocesses spent fuel, and also has a backup reactor that is hooked up near the fuel input ...
- Mon Feb 19, 2018 9:05 pm
- Forum: General discussion
- Topic: Flamethrower ammo for turrets
- Replies: 15
- Views: 8125
Re: Flamethrower ammo for turrets
Personally, I switch to laser turrets by the time I have the production capacity to automate reloading of gun turrets. Even on a deathworld, I usually end up hand cranking 10-15 gun turrets at strategic chokepoints, and refill them by hand, as my laser walls start getting built. Anyone here ever pla...
- Sun Feb 18, 2018 6:53 pm
- Forum: General discussion
- Topic: Using Artillery for exploration
- Replies: 12
- Views: 7045
Re: Using Artillery for exploration
I exclusively use artillery trains...Reloading is much easier when you have three trains with 2-4 artillery wagons each that automatically go back and reload at a central point in your base when you're done. Plus, my rail system usually covers most of the outskirts of my base, and I usually expand b...
- Tue Feb 13, 2018 11:47 pm
- Forum: General discussion
- Topic: Using Artillery for exploration
- Replies: 12
- Views: 7045
Re: Using Artillery for exploration
He's right OP, you need to shoot more shells faster and fill in the gaps!Vykromod wrote: Although those holes do make my OCD cry.
- Fri Jan 19, 2018 12:26 am
- Forum: General discussion
- Topic: Artillery
- Replies: 21
- Views: 8712
Re: Artillery
Feels more like the radius of artillery gets doubled by the use of the device rather than it being halved when the device is not used. I mean it's pretty huge even without. I'd have preferred for the combat to actually be made interesting instead of just brushing it under the carpet but hey. The wa...
- Tue Dec 26, 2017 9:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2] Research Menu item unclickable in some situation
- Replies: 15
- Views: 4661
Re: [16.2] Research Menu item unclickable in some situation
Hey, sorry about the double post, I didn't realize it was the same thing as this until after I posted. Thank you to Nephtysis for pointing it out.
viewtopic.php?f=7&t=55669&p=327564#p327428
viewtopic.php?f=7&t=55669&p=327564#p327428
- Tue Dec 26, 2017 9:37 am
- Forum: Duplicates
- Topic: 16.7+RSOv3.5.0 Cannot select research...properly (UI scale?)
- Replies: 5
- Views: 1792
Re: 16.7+RSOv3.5.0 Cannot select research...properly (UI scale?)
Maximized window.
Sounds like the same thing, is there a way to combine the threads?
Sounds like the same thing, is there a way to combine the threads?
- Tue Dec 26, 2017 2:50 am
- Forum: Duplicates
- Topic: achivments reset each game restart.
- Replies: 4
- Views: 1467
Re: achivments reset each game restart.
Do you have any mods active? Having any mods active causes this.