Search found 40 matches
- Thu May 06, 2021 5:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385682
Re: Development and Discussion
II also do crystalizing, but getting enough silver from that drains my sludge tanks too fast to be sustainable. At this rate it will be more than an hour or more till I can finally move on. You could do sludge from dirty electrolysis, which yield tos slag? :) Well, and mine crystal dust, yes. I was...
- Wed May 05, 2021 11:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385682
Re: Development and Discussion
I'm currently in a pure Angel playthrough, so far I can make sense of things, except silver . You need it for orange chips, and even more badly when you go to blue. But there's no good way to sort for it. All other metals introduce pure sorting recipes in the tier you need them in, but silver just d...
- Tue Feb 04, 2020 11:09 am
- Forum: Mod portal Discussion
- Topic: "My collaborations" in addition to "My mods"
- Replies: 10
- Views: 3474
Re: "My collaborations" in addition to "My mods"
Yes, that would be very helpful. Also, right now if you upload a mod zip as a collaborator, it looks like the original author did it, and people try to contact them even if they're not around any more.
- Tue Sep 03, 2019 4:41 pm
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 18923
Re: Version 0.17.67
A word of warning - this breaks space exploration, so either play a new SE-less save to marvel at the new eye candy, or wait for SE to update.
- Fri Aug 30, 2019 1:00 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281270
Re: Friday Facts #305 - The Oil Changes
Sigh, no response in either thread for about a week. [...] This, actually fairly lengthy, chain of events has pushed me into concluding that you care more about getting new sales than serving your current customers. You have 31 Posts in this thread, and you seem to really care. But I have a hard ti...
- Fri Aug 30, 2019 12:39 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improvements for the Construction-Phase (Handling of Blueprints / Ghosts / Copy / Pre-Configuration)
- Replies: 5
- Views: 6014
Re: Improvements for the Construction-Phase (Handling of Blueprints / Ghosts / Copy / Pre-Configuration)
There is limited to no chance of the developers responding to your specific comments, here, or anywhere else. [...] This is the best possible place to give feedback, though, and yes, a post here is likely to be read by the developers. That's fine, then, I didn't expect an answer, just eyeballs. Tha...
- Sat Aug 24, 2019 6:15 pm
- Forum: Outdated/Not implemented
- Topic: Prevent restarting the game on updated disabled mod
- Replies: 9
- Views: 3480
Re: Prevent restarting the game on updated disabled mod
...and the game also forces a restart if you have "automatically enable new mods" disabled, where AFAICS the problem doesn't exist.
- Sat Aug 24, 2019 5:52 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Improvements for the Construction-Phase (Handling of Blueprints / Ghosts / Copy / Pre-Configuration)
- Replies: 5
- Views: 6014
Re: Improvements for the Construction-Phase (Handling of Blueprints / Ghosts / Copy / Pre-Configuration)
While I appreciate the effort you put into sifting through all these posts and collecting them, I'm a bit unsure if they are the right place to discuss them? Is there a chance to reach developers posting here? In particular, while playing Space Exploration and using it's discorporate NavSat building...
- Tue Jul 23, 2019 8:16 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 208233
Re: Friday Facts #304 - Small bugs; Big changes
But most of you don't remember how hard it was to learn. I do. It's the only reason I bought the game in the first place. Learning how to master the train system after hours of trial and error was a thrill once things started to flow and I started to see how things seemed to function. It provided t...
- Tue Jul 23, 2019 7:29 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 208233
Re: Friday Facts #304 - Small bugs; Big changes
Huh, boy. The sky is clearly falling in here. After reading through at least half of the thread (start and end, feel free to dismiss this because I didn't read it all), I must say I kind of regret doing so. I always thought the factorio community was one of the few gaming communities that was somewh...
- Mon Jun 17, 2019 12:56 am
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 22892
Re: [MOD 0.13] Progressive running
All work and no play makes Jack a dull boy. Thanks for the patch (and your patience).
- Thu Apr 18, 2019 12:37 pm
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18884
Re: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Yep, even works with mods that add animations and stuff! The occasional stutter is still there, but as long as I get gorgeous detailed gfx it's a trade off I'm fine with. Top down view, for me, makes always smooth fps less important than high detail in what I'm looking at, and from what I gather fro...
- Fri Apr 05, 2019 6:32 pm
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18884
Re: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Just for the record, I had this problem in 0.17 with an R9 285 under Linux (amdgpu/radeonsi drivers), and setting memory usage to high (from full) fixed it for me.
- Thu Apr 04, 2019 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] Recipes with more than one instance of the same ingredient
- Replies: 34
- Views: 14008
Re: [0.17.14] Recipes with more than one instance of the same ingredient
This breaks Angel's Bio processing. He uses recipes where you use a temperate garden (rare item found as tree entity on the map) and get one garden back, plus a some % chance for another. Changing that to a 51% chance to get two gardens would have the same expected yield, but it wouldn't be the same...
- Mon Mar 25, 2019 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Broken map preview in map generator
- Replies: 15
- Views: 6415
Re: [0.17.18] Broken map preview in map generator
Large player inventory displays as four rows with scrollbar, seems to affect resizeable elements in general.
- Mon Mar 25, 2019 7:19 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18641
Re: Version 0.17.18
Is the map preview broken for anyone else (lower buttons and scroll bar missing) or is it just me?
- Wed Mar 13, 2019 4:31 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 22892
Re: [MOD 0.13] Progressive running
It's up .
- Wed Mar 13, 2019 3:31 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 22892
Re: [MOD 0.13] Progressive running
Oh! That was quick! I'm OhChirpy on the portal, probably should have mentioned that, sorry!
- Wed Mar 13, 2019 7:31 am
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 22892
Re: [MOD 0.13] Progressive running
This mod still works fine in 0.17. Are you still around, binbinhfr? If not, I'd maybe make use of your abandon clause in the license to update and publish it, and also add some in game settings etc. If you read this and don't want to update yourself, would you consider giving me access to the mod po...
- Thu Jun 21, 2018 4:22 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 45713
Re: Friday Facts #241 - New player experience
What would happen if people with different backers.json want to play multi, and a name is chosen for one player's building that is not present in the other one's ? My guess would be, let everyone use the server's backers.json, or make the name chosen part of the entity built event that is broadcast...